Unlocking Advanced skills. Solution to a lot of things.

Unlocking Advanced skills. Solution to a lot of things.

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Posted by: Nekroseth.5186

Nekroseth.5186

In early betas i was eager to see how the skill unlocking mechanic works, but turned out to be nothing more then an interesting idea.
Since skills you unlock are needed quite early to be able to get araund, and most importantly you get them early so you dont have to spam the same 4-5 skills all the time and the game wont get boring.

But i see a flaw to that. didnt the devs realize, that will still aplly after like level 20, when you unlocked all your skills to your ( lets say like 5-6, which is seriously not moch ) weapons? Wont classes or skills get boring after some time? They do. Or if they do not, not all are satisfied with the skills that are fixed to there class weapons.

I think many players would love to costumize there skills to weapons, to fit them more.
But instead of giving free switch to players in weapons slots (like there is in utility) make them work for minor alternatives, that are fun, but basically need no rework, just another animation.

My suggestion is : After (lets take 30) some level, you start unlocking “advanced” skills to your weapon you currently use. But unlike the early skills, they would level a LOT slower. Like, you would need 3 levels worth of mobkilling, to get 1.
1, These skills would not be really advanced, but the same as the other, but could costumize your character in some way.
Example : Thief using dual pistol had the 3 th skill “Unload”, when he unlocks the avanced skill to it gets “Fan of Bullets” that would basically deal the same dmg in a cone in front of the thief, splitting the original dmg between foes in that area. (dooing actually exakittenhe same, but in a different way). I can imagine a cool sweeping hand motion for this, like there is in the maffia movies.

I do think this would add a LOT to the game, and would fix a lot of issues players have with playing the classes they like, but not liking some skills.
Besides, if well designed, the skills would be the same in different ways, keeping the balance to 100%.
Besides it would be fun, players would se a point in using there faworite weapons, and actually get better with it. And skill unlock would have a point afterall Cheeeeers !!!!

I hope my English was good enought to be understandable what i want to express. If not someone who gets it do make a post, with the idea.

Unlocking Advanced skills. Solution to a lot of things.

in Suggestions

Posted by: SevenSigma.7462

SevenSigma.7462

More skills will come with the expansions, don’t doubt that for a second.

Unlocking Advanced skills. Solution to a lot of things.

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Posted by: Nekroseth.5186

Nekroseth.5186

Good to hear that.

Unlocking Advanced skills. Solution to a lot of things.

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Posted by: callidus.7085

callidus.7085

One of the things I’ve been saying a lot lately.. make it so the weapon slot skills can be customized.. maybe 2 – 4 options per slot or make it so there are 6 – 12 mainhand skill options for a given class/weapon and 4 – 8 offhand skill options for a given class/weapon.. that’d add a lot of depth to character builds.. which i love ^.^

Another thing that I think would be really cool.. i know it sort of goes against the current utility skill acquisition system.. but more elites that you can capture off of dungeon bosses or the dragons after defeating them etc.. adding a sort of mini-game of skill capturing.. like GW1.. yea yea yea, i know, this isn’t GW1.. but still, it’s a cool idea.. I’m not saying have the same amount of elite skills… fewer but still acquired by doing something like a SM dungeon or defeating one of the dragon champions (Kralkatorrik, Tequatl etc.)

Slow down and smell the pixels.

Unlocking Advanced skills. Solution to a lot of things.

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Posted by: SevenSigma.7462

SevenSigma.7462

I really liked getting elites from bosses. Not only it felt like an achievement, it had a cool collecting element to it. The problem is that it’s very tricky to balance, and it forced players to do content they might not like just so they can compete.

I feel the current system of skill points preserves some of the collecting and achievement aspect from GW1, while avoiding those balance issues.

Unlocking Advanced skills. Solution to a lot of things.

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Posted by: WeLoveKanjimari.6725

WeLoveKanjimari.6725

Around level 25-40 there’s NOTHING to work towards, in regards to skills. Your character and your gameplay dont really change, and it is a huge drag.

Unlocking Advanced skills. Solution to a lot of things.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I really liked getting elites from bosses. Not only it felt like an achievement, it had a cool collecting element to it. The problem is that it’s very tricky to balance, and it forced players to do content they might not like just so they can compete.

I feel the current system of skill points preserves some of the collecting and achievement aspect from GW1, while avoiding those balance issues.

Ooh, I loved collecting elites from bosses too! Signet of capture FTW! And yeah, there were some areas that I really didn’t like to go cap in. Then again, I did get survivor by capping elites, and in the end it didn’t suck that much to be forced into few areas I basically hated. Still was good fun all around.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Unlocking Advanced skills. Solution to a lot of things.

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Posted by: callidus.7085

callidus.7085

See? everyone loved capping elites! lol so, instead of making it a part of content you normally wouldn’t want to do.. make it a one time reward from killing Kralkatorrik and the like (everyone wants to do that, right? i would hope so…).. and also make these particular elites less desirable than the elites you unlock via skill points similar to how the racial elites are supposed to be weaker than the class elites… that way you shouldn’t be seen as “needing” them to compete.

Slow down and smell the pixels.