Utility trait line (with magic find)
Wow, I figured this would have gotten more attention than it has.
I love the idea. Personally I feel that magic find stats shouldn’t have been incorporated in armor to begin with. It’s too “selfish” and goes against the philosophy of everyone pulling their weight in dungeons.
I like some aspects of it. Personally I’d say: unlock the trait-line at lv.80. This would expand a progression-feeling after having reached max. level.
Put points in it not by leveling up but by finding hidden objects (which spawn randomly in certain hidden areas) – each of those unlocks a point. Certain objects are part of a set, complete this set to unlock a new major trait.
I like some aspects of it. Personally I’d say: unlock the trait-line at lv.80. This would expand a progression-feeling after having reached max. level.
Put points in it not by leveling up but by finding hidden objects (which spawn randomly in certain hidden areas) – each of those unlocks a point. Certain objects are part of a set, complete this set to unlock a new major trait.
While I like the idea of having it tied to exploration in some way, I don’t see that as being very feasible. At least not in the form of a collection mini-game. However having it unlock at level eighty and continue to expand with each “experience level” thereafter could be an acceptable idea for post-endgame progression.
Another concept, combining the two, would be to unlock the trait line at level eighty, and progress it via world completion. That is to say you get a minor trait exp boost at 16%, 48%, and 80% world completion, with a new slotted major at 33%, 66%, and 100% world completion.