What Guild Wars 2 is missing. It's the little things that count!
in Suggestions
Posted by: xSharkyx.4531
I’ve been playing Guild Wars 2 for a while now and I have enjoyed every minute of it; however, there are a few areas that could use some minor improvements.
Guilds:
- Rosters
I’ll start with guild rosters. When scrolling through your guild roster you can see a fellow guildie’s character name and account name. The problem occurs when that player is offline and you can only see their account name. For a small guild this may not seem like an immediate issue, but it quickly escalates as you gain more members and your trying to figure out who should still be an initiate or a full time member.
- Gmotd
A problem with the guild message of the day is that if it’s changed, no one knows unless they are told, or just so happen to pull up the roster to look it up. If you could implement a way for the guild leader and officers to broadcast gmotd updates, it would help to keep information flowing. A simple chat command of /gmotd to display the message would be helpful as well.
- Guild Vaults and Treasure Troves
I like having two separate storage units for my guild. It makes it easy to divide items into categories. My qualm is that you can’t set withdraw limits for guild members. Nothing is stopping that Theif who just got promoted to member from emptying your entire vault. A withdraw limit would help create a safety net for guild leaders to protect their valuables.
- Online notification
It’s as simple as that. The ability to turn on the option to see other guild members log on. It doesn’t just benefit guild leaders, but the guild as a whole. You can see as other people log on to help you with dungeons, events, PvP, etc. You shouldn’t have to friend every guild member to see when they are logging on.
- Chat
Another idea that would be nice is to have an officer chat. This makes it easier for guild leaders to talk privately with their officers about official guild matters.
PvE
- Melee Combat
There are several encounters where melee users just eat dirt. You end up pulling out that bow or rifle and letting the NPC tank it or let someone kite the creature until it dies. I have read many arguments of experienced players being able to work around this in some situations. The problem is that much of the player base is not veterans. If your first thought as a melee oriented class is that “I need a good range weapon to do well in PvE,” then there is a design flaw. To clarify, it’s not horrible to have to use ranged weapons at times, but to feel forced leaves you with a taste of something to be desired.
- Dungeon LFG Chat
As your leveling up you start unlocking dungeons. The first couple is pretty easy to get a group for because a good number of people are in that level range. Once you start leveling past those early dungeons, finding someone who meets the level requirement of the higher level dungeons (and wants to go) is far and few between. Some of the higher level dungeons are located in low level zones, where broadcasting an LFG in map chat is pointless. Having a dedicated LFG chat for each dungeon would help connect players and giving power to party leaders to choose who they want to bring.
General
- Trade
Yes I understand I’m beating a dead horse on this one. I understand both sides perfectly. Adding face to face trading creates the ability for players to scam others, and/or exploitation by third parties (i.e. gold farmers). I get it. It just seems lazy to say “Were not sure how to resolve this, so were going to remove it from the game.”
- Dueling
(Grabs his dead horse beating club). Dueling for me isn’t just a testament to my skill is a player, it’s a development tool for me to learn how to counter other classes. I’m content with knowing that X class can’t defeat all other classes, but maybe I can find a way to prolong my life against the classes I’m weak against to get reinforcements. Group duels would also be great, but I would be happy with just 1v1 for now.
- Waypoints
The engine behind creating waypoints is to get you to where you want to go, without the burden of long travel. This stands true, until you start moving up in the levels. That 11 copper waypoint to divinity’s reach is now a little more than 3 silver. It seems almost punishing to use the waypoints at higher levels unless you just have loads of coin on you. There are two solutions to this. Decrease the increments in cost for waypoints, or include some type of mounts or faster mode of transportation obtainable by players.
This is my first time playing a guild wars game. I applaud the devlopers at making a very detailed and engrossing world. You have me hooked. I think fixing a few of the aforementioned suggestions will keep myself and many others hooked for a long time.
(edited by xSharkyx.4531)