Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Should outdoor boss events drop loot?
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
edgeYou’re speculating, and ArenaNet denies it.
Back in reality, however, what has actually happened is the addition of more ways to remove ectoplasm from the economy.Didn’t we "speculate’ that loot drops were kittened up before the patch? Proove me wrong. Go play PvE (non meta boss or dragon events) for a week and see how many yellows, heck even greens, you get. Oh and lets see how much trash/nothing you get in between.
Either I have hit DR or the loot distribution is more kittened up (for me) than before.
I received a level 80 rare on the first mob I smacked yesterday. I think it was a level 4 spider. No, I am not kidding. I said to a friend on voice-chat “Sweet.. rare on my first kill”, so I happen to remember it.
I play about an hour or two a night and (if actively participating in events or what not) get at least one rare a session.
However, what does that really prove beyond the fact that rares still drop? Instead of me wasting time “proving you wrong”, why don’t you just prove you’re right? You, after all, seem to be the one with something to prove.
edgeYou’re speculating, and ArenaNet denies it.
Back in reality, however, what has actually happened is the addition of more ways to remove ectoplasm from the economy.Didn’t we "speculate’ that loot drops were kittened up before the patch? Proove me wrong. Go play PvE (non meta boss or dragon events) for a week and see how many yellows, heck even greens, you get. Oh and lets see how much trash/nothing you get in between.
Either I have hit DR or the loot distribution is more kittened up (for me) than before.
I received a level 80 rare on the first mob I smacked yesterday. I think it was a level 4 spider. No, I am not kidding. I said to a friend on voice-chat “Sweet.. rare on my first kill”, so I happen to remember it.
I play about an hour or two a night and (if actively participating in events or what not) get at least one rare a session.
However, what does that really prove beyond the fact that rares still drop? Instead of me wasting time “proving you wrong”, why don’t you just prove you’re right? You, after all, seem to be the one with something to prove.
Like I said, I have not received even one rare weapon/armor since the patch, whereas I would before. I run around changing zones and try not to slay too many of the same enemies in a row. From my perspective something is suss.
Do not click this link!
edgeYou’re speculating, and ArenaNet denies it.
Back in reality, however, what has actually happened is the addition of more ways to remove ectoplasm from the economy.Didn’t we "speculate’ that loot drops were kittened up before the patch? Proove me wrong. Go play PvE (non meta boss or dragon events) for a week and see how many yellows, heck even greens, you get. Oh and lets see how much trash/nothing you get in between.
Either I have hit DR or the loot distribution is more kittened up (for me) than before.
I received a level 80 rare on the first mob I smacked yesterday. I think it was a level 4 spider. No, I am not kidding. I said to a friend on voice-chat “Sweet.. rare on my first kill”, so I happen to remember it.
I play about an hour or two a night and (if actively participating in events or what not) get at least one rare a session.
However, what does that really prove beyond the fact that rares still drop? Instead of me wasting time “proving you wrong”, why don’t you just prove you’re right? You, after all, seem to be the one with something to prove.
Like I said, I have not received even one rare weapon/armor since the patch, whereas I would before. I run around changing zones and try not to slay too many of the same enemies in a row. From my perspective something is suss.
Are you doing it on a character of at least level 40? I think the lowest level on Rares is 39.
Yup these events have been ruined by farmers. It’s very common to be place in overflow on your own server due to guests who only want their rare/chance at a precursor. One look at the price of ecto’s to see how many more rares are being farmed from these now mindless events.
What’s silly is that you can easily make more doing CoF… but then these players couldn’t just afk and watch TV with auto attack going…
Yes, it’s not like there aren’t other ways of earning loot out there, it’s just that they’re not as effortless as logging in and whacking on the proverbial loot pinata for a few minutes.
Basically if you don’t like don’t do it, but nerfing it for the people that like it isn’t the answer.
The very 1st reply to the op is the the main reason peeps hit the boss chests.
As for overflow, has happened to me only once, so I don’t think it as big a problem as people make it out to be. Maybe its’ just the server I am on.
Any special events in most games drop something “special” and worth while to attend the event. Also, all mobs in world should be worth hunting in order to gain rewards…the longer you hunt the more rewards you should get. In GW2 it seems just the opposite: the more time you spend in the game the less loot. Variety of rewards are too few, too strictly dictated and too controlled…taking away all the fun of playing a game.
This . . . is a compelling idea. -takes notes-
Edit: I thought it sounded familiar. That’s how Etrian Odyssey and its sequels handle gear. Monsters drop items . . . not coin, items, and every time you sell a specific (unseen) listing of items new gear is unlocked. Bosses have very specific drops turning into very nice gear . . . but the store actually tracks how many of the boss drops have been sold – it can be “sold out”.
Really? Never played the game myself, but I was thinking more along the line of all those times I used to play Monster Hunter. Loved the fact that if I wanted to go make hide armor, I literally had to go out and carve that hide out of dinosaurs to make it!
http://avsla-gw2.blogspot.com/
Basically if you don’t like don’t do it, but nerfing it for the people that like it isn’t the answer.
Actually, I do like doing world-boss events, but they’re being spoiled by the problems that have been detailed in this post, most of them occurring when too many players attend the event.
I’m curious where you’re “nerfing it for the people that like it isn’t the answer” philosophy was when my enjoyment of these events was nerfed by introducing the recent loot changes – which in turn ruined my enjoyment by attracting more bodies to these events? Because I liked these events, pre-patch, a lot more than I like them now.
Sure, there were still problems before the loot change, but they’ve only been made worse by improving the loot on the proverbial lures.
Does your philosophy change depending on which way the benefits are blowing?
.. basically getting good drops is a valid and compelling motivator for people to kill bosses. You and all the other “horizontal progression” fans need to wake up and realize that, despite you being a very vocal minority, most people who play the game aren’t going to kill bosses or do any of these other events just to get cosmetic goodies to show off their cool looks or do it for some kind of bragging rights.
If I can step in here.. I definitely realize that. I think I’ve clearly stated more than a few times that attracting less people to these events is actually the goal, partly because the numbers being attracted to the event now are creating problems and draining the fun from these boss events.
To steal a response from you.. you and all the other “I will take my ball and play elsewhere” people need to wake up and realize that these events can be completed with a fraction of the number of players attending them now. You’re presence is not needed there to complete them. In fact, you’re only ruining the experience for people who are not strictly there for loot. And, personally speaking, I don’t mind if you stop coming, because I would very much like to start enjoying this content rather than being trapped in a mindless, loot-hungry zergfest.
I don’t understand why people aren’t getting this. It’s like you keep threatening me with outcomes that I’m actually hoping for. What do you expect me to say? “No, wait.. don’t go..”
Not trying to be a jerk, it’s just you guys really need to find another “downside” for your counter-arguments. If ArenaNet can find a way to improve these events so the risk matches the reward, and countless numbers can assault a single point without performance issues or difficulty scaling failing.. then by all means, keep the loot and stick around. If not.. I’m ok with you finding somewhere else to farm loot.
Oh no, we are “getting it”. We just don’t think you’re getting the fact that AN isn’t going to give people LESS incentives to do the events because you and a relative few others want them for yourselves – to do just for fun, I guess. But after you do it for fun once or twice, what will be YOUR incentive for wanting to keep going back and doing them? How many times could you kill a boss before it wasn’t very much fun anymore? Before you know it, hardly anyone except some new players or existing players with new characters would ever be doing them – and they in turn would abandon them once they’d done them once or twice and the fun factor had run out. The end result would be a bunch of bosses/events that very few people would have any interest in – and then they’d be crying for new content, which in turn they’d find something to come on here and complain about.
The bottom line is that there has to be some compelling reason, and a utilitarian one, for the player base in general to want to KEEP doing these events over and over, and any alternative that is just as compelling as loot drops would result in the same kinds of problem people are already complaining about here – they’d just be complaining about the new alternative instead of loot.
(edited by Ghanto.9784)
Oh no, we are “getting it”. We just don’t think you’re getting the fact that AN isn’t going to give people LESS incentives to do the events because you and a relative few others want them for yourselves – to do just for fun, I guess.
You might be unpleasantly surprised. See, you have players like me who want to play the content because games should be challenging, enjoyable, and fun. And players like you who want to play these events just for your loot handout. The latter also seems fond of threatening to quit the game if said loot is removed from these open-world boss events.
Do you know what that means? It means you already have one foot out the door. So, what are the odds that you will continue to stick around these open-world boss events once the loot offered by them becomes outdated or no longer needed by you?
Zero, apparently.. since you keep claiming you’ll abandon them if the loot is removed. Not only that, but since many are claiming their only remaining link to the game is the loot provided by these boss events.. I guess a bunch of you will be searching for another game once those boss-chest rewards become outdated.
So, now that you understand that, why don’t you ask me again which type of player I think any sane developer is more interested in investing in long-term.
But after you do it for fun once or twice, what will be YOUR incentive for wanting to keep going back and doing them? How many times could you kill a boss before it wasn’t very much fun anymore?
Before you know it, hardly anyone except some new players or existing players with new characters would ever be doing them – and they in turn would abandon them once they’d done them once or twice and the fun factor had run out. The end result would be a bunch of bosses/events that very few people would have any interest in – and then they’d be crying for new content, which in turn they’d find something to come on here and complain about.
Well, let’s see.. if I find an event entertaining, I pretty much participate in it whenever it happens to trigger around where ever I happen to be playing. You know, because I’m playing for the fun gameplay and not strictly for the loot. So, I guess you could say my participation in these boss events will only be limited by my random lack of presence in a given area.
Fortunately, these events can be beaten by a handful of players who happen to be in the area, so neither your presence nor mine is required.
Seriously, you’re trying to paint a picture where events just aren’t ever getting done without treasure chest lures, and that’s just not happening, even with the events that only offer XP, coin, and karma for a reward.
The bottom line is that there has to be some compelling reason, and a utilitarian one, for the player base in general to want to KEEP doing these events over and over, and any alternative that is just as compelling as loot drops would result in the same kinds of problem people are already complaining about here – they’d just be complaining about the new alternative instead of loot.
You seem to be describing a “grind” scenario. I think ArenaNet is trying to move away from those. Granted, they’re doing a poor job at implementing it, but at least they’re saying that’s the goal and trying to improve.
(edited by Edge.4180)
@ Edge.4180
No, I’m just tired of people complaining, when the only alternatives they seem to have in mind is people doing the events ONLY for the fun of it. Since that’s never going to happen, because AN is a business and they want to give players more incentive to participate in their content, not less, there’s no point in people persisting in asking for it. OR…if some other equally compelling alternative to loot is ever implemented, then people will continue to camp the bosses/events for that equally compelling alternative – whatever it is – and you’ll be left with the same problem, which basically seems to come down to other people hogging your fun. But since I’ve already covered my thoughts on that in the last and previous posts, there’s nothing really more I have to say on it. So you just keep on wishing on a star and maybe some day your wish will come true. Stranger things have happened.
(edited by Ghanto.9784)
Really? Never played the game myself, but I was thinking more along the line of all those times I used to play Monster Hunter. Loved the fact that if I wanted to go make hide armor, I literally had to go out and carve that hide out of dinosaurs to make it!
. . . yes, but two words:
“Heavenly Scale”
I do not exactly think that system would work here
(sigh) Unpopular post time.
During GW2’s development, I used to look at those Tequatl and Shatterer event videos and the furthest thing from my mind as I watched their footage was the question of how many times I could farm them a day for rare drops. And yet, now this seems to be the only question on the minds of most players.
I’m sure the community that just wants to be showered in rare and exotic drops will strongly disagree with this, but I really wish Arenanet would just completely remove chest rewards from these open-world boss events altogether. Instead, make the events do something that gives players in the area a reason to beat them, like locking down a portion of the map until they’re defeated, or awarding victors with a buff only applicable to that zone. And then players who are actually adventuring in these zones will have a reason to band together and beat these bosses, no loot-carrot-on-a-stick required.
I would love to see these world events entertaining only a fraction of the crowds they attract now (who are there for all the wrong reasons). I choose quality over quantity every time. This whole loot pinata thing is just ruining the entire sense of adventure this game was supposed to have. I’ll even suggest that it’s introducing elements that are counter to the philosophy of the game. Those bosses are like open-world resources, and we’re now practically competing over them as we fight to see who can out-camp whom, with the loser ending up cursing on an overflow map. And not because we care about the boss or the event, but because we want that loot drop.
Wasn’t this supposed to be the game that moved away from that kind of unpleasant competition?
I’m sorry OP, but I have to disagree with you. Anet allows you to play the game your way. IF you choose to PvE via the hearts plus follow all of the chain events. Then you can be in “awe” when monsters like the shatterer appears.
But there are those that choose to level their characters via WvW or Dungeons then try to get additioanl “loot” by farming each “chest spawning” monster.
The problem with your suggestion is that now you are depriving PvE only people their ability to receive decent drops.
I’m sorry OP, but I have to disagree with you. Anet allows you to play the game your way. IF you choose to PvE via the hearts plus follow all of the chain events. Then you can be in “awe” when monsters like the shatterer appears.
But there are those that choose to level their characters via WvW or Dungeons then try to get additioanl “loot” by farming each “chest spawning” monster.
The problem with your suggestion is that now you are depriving PvE only people their ability to receive decent drops.
It is impossible to be “in awe” when monsters like the Shatterer appear when the sheer number of players present combined with the game’s inability to handle them results in a completely lackluster experience.
So, where is your pity for the players who are being deprived an epic experience?
As others have helpfully suggested, for those players that are only attending for the loot.. there are other ways to get loot out to them. And I guarantee you that is going to be an easier route than providing a whole new set of “epic experience only” content for players who are just after fun gameplay.
In other words, it’s easier to move the gimme-gimme-loot crowd somewhere else than it is to recreate a set of additional epic world-boss content for adventure-loving players. Frankly, the former bunch would be satisfied with just visiting a rare-drop vending machine. Less demand on the server, too.
(edited by Edge.4180)
Frankly, the former bunch would be satisfied with just visiting a rare-drop vending machine. Less demand on the server, too.
It’s called a “Mystic Forge” and people hate it. :P
I’m sorry OP, but I have to disagree with you. Anet allows you to play the game your way. IF you choose to PvE via the hearts plus follow all of the chain events. Then you can be in “awe” when monsters like the shatterer appears.
But there are those that choose to level their characters via WvW or Dungeons then try to get additioanl “loot” by farming each “chest spawning” monster.
The problem with your suggestion is that now you are depriving PvE only people their ability to receive decent drops.It is impossible to be “in awe” when monsters like the Shatterer appear when the sheer number of players present combined with the game’s inability to handle them results in a completely lackluster experience.
So, where is your pity for the players who are being deprived an epic experience?
As others have helpfully suggested, for those players that are only attending for the loot.. there are other ways to get loot out to them. And I guarantee you that is going to be an easier route than providing a whole new set of “epic experience only” content for players who are just after fun gameplay.
In other words, it’s easier to move the gimme-gimme-loot crowd somewhere else than it is to recreate a set of additional epic world-boss content for adventure-loving players. Frankly, the former bunch would be satisfied with just visiting a rare-drop vending machine. Less demand on the server, too.
If you want an epic experience without huge zergs of people then I think dungeons and fractals were designed specifically for you. World events seem to have been designed for people with no gamer friends that still want epic-looking stuff to appear on the screen.
If you want an epic experience without huge zergs of people then I think dungeons and fractals were designed specifically for you. World events seem to have been designed for people with no gamer friends that still want epic-looking stuff to appear on the screen.
I refute that. Claw of Jormag is a rough deal with only a single group, so it’s apparent some of these were in fact designed to have more than a single group present. They were not, however, balanced for “an entire server’s worth of people” to be present.
Whack away at that straw-man. It’s not doing you any good.
I think you’re confusing the difference between a straw-man and an intentional point. No worries, though.
That doesn’t mean that the people getting paid don’t care about it. I’m pretty sure they do, if it means their game stays running. They aren’t going to make a decision that decimates their popularity and population significantly. And while you can continue to pretend that this is merely “doom-saying”, it’s not. It’s experience. Other MMOs have done this before. It’s not a new or surprising notion that if players stop getting rewarded, they stop playing. And I’m fairly certain that these evil loot farmers are funding the game more than you and your “crowd” are, by simple fact that they are the majority.
Yes, you’ve made it clear several times now that you will take your business elsewhere should the loot be removed from these open-world boss events. And I’ll say to you the same thing I said to someone else earlier: Players like me want to play the content because games should be challenging, enjoyable, and fun. Players like you have made it clear you’re just here for the loot. And so you already have one foot out the door, because what are the odds that you will continue to stick around these open-world boss events once the loot offered by them becomes outdated or no longer needed by you?
Zero, apparently.. since you keep claiming you’ll abandon them if the loot is removed. Not only that, but since many are claiming their only remaining link to the game is the loot provided by these boss events.. I guess a bunch of you will be searching for another game once those boss-chest rewards become outdated. Which type of player do you think any sane developer is more interested in investing in long-term?
Something did change….they increased the amount of loot, after months of people pointing out how sub-standard it was.
Now you’re mad because all of those evil greedy players are spoiling your fun. Never mind how much fun they might be having!
Please explain the nature of your “fun”. What exactly is it you’re appreciating while participating in an event where the number of players showing up generally requires you to arrive in the zone at least 30-60 minutes early during prime time to reserve a spot, server performance is struggling because of the number of players in the area (likely 2/3rds of which can not even be seen at any given time due to culling), and the boss dies in a handful of minutes via a slaughter that could not be labeled as an “epic battle” by any stretch of the imagination?
Is it the “exciting” event you find fun? Or that practically risk-free reward at the end? Just curious.
(edited by Moderator)
It’s called a “Mystic Forge” and people hate it. :P
I’m not sure they’d be interested if the rares aren’t guaranteed.. well, not guaranteed unless you sacrifice 4 rares in the process.
It’s called a “Mystic Forge” and people hate it. :P
I’m not sure they’d be interested if the rares aren’t guaranteed.. well, not guaranteed unless you sacrifice 4 rares in the process.
Well it’s guaranteed or you get a 25% refund.
edgeYou’re speculating, and ArenaNet denies it.
Back in reality, however, what has actually happened is the addition of more ways to remove ectoplasm from the economy.Didn’t we "speculate’ that loot drops were kittened up before the patch? Proove me wrong. Go play PvE (non meta boss or dragon events) for a week and see how many yellows, heck even greens, you get. Oh and lets see how much trash/nothing you get in between.
Either I have hit DR or the loot distribution is more kittened up (for me) than before.
I received a level 80 rare on the first mob I smacked yesterday. I think it was a level 4 spider. No, I am not kidding. I said to a friend on voice-chat “Sweet.. rare on my first kill”, so I happen to remember it.
I play about an hour or two a night and (if actively participating in events or what not) get at least one rare a session.
However, what does that really prove beyond the fact that rares still drop? Instead of me wasting time “proving you wrong”, why don’t you just prove you’re right? You, after all, seem to be the one with something to prove.
Like I said, I have not received even one rare weapon/armor since the patch, whereas I would before. I run around changing zones and try not to slay too many of the same enemies in a row. From my perspective something is suss.
Are you doing it on a character of at least level 40? I think the lowest level on Rares is 39.
I’ve been lv80 for several months now. I have played several hours per day (most days) since the patch and since then only received two piles of x essence (which are yellow). Other than that not even one other yellow – if this is just how RNG/DR works then kitten this if this keeps going like this for me.
Do not click this link!
-snip-
Your proposal goes far further towards kitten players off than mine. Mine is actually a compromise by comparison. Imagine that….attempted compromise between two styles of play, who would ever dare to think such a ridiculous thought?
And the servers are already synced to some degree, as the karka events and the rollover of dailies have proven. The problem isn’t with the sync, it’s with the resulting clog in traffic flow, and that’s a technical issue that still plagues the game even now, so it’s something they need to fix anyways. Perhaps something they can do alongside their fixes to the population system and their reduction of the number of existing servers, so that “full” servers are accurately judged on the number of active players, and there are more full servers on the whole.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
I played one game . . . one game . . . where big boss monsters could crash in at any time in certain parts. It was fun/interesting the first few times. Then it became highly freaking annoying.
Same series also handled big boss fights happening in a variety of locations. Surprise, it wasn’t quite entirely random but predetermined places where there was enough space to fight in. To do that would require GW2 to have been built with that idea and there would have been semi-obvious “boss battle locations” people would have scoped out to watch.
I don’t want them trying those here, I don’t think a translation of those fights over here is a good idea because it would be a immensely unpopular change.
Fun and challenging game play would be immensely unpopular, gotcha.
We’re not denying that it would be fun, just the people that ever want a legendary would never be able to get enough loot to progress.
-snip-
The first event in the three day release (the invasion of Lion’s Arch) most certainly was synced in terms of its starting time, although individual servers finished faster or slower based on the number of people, and many of the overflows started late (which is a problem they’ve had since GW1).
You’re thinking of the final event, which (according to the devs at that time) was staggered significantly so that they could avoid the problems that the first event created. Unfortunately, it also created a system whereby people could loot the chest multiple times, which they started experiencing just recently when they implemented guesting and, for a few days, players were server hopping to take advantage of multiple chest lootings and the staggered nature of the events.
I’m well aware that they can’t sync the pre-events to end at the same time due to player participation, but they absolutely can sync the start of those events. They already do that every single day with the dailies, and the invasion of LA shows that it can be done to some degree.
And even if it wasn’t (which it is), the simple act of syncing every single World Boss across that server to the same timer will cull the “problem” significantly as well.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
(edited by critickitten.1498)
Basically if you don’t like don’t do it, but nerfing it for the people that like it isn’t the answer.
Actually, I do like doing world-boss events, but they’re being spoiled by the problems that have been detailed in this post, most of them occurring when too many players attend the event.
I’m curious where you’re “nerfing it for the people that like it isn’t the answer” philosophy was when my enjoyment of these events was nerfed by introducing the recent loot changes – which in turn ruined my enjoyment by attracting more bodies to these events? Because I liked these events, pre-patch, a lot more than I like them now.
Sure, there were still problems before the loot change, but they’ve only been made worse by improving the loot on the proverbial lures.
Does your philosophy change depending on which way the benefits are blowing?
Not at all, did them before and do them now when I feel like it. I’ve moved on and do them when I choose too, but don’t chase them. However it’s obvious your philopsophy changes when it isn’t all about you and now you demand that the game should revert or ‘nerf’ because it no longer suits the way you liked to play. It was fine, as long as it was your way and there was no one else (or very few) in your fav event! Do something different. I am sure with a game of this size you can find something to do where others don’t wreck the experience for you.
Basically if you don’t like don’t do it, but nerfing it for the people that like it isn’t the answer.
Actually, I do like doing world-boss events, but they’re being spoiled by the problems that have been detailed in this post, most of them occurring when too many players attend the event.
I’m curious where you’re “nerfing it for the people that like it isn’t the answer” philosophy was when my enjoyment of these events was nerfed by introducing the recent loot changes – which in turn ruined my enjoyment by attracting more bodies to these events? Because I liked these events, pre-patch, a lot more than I like them now.
Sure, there were still problems before the loot change, but they’ve only been made worse by improving the loot on the proverbial lures.
Does your philosophy change depending on which way the benefits are blowing?
Not at all, did them before and do them now when I feel like it. I’ve moved on and do them when I choose too, but don’t chase them. However it’s obvious your philopsophy changes when it isn’t all about you and now you demand that the game should revert or ‘nerf’ because it no longer suits the way you liked to play. It was fine, as long as it was your way and there was no one else (or very few) in your fav event! Do something different. I am sure with a game of this size you can find something to do where others don’t wreck the experience for you.
Despite attempting to appear to, you completely avoided addressing my point, which I guess in a way is an answer in of itself.
To elaborate, you’re pointing at a potential solution I outlined and telling me “nerfing it for the people that like it isn’t the answer”. At the same time, you’re fine that it was nerfed to appeal a different crowd, even at the cost of another crowd.
You seem to want to have it both ways.
(edited by Edge.4180)
they can nerf the world boss chests when they come up with a way to get a precursor that doesn’t hinge on a less than 1% drop rate and when they remove the need for hundreds of ectoplasms for a single piece of gear (300 for an upgraded ascended quiver for example)
But even then they won’t, because they WANT people to return to old content, even if it is just once a day per alt they have, because thats more time people are spent playing there game, and the more time people spend playing their game the greater the likely hood they’ll earn money from it (either gem store or people getting their friends in etc etc)
Content that is “fun” but not rewarding in other ways will get neglected and ignored after the first few runs, how many times did people play the christmas mini-games after they got their title for example? I dare say the majority never looked at them again.
People wan’t to keep advancing in games otherwise it just stagnates and they leave, getting loot is one way to advance without having to supply endless new content in a timely manner.
The game was sold on the notion on no gear grinding. For those that do not like dungeons, gear or gold is very difficult to come by. Thus, they have chest in PvE. Perfectly good response to solve the “gating” issue.
The only outstanding issue is overflows surrounding these events. WP’ing is completely useless because you’ll end up in the overflow. As I just did minutes ago for Jormag.
they can nerf the world boss chests when they come up with a way to get a precursor that doesn’t hinge on a less than 1% drop rate and when they remove the need for hundreds of ectoplasms for a single piece of gear (300 for an upgraded ascended quiver for example)
But even then they won’t, because they WANT people to return to old content, even if it is just once a day per alt they have, because thats more time people are spent playing there game, and the more time people spend playing their game the greater the likely hood they’ll earn money from it (either gem store or people getting their friends in etc etc)
I don’t believe this is how they wanted people to return to old content. That was the job of the overhaul to the Daily Achievement system. I believe this was more about solving complaints regarding drop rates (as per Colin Johanson’s post on the topic).
So, if the goal is to get loot to the hands of the entitled masses, I strongly believe there are far better ways to go about it that don’t turn your should-be-epic open-world boss content into non-challenging loot pinatas jokes in the process.
Content that is “fun” but not rewarding in other ways will get neglected and ignored after the first few runs, how many times did people play the christmas mini-games after they got their title for example? I dare say the majority never looked at them again.
I’m not sure if comparing a holiday mini-game to an open-world event is the right way to look at this. It would make more sense to look at other open-world events (the ones that are constantly being activated and completed), realize they are only offering karma, XP, and coin as a reward, and note that they keep on trucking just fine. The Pumping Station at Queensdale, for example, never seems to have a shortage of would-be heroes dropping in to save the day (even when it has no links to the Daily).
People wan’t to keep advancing in games otherwise it just stagnates and they leave, getting loot is one way to advance without having to supply endless new content in a timely manner.
The flaw with that prediction (which is shared by several people in this thread) is this: Left as is, eventually these boss events will offer loot that is not needed nor wanted. If we’re to believe it represents the nail in the coffin for you (that’s a general “you”), will you leave the game when you no longer need loot from the Shatterer, Behemoth, Maw, etc? If so, it sounds like you’re hanging on by a thread already and not exactly the safest investment to be basing design decisions on.
(edited by Edge.4180)
The game was sold on the notion on no gear grinding. For those that do not like dungeons, gear or gold is very difficult to come by. Thus, they have chest in PvE. Perfectly good response to solve the “gating” issue.
A player farming a boss event over and over (and over) again for specific items is the poster child for grinding, though. If anything, the loot buff has created a grinding culture the game is supposed to be moving away from, not towards.
(edited by Edge.4180)
So, if the goal is to get loot to the hands of the entitled masses, I strongly believe there are far better ways to go about it that don’t turn your should-be-epic open-world boss content into non-challenging loot pinatas jokes in the process.
The issue with bosses being a joke loot pinata isn’t the fault of them giving rewards but more the actual design of the bosses, the fact that in most of the cases there are places anyone can stand and hit the boss with no danger to themselves at all and the lack of danger from the actual attacks is what make them a joke, plus the lower ones don’t scale that well compared to the higher ones due to level scaling on players which is why they go down so fast.
I’m not sure if comparing a holiday mini-game to an open-world event is the right way to look at this. It would make more sense to look at other open-world events (the ones that are constantly being activated and completed), realize they are only offering karma, XP, and coin as a reward, and note that they keep on trucking just fine. The Pumping Station at Queensdale, for example, never seems to have a shortage of would-be heroes dropping in to save the day (even when it has no links to the Daily).
I compared them to holiday events because they are the occasional events with little to no rewards, other random events happen so often that they tend to get completed because people are passing by, the fact that the world boss events can take up to 4 hours to spawn in some cases means its unlikely to be effected the same way and mostly you have to actually WANT to do it to find it.
The flaw with that prediction (which is shared by several people in this thread) is this: Left as is, eventually these boss events will offer loot that is not needed nor wanted. If we’re to believe it represents the nail in the coffin for you (that’s a general “you”), will you leave the game when you no longer need loot from the Shatterer, Behemoth, Maw, etc? If so, it sounds like you’re hanging on by a thread already and not exactly the safest investment to be basing design decisions on.
Except currently they won’t, with Anets current path the rares will always be wanted for their ectoplasms due to the constant demand for them, throw in the exotic chance that includes precursors and you have people that want their legendary and people that wan’t money going to them regardless, the only time people would no longer need the loot they wouldn’t need anything in the game due to having maxed out everything and would be still playing only if they enjoyed repeating content for fun or pvp, if they don’t like repeating content for fun (like you want the bosses to be) then they’d just leave and if it gets to that point then there’s worse issues to the game than epic bosses giving good loot.
I’m not sure if comparing a holiday mini-game to an open-world event is the right way to look at this. It would make more sense to look at other open-world events (the ones that are constantly being activated and completed), realize they are only offering karma, XP, and coin as a reward, and note that they keep on trucking just fine. The Pumping Station at Queensdale, for example, never seems to have a shortage of would-be heroes dropping in to save the day (even when it has no links to the Daily).
I compared them to holiday events because they are the occasional events with little to no rewards, other random events happen so often that they tend to get completed because people are passing by, the fact that the world boss events can take up to 4 hours to spawn in some cases means its unlikely to be effected the same way and mostly you have to actually WANT to do it to find it.
That makes absolutely no sense. An event like the Pumping Station is not successfully attracting attention just because it happens frequently. Whether it occurs once every 30 minutes or once every 2 hours, it will still attract players passing by the area wherever and whenever the event is being advertised by local cues. The only difference is how often, which is obviously limited by how often it triggers. The same goes for a meta event.
(edited by Edge.4180)
(sigh) Unpopular post time.
During GW2’s development, I used to look at those Tequatl and Shatterer event videos and the furthest thing from my mind as I watched their footage was the question of how many times I could farm them a day for rare drops. And yet, now this seems to be the only question on the minds of most players.
I agree that the huge amount of people ruins these events, but I think the problem is incentives. Right now you barely make any money just adventuring around the world, but you’re guranteed basically a 10 silver profit minimum for just 10-20 mintues of playing. The motivation to go is so great because nothing in the overworld is seemingly so profitable or so important that it can’t be put on hold to do a dragon event and you always make back the waypoint cost.
Basically if you don’t like don’t do it, but nerfing it for the people that like it isn’t the answer.
Actually, I do like doing world-boss events, but they’re being spoiled by the problems that have been detailed in this post, most of them occurring when too many players attend the event.
I’m curious where you’re “nerfing it for the people that like it isn’t the answer” philosophy was when my enjoyment of these events was nerfed by introducing the recent loot changes – which in turn ruined my enjoyment by attracting more bodies to these events? Because I liked these events, pre-patch, a lot more than I like them now.
Sure, there were still problems before the loot change, but they’ve only been made worse by improving the loot on the proverbial lures.
Does your philosophy change depending on which way the benefits are blowing?
Not at all, did them before and do them now when I feel like it. I’ve moved on and do them when I choose too, but don’t chase them. However it’s obvious your philopsophy changes when it isn’t all about you and now you demand that the game should revert or ‘nerf’ because it no longer suits the way you liked to play. It was fine, as long as it was your way and there was no one else (or very few) in your fav event! Do something different. I am sure with a game of this size you can find something to do where others don’t wreck the experience for you.
Despite attempting to appear to, you completely avoided addressing my point, which I guess in a way is an answer in of itself.
To elaborate, you’re pointing at a potential solution I outlined and telling me “nerfing it for the people that like it isn’t the answer”. At the same time, you’re fine that it was nerfed to appeal a different crowd, even at the cost of another crowd.
You seem to want to have it both ways.
The game changed, it wasn’t nerfed . Now you can’t accept the change, so it must be changed back to suit your individual interests and style of play. There are other aspects of this game/game play that have been changed that I don’t care for but the bottom line is it is what it is. Accept them, move on, play other areas that let you have the challenging experience you desire. Do some champs alone.
So you want an answer— yes, all boss events should drop loot, always.
If a large group of people show up amd interfer with your preferred syle of gameplay, I guess you can play or walk away from the event. After all having lots of people play an event in a, what do you call it?, oh yeah, an MMO, must be wrong.
(edited by Blude.6812)
It must be quite obvious by now, that the loot dropped (or lack of it) is notorious.
Anet has created for themselves an image like Scrooge McDuck.
Basically if you don’t like don’t do it, but nerfing it for the people that like it isn’t the answer.
Actually, I do like doing world-boss events, but they’re being spoiled by the problems that have been detailed in this post, most of them occurring when too many players attend the event.
I’m curious where you’re “nerfing it for the people that like it isn’t the answer” philosophy was when my enjoyment of these events was nerfed by introducing the recent loot changes – which in turn ruined my enjoyment by attracting more bodies to these events? Because I liked these events, pre-patch, a lot more than I like them now.
Sure, there were still problems before the loot change, but they’ve only been made worse by improving the loot on the proverbial lures.
Does your philosophy change depending on which way the benefits are blowing?
Not at all, did them before and do them now when I feel like it. I’ve moved on and do them when I choose too, but don’t chase them. However it’s obvious your philopsophy changes when it isn’t all about you and now you demand that the game should revert or ‘nerf’ because it no longer suits the way you liked to play. It was fine, as long as it was your way and there was no one else (or very few) in your fav event! Do something different. I am sure with a game of this size you can find something to do where others don’t wreck the experience for you.
Despite attempting to appear to, you completely avoided addressing my point, which I guess in a way is an answer in of itself.
To elaborate, you’re pointing at a potential solution I outlined and telling me “nerfing it for the people that like it isn’t the answer”. At the same time, you’re fine that it was nerfed to appeal a different crowd, even at the cost of another crowd.
You seem to want to have it both ways.
The game changed, it wasn’t nerfed . Now you can’t accept the change, so it must be changed back to suit your individual interests and style of play. There are other aspects of this game/game play that have been changed that I don’t care for but the bottom line is it is what it is. Accept them, move on, play other areas that let you have the challenging experience you desire. Do some champs alone.
So you want an answer— yes, all boss events should drop loot, always.
If a large group of people show up amd interfer with your preferred syle of gameplay, I guess you can play or walk away from the event. After all having lots of people play an event in a, what do you call it?, oh yeah, an MMO, must be wrong.
Obviously it changed. It can obviously change again. I note you call the first change a “change”, but the idea of it changing again you consider a “nerf”. Regardless, it’s not likely to change without protest/feedback. So telling people to just deal with it or move on is pretty unhelpful.
The difference being, I posted a thread to protest the change, where as other people are threatening to quit the game if it changes again. I definitely feel like I’m sitting on the side that isn’t behaving like a drama queen.
(edited by Edge.4180)
Easier way to solve the “issue”, instead of nerfing the loot of the Afk Boss chests, buff the chest rewards everywhere else. Fractals and dungeons chest should all drop rares, and make the Maw chest (which is daily) reward exotics at higher levels. Make them per character too maybe? If that “per character/per day” is how they increased rewards in the Afk Bosses, do the same on other chests too.
As far as I am concerned Afk Boss chests can reward anything, what I don’t like is those Afk Boss chests giving better rewards than significantly more challenging content, hell even Citadel of Flame p1 (Which is the easiest dungeon path ever) is a lot harder than the Afk Bosses, at least players have to be on their keyboards to finish it.
No, I don’t want a botting explosion thank you! This would cause botting to become rampant.
Just going to leave this here:
https://forum-en.gw2archive.eu/forum/info/news/Upcoming-mega-boss-chest-change/first#post1656442
Never say never..!