World Bosses need to be Epic!

World Bosses need to be Epic!

in Suggestions

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

So far world bosses might be epic in size , but they are not epic in game play. They are very stationary and require little skill to kill.

Every dragon boss is too easy to kill. All you got to do is stand on the left or right side of them and press your ranged number 1 skill and relax. Sure you can speed things up by defending turrets and not get any reward for doing so( thats just my assumption since no one ever defends the turrets for Tequatl or Shatterer).

Why not make these gigantic creatures move to distant(but still in the same zone) locales when they reach a certain threshold in their health? Make them random if you will. Players will disagree because they are so used to just being easy for them.

When you are fighting world bosses that can be high reward with little effort it is a grind. Again players will say “I want it this way because I want my precursor fast!” , but I am a player and I am able look back and say that this is very boring, precursor chance or not.

World Bosses should be able to move around and chase targets. It will make players move. The easy flank needs to go.

I’m not saying that bosses should be one-shotting players. They just need to be able to hit any player in the vicinity with big damage and it has to be noticeable by the player so he/she can move out of the way. More champion minions should also be added in since any other type of add just melts away.

A world boss is kind of like End-game for most players.

It is way too easy for me to call it anything other than a care bear’s free ticket to awesome easy loot.

Until then World Bosses will be stale and we will all be pressing 1 until it dies.

World Bosses need to be Epic!

in Suggestions

Posted by: Azala Yar.7693

Azala Yar.7693

Like to see you kill one solo.

Only reason world bosses are easy is because so many people are killing them.

Behemoth only takes a few minutes to kill, it takes far more time waiting for it to spawn.

World Bosses need to be Epic!

in Suggestions

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

Like to see you kill one solo.

Only reason world bosses are easy is because so many people are killing them.

Behemoth only takes a few minutes to kill, it takes far more time waiting for it to spawn.

Even if it were just me out there it still would be easy. All I would have to do against behemoth is dodge a few AoE circles and close a couple of portals. It would take forever to do , but that doesn’t make it difficult at all.

Time does not factor into difficulty……………… dude

World Bosses need to be Epic!

in Suggestions

Posted by: Tuomir.1830

Tuomir.1830

I once killed Tequatl with 4 other players. I could have done it solo, too, but it would just have taken ages. We simply got close to it and started shooting. Not very interesting fight, wouldn’t you agree?

Only fools and heroes charge in without a plan.

World Bosses need to be Epic!

in Suggestions

Posted by: clay.7849

clay.7849

I once killed Tequatl with 4 other players. I could have done it solo, too, but it would just have taken ages. We simply got close to it and started shooting. Not very interesting fight, wouldn’t you agree?

Indeed. Most fights are not.

I’ll leave my opinions about the lack of healing out for now – but would it kill ANet to have bosses that can do things like players? Why can’t bosses dodge? Why can’t they use combos? I’d rather have a “boss” that consists as a similar amount of monsters vs. the amount of players – all with the same abilities as the players instead of a stationary boss with a bunch of hitpoints and a couple of one shot skills.

World Bosses need to be Epic!

in Suggestions

Posted by: Nitross.6987

Nitross.6987

The Shatterer is another good example of this: stand next to it’s right claw and shoot.

The only danger is that you “might” get stuck in a crystal but, the other players will free you very fast.

Here’s a suggestion: make attacking the legs not do damage to the boss (or do much less) but have him drop to the side and bring the head down so you can hit him where it really hurts.

- Fort Aspenwood -

World Bosses need to be Epic!

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

I remember an Anet post (in the news on home page) that one of the dev’s stated they want events to occur less often, and feel more unique or something about rewards in the middle of that. I think the same should apply to the difficulty. Some world bosses, really can’t add too much because they themselves are small so aside from him appearing invulnerable and throwing ice/fire down on your area it won’t get creative. Dragons, Behemoth, Fire elemental, Jungle wurm, idk what charr get, they need side objectives during these fights. Ontop of that, these fights need high, and I mean HIGH health bars along with toughness and various immunities (such as immune to poison, or burn, or bleed, or immune to critical dmg, etc). The goal being, these side objectives are what speeds the fight up, not stacking on the boss and wailing on it to death. Thats the biggest problem I see in world events, is stacking does far more dmg than any seige weapon does. Although the seige weapons are strong, it just doesn’t compare to the DPS of the player. Seige weapons need like tripled dmg, there needs to be more outside things such as breaking rock slide to dmg boss or things along the line of how the Ancient karka fight was. THAT was the best boss I have fought in this game, even if it was a little laggy. The point being, there needs to be more EPIC encounters, not stacks on stacks on stacks. Enviromental weapons such as breaking a tree/rockslide/gas pocket/cart of explosives/etc and seige weapons are probably the best solution to this.

Additionally, these events need to occur much less often. Ofc they would need to last much longer (I think 10-20 min for the truely epic bosses would be fair. Weaker world events can be w/e) and occur less often. The reward system for them, imo, is awesome now that they changed it. But the event itself needs more umph.

For example The frozen maw, portals should spawn in a triangle fashion around the event area and the amount of portals should increase with the player count. Also there should be some veteran elementals in these packs and more freezing tornados BEFORE the boss is able to be attacked with maybe some of those ice twisters that reflect projectiles and move around (part of living story I believe). And lastly, the Boss should have 2 stages.

1- Shaman form, casts heavy aoe dmg. the further you are the more dmg it does. If you are affected by freeze, it deals double dmg.

2- Hulk smash form- at 50%, it turns into an Frozen Collosal (100% increase in size from current size). Whenever it moves, anyone near the feet are knocked back. Additionally If you are right at his footstep you get knocked down and stunned for X seconds. He will have heavy melee Aoe along with access to summoning Ice walls around that knock players back when erupted. The point of these walls is to block ranged players from hitting him. Players can either break the ice wall (weak to fire skills) or walk around it.

The current form he gets into just does 1 huge aoe once in a while and sits there. Hardly a threat atm…

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

World Bosses need to be Epic!

in Suggestions

Posted by: Robin Skyshroud.1863

Robin Skyshroud.1863

I believe the bosses are of Epic proportions yes. THEY ARE FUN, but i only fought 2 of them out of the entire game. EPIC to me means, more frequent spawns of these bad boys.

World Bosses need to be Epic!

in Suggestions

Posted by: Infernia.9847

Infernia.9847

I would love to see one of these dragons swipe at the players and send them flying. Not a one shot, just take falling damage plus a hit. Watching everyone run back to join the fight again would be epically amusing.
The dragons are a bit too stationary and less organic than they should be. They have teeth, claws, tails…let the beasts use them.
The mechanics are there. Warriors have charge and stomp/kick. Just take that and give it a little more umph force when the player gets hit with a dragon’s swipe.
If the player gets hit with a claw or teeth = bleeding stack applied. Let the dragons use their feet for a squashing move that flattens the player with a nice knockdown and some damage applied with the hit.
And +1 to those suggesting using the environment to help out in the fights too.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

World Bosses need to be Epic!

in Suggestions

Posted by: Runiir.6425

Runiir.6425

Karka was the best fight? It is generally unanimous by how empty that zone is that everyone HATES the karka due to the fact they have 2 health bars and the insanely stupid attack of rolling people over (that dodging doesn’t work on might I add unless you are already ont he edge of the path).