Wv3 PvE Super champs~ and alter aggro range

Wv3 PvE Super champs~ and alter aggro range

in Suggestions

Posted by: Dhar.6392

Dhar.6392

Eternal Battleground has the only ‘Super Champ’ style PvE boss that I’m familiar with- the big ‘worm/slug/whatever’ that’s what I’m talking about.

I suggest Devs add 2-3 per map. For the standard map… you could add a couple swimming around the big island in the middle and/or something at each of the ‘mercenary’ camps.

Then I would alter their aggro table based on how many folks are together by 5-10%… so a group of 5 has a 25-50% bigger aggro range… while a group of 50+ would have an aggro range of 250-500% range.

The point is… if a Zerg is big enough… it runs the risk of attracting the Super mobs… even more than one.

I think this will add the additional dynamic that will mitigate overwhelming numbers where applicable.

Wv3 PvE Super champs~ and alter aggro range

in Suggestions

Posted by: Tom Gore.4035

Tom Gore.4035

Not a bad idea, but I would still start from adding incentives to split your forces instead of punishing zerging.

I once wrote a lenghty post about changing the supply mechanic and siege camps, but it was quickly buried under 100 threads crying for more phat lewt.

The way I see it, people like to zerg, ANet lets them zerg. End of story.

One – Piken Square

Wv3 PvE Super champs~ and alter aggro range

in Suggestions

Posted by: Dhar.6392

Dhar.6392

A zerg is a bunch of players playing together… be it a single guild or many… and that does coincide… perhaps justify their position. I have a hard time calling a ‘Zerg’ a team effort… the word ‘mob’ comes to mind first. Teamwork being completely tertiary…which is what I think Devs were getting at originally.

Much depends on the ‘reset’ in February and whether it has any meaningful affect.

Wv3 PvE Super champs~ and alter aggro range

in Suggestions

Posted by: Dhar.6392

Dhar.6392

Not a bad idea, but I would still start from adding incentives to split your forces instead of punishing zerging.

I once wrote a lenghty post about changing the supply mechanic and siege camps, but it was quickly buried under 100 threads crying for more phat lewt.

The way I see it, people like to zerg, ANet lets them zerg. End of story.

I don’t see this as punishment. I’m not suggesting rewards shouldn’t be the same if not better for defeating two plus such mobs at the same time in PVP. Hell, I would even encourage it; but groups that are going for achievement to take down two such bosses at the same time… are unlikely to be taking a Keep or Tower simultaneously. Possible, but unlikely… if not infinitesimal. Especially defending against other players predations while in combat with a ‘larger’ foe.

It would be something to give Defenders a chance… while breaking up the ‘mob’ mentality. A mob is not a team… it’s a bunch of idiots who spaz out hoping numbers will win over skill and coordination (or which there is almost none currently required). That’s what a zerg is to me.