Wv3 PvE Super champs~ and alter aggro range
Not a bad idea, but I would still start from adding incentives to split your forces instead of punishing zerging.
I once wrote a lenghty post about changing the supply mechanic and siege camps, but it was quickly buried under 100 threads crying for more phat lewt.
The way I see it, people like to zerg, ANet lets them zerg. End of story.
A zerg is a bunch of players playing together… be it a single guild or many… and that does coincide… perhaps justify their position. I have a hard time calling a ‘Zerg’ a team effort… the word ‘mob’ comes to mind first. Teamwork being completely tertiary…which is what I think Devs were getting at originally.
Much depends on the ‘reset’ in February and whether it has any meaningful affect.
Not a bad idea, but I would still start from adding incentives to split your forces instead of punishing zerging.
I once wrote a lenghty post about changing the supply mechanic and siege camps, but it was quickly buried under 100 threads crying for more phat lewt.
The way I see it, people like to zerg, ANet lets them zerg. End of story.
I don’t see this as punishment. I’m not suggesting rewards shouldn’t be the same if not better for defeating two plus such mobs at the same time in PVP. Hell, I would even encourage it; but groups that are going for achievement to take down two such bosses at the same time… are unlikely to be taking a Keep or Tower simultaneously. Possible, but unlikely… if not infinitesimal. Especially defending against other players predations while in combat with a ‘larger’ foe.
It would be something to give Defenders a chance… while breaking up the ‘mob’ mentality. A mob is not a team… it’s a bunch of idiots who spaz out hoping numbers will win over skill and coordination (or which there is almost none currently required). That’s what a zerg is to me.