[WvW] Simple idea to fix Nightcapping and Outmanned
Have to say i totally 100% disagree with this suggestion. People say that nightcapping is wrong. Why? Just because it is night time where you are doesn’t mean it’s night everywhere nor does it mean that people stop playing. Some people prefer to play during the night while for others this is the only time they CAN play. After a few cycles every server will end up in a bracket where they can fight properly.
So they capped your keeps during the night, well what are you waiting for? get them back and charge the enemy. If a server cannot maintain a 24/7 guard don’t complain that you’ve lost keeps.
As for the suggestion itself… what do you do if 9 of the 10 people in a server goes afk? Unfortunattely the suggested solution does not work. True, it looks good on paper but in reality…
A better solution would be to make the outnumbered more potent
This would make wvw become a bigger version of AV in wow….
You cant limit the amount of players in a map by whoever got the least amount of people…..
Personally i perfer the outmanned buff to be more buff on the combat aspect, lowering orbs’ power, or add some powerful nightguards after midnight to make capping more difficult.
If it was a nightbuff, WHEN would it be considered being night? If it’s when it’s night in europe (for EU servers obviously), which part of europe? if it was for NA, what part of NA? nightbuffs wouldn’t work either. We just have to accept that people play at different times. If people win by a lot due to nightcapping, they’ll soon move out of your league so you don’t have to worry about it.
100% disagree.
I often work till 2:00 in the morning, and I know a lot of people who work the evening or night shift, why should they get punished for that?
I get that it sucks to lose a keep while you are sleeping, but that’s how it works if people from different time zones and hours of server play the same game. There is nothing wrong with it.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Have to say i totally 100% disagree with this suggestion. People say that nightcapping is wrong. Why? Just because it is night time where you are doesn’t mean it’s night everywhere nor does it mean that people stop playing. Some people prefer to play during the night while for others this is the only time they CAN play. After a few cycles every server will end up in a bracket where they can fight properly.
So they capped your keeps during the night, well what are you waiting for? get them back and charge the enemy. If a server cannot maintain a 24/7 guard don’t complain that you’ve lost keeps.As for the suggestion itself… what do you do if 9 of the 10 people in a server goes afk? Unfortunattely the suggested solution does not work. True, it looks good on paper but in reality…
A better solution would be to make the outnumbered more potent
I find it hard to make sence of this post.
You are okay with nightcapping because you say people should be able to play whenever they want/can. I do agree and my suggestion doesn’t prevent people from playing or taking towers/keeps in any way. It just prevents Guilds to run a 30 man zerg at 2 am trough the entire map.
How does this cause problems when people are afk? they don’t contribute to the fight anyways. For them it doesn’t matter if there are 60 or only 20 enemys on the map but for those who aren’t afk they have a way better chance to defend against a smaller force of enemys instead of getting zerged.
This would make wvw become a bigger version of AV in wow….
I don’t know what AV is since i don’t play wow, but how is 2 roughtly equal teams facing one another a bad thing?
You cant limit the amount of players in a map by whoever got the least amount of people…..
I belive it is technically possible. The system can allready recognise how many players are on each team and queue players when a map is full.
Personally i perfer the outmanned buff to be more buff on the combat aspect, lowering orbs’ power, or add some powerful nightguards after midnight to make capping more difficult.
Outmanned buff would be verry hard to balance and scale well because sometimes you are outmanned 5 to 1 or worse.
Also i don’t think it would feel appropriet to make someone 5 times stronger than an enemy just so he can keep up with the supiror numbers.
Stronger nighguards would turn the match into a stallmate untill a bigger guild comes along and zergs through them changing nothing but addind a couple seconds for the extra hp they have to go through.
I agree with the orbs beeing too strong. but that’s another problem.
100% disagree.
I often work till 2:00 in the morning, and I know a lot of people who work the evening or night shift, why should they get punished for that?
I get that it sucks to lose a keep while you are sleeping, but that’s how it works if people from different time zones and hours of server play the same game. There is nothing wrong with it.
My suggestion doesn’t punish you in any way for playing during the night. it just prevents large groops of players to hop into WvW so they can take entire maps with little to no efford.
(edited by Moderator)
My suggestion doesn’t punish you in any way for playing during the night. it just prevents large groops of players to hop into WvW so they can take entire maps with little to no efford.
Of course it does, it would reduce the player cap on each map and therefor probably deny me to play World PvP. Maps allow 500 players, this shouldn’t change just cause some server doesn’t want to fight.
If you have a problem with night capping organize a raid for those who work the night and evening shifts. The GW2 servers are rather big, you should have plenty of them.
You don’t like night capping, well I don’t like day capping since I can’t play during the day. Yes, it’s rather frustrating to encounter a large, organized zerg at night if you don’t have one too, but that’s no matter of day or night. A server can’t dominate just cause he has a strong night shift, it also requires a day shift that is capable of defending or even invading.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
While I understand everybody’s frustrations with nightcapping, I think it should stay. It pains me to say it though, as I often play when there are few in WvW in the mornings and even the nearest tower is in enemy hands and fully upgraded, enemy zergs are patrolling the supply camp roads and there’s nothing a few people can do. It’s not a fun situation, but I see no solution to it. Working as intended. Sadly.
My suggestion doesn’t punish you in any way for playing during the night. it just prevents large groops of players to hop into WvW so they can take entire maps with little to no efford.
Of course it does, it would reduce the player cap on each map and therefor probably deny me to play World PvP. Maps allow 500 players, this shouldn’t change just cause some server doesn’t want to fight.
If you have a problem with night capping organize a raid for those who work the night and evening shifts. The GW2 servers are rather big, you should have plenty of them.
You don’t like night capping, well I don’t like day capping since I can’t play during the day. Yes, it’s rather frustrating to encounter a large, organized zerg at night if you don’t have one too, but that’s no matter of day or night. A server can’t dominate just cause he has a strong night shift, it also requires a day shift that is capable of defending or even invading.
did you even read what I wrote? it’s not reducing the player cap, it’s just keeping the teams about even, during the night AND the day. Even when a server is allready running way more players than another and you don’t want to sit in que you could simply change to another server and play there.
It’s supposed to creat a sense of fair play and stop servers wining due to their numbers alone.
Keeping the teams about even -> reducing the player cap for 2 servers.
200 players per map can be easily reached by every server, there is no reason this cap should be reduced just cause one server doesn’t want to fight.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
(edited by nachtnebel.9168)