Sorrow’s Furnace
Guardian
WvW becomes unbearable when your server only has 20 people on and you are fighting against a zerg of 100+…….I’m suggesting that there be softcaps in population. If one server is only fielding 20 people then the other 2 servers are “soft capped” at 40. When the lowest server increases to lets say 30 people, then the other 2 servers “soft cap” goes up to like 50. These are just example numbers. But the larger servers still hold the advantage. This will also have the larger servers have a queue much earlier if a server can’t field the numbers…so these overflow WvW players can hit other borderlands.
This suggestion makes WvW more fun for the players on the servers that can’t field as many WvW players
Thats the reason to exist the unmaned buff.
Capping the amount of players per map wont happen, but you could ask for something different, which wont impact the entrance of people at Wx3 maps.
Like base the unmaned buff duo to a scaled buff.
E.G:.
You have 20 ppl at map, enemy server has 40ppl = unmaned buff active
You have 20 ppl at map, enemy server has 65ppl = doubled unmaned buff active
You have 15 ppl at map, enemy server has 80ppl = tripled unmaned buff active
Got the idea, ask Anet to scale the unmaned buff. They wont cap people to play wx3 because one server dont have enough people, its not those 2 other servers if your server dont have ppl for it (no intention to be rude).
Thats the reason to exist the unmaned buff.
Capping the amount of players per map wont happen, but you could ask for something different, which wont impact the entrance of people at Wx3 maps.Like base the unmaned buff duo to a scaled buff.
E.G:.
You have 20 ppl at map, enemy server has 40ppl = unmaned buff active
You have 20 ppl at map, enemy server has 65ppl = doubled unmaned buff active
You have 15 ppl at map, enemy server has 80ppl = tripled unmaned buff activeGot the idea, ask Anet to scale the unmaned buff. They wont cap people to play wx3 because one server dont have enough people, its not those 2 other servers if your server dont have ppl for it (no intention to be rude).
Completely agree. ANet’s stance since Day 1 as been “WvW is a 24/7 game”, not having numbers or having numbers is a part of the game. They will not “soft-cap” or create “primetime” matches. WvW in a sense is designed to be a coverage game, if you don’t have the manpower, why should the other server be kitten because it does? Should Army 1 only bring 20 tanks and 20 aircraft with 10k troops to invade another country because they have fewer resources? No.
Thats the reason to exist the unmaned buff.
Capping the amount of players per map wont happen, but you could ask for something different, which wont impact the entrance of people at Wx3 maps.Like base the unmaned buff duo to a scaled buff.
E.G:.
You have 20 ppl at map, enemy server has 40ppl = unmaned buff active
You have 20 ppl at map, enemy server has 65ppl = doubled unmaned buff active
You have 15 ppl at map, enemy server has 80ppl = tripled unmaned buff activeGot the idea, ask Anet to scale the unmaned buff. They wont cap people to play wx3 because one server dont have enough people, its not those 2 other servers if your server dont have ppl for it (no intention to be rude).
Completely agree. ANet’s stance since Day 1 as been “WvW is a 24/7 game”, not having numbers or having numbers is a part of the game. They will not “soft-cap” or create “primetime” matches. WvW in a sense is designed to be a coverage game, if you don’t have the manpower, why should the other server be kitten because it does? Should Army 1 only bring 20 tanks and 20 aircraft with 10k troops to invade another country because they have fewer resources? No.
I do like the idea of scaling Outmanned buff. At first scale it remains how it is right now. But as we get even more outmanned it starts applying stat buffs, hp, etc. Eventually at the end it allows players to carry double supply (since there’s a shortage of people that can build).
The outmanned buff does nothing now. It only offers Experience, magic find bonus, World xp and you take no armor damage. Big deal, armor repairs are paltry as it is. I say on your own BL if you’re outmanned you should be getting stat or defensive bonuses, you’re defending your homeland after all. On other maps outmanned is your choice and bonuses should stay as they are.
I also don’t think there’s an issue with soft capping the servers. It doesn’t stop the 24/7 activity and as stated you can always have the encroaching forces able to man 2x the defenders which is plenty. If more defenders come on more invaders can come on, it doesn’t stop anything but makes it more playable round the clock. In our tier both servers have more than double our population, a guildmate found the servers stats, I’ll try and find where and post it. We have pretty much 0 SEA coverage yet somehow we’ve not only managed to stay in T3 but next reset, not today’s we’ll probably be moving into 2nd place in our tier. The problem is our people are getting burned out on constantly having to start from scratch every day simply because we have no coverage in 1 area. The more it goes like this in this zone every night even fewer people show up now. You seem to think putting a soft cap on population will hinder activity when in fact it may increase it because people will think they might actually have a chance of making a difference. The more start to show up and more get to participate, all the numbers go up.
My sugestion was that if it is more then 30 friendly player within xx m you get -10% HP, if it is more then 40player you get -10%amour -10% HP then 50player -20%armour -20% HP -10% stamina and so on. So you get some punishment for Zerging.
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