more xp for doing higher level content
This game isn’t about levels. At level 80, the game turns into a sandbox game. There is upscaling and downscaling because you’re supposed to replay old zones. Anet will make the world more dynamic. So old zones are fun to play.
Anet doesn’t want powerleveling either. They want you to move through the zones at a consistent pace. So you know the story and how to play the game. Level 1-79 is training.
This game isn’t about levels. At level 80, the game turns into a sandbox game. There is upscaling and downscaling because you’re supposed to replay old zones. Anet will make the world more dynamic. So old zones are fun to play.
Anet doesn’t want powerleveling either. They want you to move through the zones at a consistent pace. So you know the story and how to play the game. Level 1-79 is training.
this game is partly about levels. you ever play diablo for example? you can noob about killing low mobs slowly getting there or you can push, it and if you don’t suck, it will be faster. for some people, that “training” is way too long.
You do get more xp from higher level areas.
@OP: I usually stick to +3 levels. It’s the best ratio time/level I could find.
You actually get more xp for going in higher level zones, but the content is much harder. On the purely explorable side, I suggest you try to simply explore Frostgorge Sound’s areas, WPs and POIs (you can access it from Wayfarer Foothills) and check if you get more experience. If you do, find someone to help you run to Orr and discover all the areas, WPs and POIs. Maybe participate in some kills with him to get a bit more xp. But I believe you’d really have a better time staying in your level zones (+/- 5)
You do get more xp from higher level areas.
yes I’m aware of that. however, it also takes more time to kill higher mobs and that may or may not slow things down.
the difference of the required experience to level between levels just isn’t high enough. you only need 50% more xp to level from 9 to 10 than to level from 5 to 6. and that’s the better part of it coz by the time you’re level 16, it goes down to 24%. so you gain 24% more xp for doing something that’s FOUR LEVELS HIGHER THAN YOU.
this, on average takes more time than doing content of your own level. so you either challenge yourself and are punished or you keep doing the same old low mobs and are rewarded for that.
this number should be at least a 100% imo. aka you get double xp for doing something 4 levels above you, 68.5% more xp for something 3 levels above you etc etc.. it’s really not hard to implement either. they just need to change the values on experience required/level.
(edited by pullnointer.1476)
Same old low mobs? When walking through a complete different area I hardly meet the mobs I attacked in the area I was before. You should consider going on a journey exploring the other races area’s. That’s what I do when trying to level one of my characters. I level all my characters only with exploring and crafting and I have to say it works greatly and goes quite swiftly.
Same old low mobs? When walking through a complete different area I hardly meet the mobs I attacked in the area I was before. You should consider going on a journey exploring the other races area’s. That’s what I do when trying to level one of my characters. I level all my characters only with exploring and crafting and I have to say it works greatly and goes quite swiftly.
doesn’t matter. they are boring. only challenge you’re gonna find is mobs 4+ levels above you or champions the same level as you.
If you’re seeking out for challenges you either have to level up and ready yourself for dungeons and end-game content or you stay with 4+ level mobs, events, quests and world events.
If you’re seeking out for challenges you either have to level up and ready yourself for dungeons and end-game content or you stay with 4+ level mobs, events, quests and world events.
can we stay on topic please?
If you’re seeking out for challenges you either have to level up and ready yourself for dungeons and end-game content or you stay with 4+ level mobs, events, quests and world events.
can we stay on topic please?
What I’m trying to say is that the xp seem just fine in my opinion. Everything is dependent on either your level or the level of the section. Unfortunately most was calculated on percentage. You can’t really change the xp difference except adding a modifier that brings your personal level into it which would only over complicate things.
Well, pullnointer, push a bit, not much. I usually play in 3 levels above me with a partner. It’s the best speed I ever have. Don’t make a party too big though, because you will miss mobs, guaranteed. Pull people on the map to do the best group events of the map. Also, when I’m bored of the areas I’m in, I jump a few levels with crafting and it’s entertaining again. So, no I don’t see the problem in leveling in GW2.
Also, I hope you mention Diablo 3, because in Diablo 2 I could get from creating a new char to level 90 in 1h30.
If you’re seeking out for challenges you either have to level up and ready yourself for dungeons and end-game content or you stay with 4+ level mobs, events, quests and world events.
can we stay on topic please?
What I’m trying to say is that the xp seem just fine in my opinion. Everything is dependent on either your level or the level of the section. Unfortunately most was calculated on percentage. You can’t really change the xp difference except adding a modifier that brings your personal level into it which would only over complicate things.
again, the percentage is fine. you get a percentage of the level of the mob/event/hear/whatever. what we need however is a higher multiplier on subsequent levels for exp required. this makes it so that a heart that gives 8% of the level it is, if it were 4 levels above you, it gave 16% for example. this is a very simple change I’m asking for. the only thing ppl would notice is higher exp numbers(prolly mostly noticing it on their 80s so instead of 13k xps, you’d get 110 million which is not an aesthetically pleasing number on a UI, but it’d improve the game a lot).
edit: obviously this should be capped, even currently at 10 levels plus, so you can’t go around in frostgorge with your lvl2 character getting wps and stuff. so if whatever you got is over 10 levels above you, you get the lvl10 reward.
edit2: but yeah, you could solve it by introducing new code and giving people more xp for higher content using a modifier to avoid big numbers.
(edited by pullnointer.1476)
Wouldn’t that mean that if you hit a few mobs 16 level above you and a friend helps you kill them or some events where you hit enough for gold but your friend tanks wouldn’t that mean you get a level for all 6-8 monsters?
Also, I suggest you spend some of your gold/gems on the nice XP boost. And eat food that grants you more experience.
Wouldn’t that mean that if you hit a few mobs 16 level above you and a friend helps you kill them or some events where you hit enough for gold but your friend tanks wouldn’t that mean you get a level for all 6-8 monsters?
anet already has systems in place to counteract this
(edited by pullnointer.1476)
Also, I suggest you spend some of your gold/gems on the nice XP boost. And eat food that grants you more experience.
this is completely irrelevant.
(edited by pullnointer.1476)