221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
official response on customizable UI?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
In before move to the void of the obscure “suggestions” forum. I think that this is important, but meh. What does it matter that EVERY other game in the genre that isn’t a fly-by-night P2W has such a feature?
It won’t matter if it isn’t in before the next big mmo release anyway. I’m pretty sure GW2 is simply aiming to be a second-rate game that people pop into from time to time during breaks from their other games, like GW1. To farm mobs for an hour, before diminishing returns kick in.
Because that’s all this game is about – shallow WvW camp flipping and endless mob farming and cash shop for shinies. It certainly doesn’t seem as if they’re investing much into content or features.
Artemix (80 Rang) – Mercurio Rex (80 War)
Nine Divines [ND] – Sorrow’s Furnace
The one thing i would love to move is the target data from up top to down bottom.
At least until ANet fixes the mess that is ground targeting and the UI!
In addition to being able to move all elements of the UI if I wanted, I would also like to be able to close things in the notification area at my desire. I don’t need to have text about Southsun visible all the time, I don’t always care to see my progress on daily/monthly achievements, and if I am not doing personal story I might not care to always see the next story waypoint/objective (though this is less an issue now that I finally drug my 80s through Arah).
There should be a dedicated quest log wherein I can select what gets tracked and what does not.
The map can be moved from top to bottom, but the tracker insists on staying up top. On the other side of the screen, at least the party window will swap with chat. Regardless, that is faaaaar from giving us customization.
All elements of the UI should be moveable at the very least, ideally scalable as well. This is another example of the UI taking steps backwards from the predecessor.
https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/
The day you bought the game you had your official response
See section 2 item f
Also see
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
item 8
(edited by Krosslite.1950)
I logged back into Rift today for the first time in a very long time. I had forgotten what customization truly is…
Compared, it feels like GW2 is a console.
https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/
The day you bought the game you had your official response
See section 2 item f
Also see
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
item 8
Moving around existing UI elements and having control over where they are placed on the screen does not have to involve any client modification or third-party tools.
https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/
The day you bought the game you had your official response
See section 2 item f
Also see
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
item 8
Moving around existing UI elements and having control over where they are placed on the screen does not have to involve any client modification or third-party tools.
Once implemented by Anet that is true. until then these rules are a valid respone to the thread name
That’s the point of the thread, though -- to get them to enable that like how we had it in GW. Hence the "when", not a "can we".
It would be so nice to have the UI customizable. I had mine in Guild Wars 1 fixed the way I liked and how it made sense to me. For example, I would like to move the health bars of mobs as high as possible and maybe over some. Right now, there are times when it is on top of a tall mobs and it blocks my view of their animations unless I skew the camera around so I am looking at their side.
I agree with that
I also had mine UI in gw1 fixed to my ways
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles