semi-serious condition cap suggestion

semi-serious condition cap suggestion

in Suggestions

Posted by: digiowl.9620

digiowl.9620

How about when the cap gets hit, all damage stored in the cap is done instantly and the stack is reset?

This along with text popups related to the kind of stack that got reset.

Burn: Conflagration
poison: Sepsis
Bleed: Hemorrhage
Confusion: Pandemonium
fear: Nightmare

semi-serious condition cap suggestion

in Suggestions

Posted by: Envy.1679

Envy.1679

how about hell no.

you hit the cap on bleed and you suddenly receive 25k damage? bleeds a dot, not a burst.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

semi-serious condition cap suggestion

in Suggestions

Posted by: Weirwynn.2390

Weirwynn.2390

Yeah, no. I can see some extra effect happening, but “all the stored damage, all at once” is not the solution.

Really, the stated reason for the cap is bandwidth concerns, it would be fine to just condense all additional stacks (stacks that would normally simply disappear due to not being better than anything currently on the target) into one strong duration-stacking additional effect. Possibly this effect could scale depending on the number of contributors, but the point is to not have to store and transmit data about dozens of players’ worth of stacks to everyone.

semi-serious condition cap suggestion

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Posted by: digiowl.9620

digiowl.9620

how about hell no.

you hit the cap on bleed and you suddenly receive 25k damage? bleeds a dot, not a burst.

And this is why PVE will never get properly fixed, as long as SPVP gets to overrule…

semi-serious condition cap suggestion

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Posted by: Weirwynn.2390

Weirwynn.2390

how about hell no.

you hit the cap on bleed and you suddenly receive 25k damage? bleeds a dot, not a burst.

And this is why PVE will never get properly fixed, as long as SPVP gets to overrule…

Except it really doesn’t make any more sense for PvE either. I want a solution as much as anyone (and I don’t play PvP), but just dumping the damage on the enemy all at once just isn’t a good solution.

semi-serious condition cap suggestion

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Posted by: Jemmi.6058

Jemmi.6058

how about hell no.

you hit the cap on bleed and you suddenly receive 25k damage? bleeds a dot, not a burst.

And this is why PVE will never get properly fixed, as long as SPVP gets to overrule…

Except it really doesn’t make any more sense for PvE either. I want a solution as much as anyone (and I don’t play PvP), but just dumping the damage on the enemy all at once just isn’t a good solution.

Sort of makes sense for PvE. It’d be great if a condition stacker could reach a similar DPS to a zerker warrior.

Not too bad of an idea, obviously would need tweaking to balance.

semi-serious condition cap suggestion

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Posted by: Nretep.2564

Nretep.2564

Actually this is a good balance, but has been suggested before (at least once by myself).
Converting the stacks into another condition would cause too many problems and has been suggested before. There were also suggestions that the 26th bleed would replace the weakest one and the replaces one would deal it’s damage instantly. This also brings problems.

The only functioning suggestion is the the one of this thread. It sure would create burst damages, but why making you immune to bleed, like right now? Given infinite time a “convert cap stacks to direct damage” wouldn’t cause more damage than “infinite bleeding stacks”. It’d also encourage teamplay in dungeons contrary to the current concept “only get one bleeder into the party”.

The only real problem is Necro’s Epidemic. Well, this thread’s suggestion would certainly overpower it, but not as much as others.