(edited by Shirk.6421)
stunlocking
No!
CC is allready way too weak in this game. Defensive/CC/condition builds should be buffed and DPS-builds nerfed, not the other way around.
Arise, opressed of Tyria!
No.
If anything, Anet should make DPS the least efficient way to do stuff. Maybe removing the holy trinity wasn’t such a good idea after all?
Removing the (un)holy trinity is the whole reason why GW is better. I don’t agree with op, but I don’t agree that CC needs more of an impact in this game. The whole reason i stop playing WoW and ToR is because PvP revolved around being CCd to death. It’s no fun when my entire battle is fixed around standing in one spot, using a stun breaker only to get stunned again, then waiting to die hopelessly. CC is good in this game the way it is.
Dodge stun skills, can dodge 2 every 10s with no endurance regen or vigor buffs.
Use stability.
Use stun breakers.
See what I did there. I just skipped all of this 100%, 75%, 50%, and immune crap and went strait to nearly indefinitely immune. The difference is, I used the already intelligent system that is in game, instead of illogically complaining on the forums demanding an unnecessary core change that can make a player immune to another players build because they invested in CC.
I got no problem with a fully CC invested player actually doing some CC to me. I got no problem when a full invested glass cannon damages me. I got no problem when a tanky speced player takes minimal damage from me.
https://www.youtube.com/watch?v=6q3em9s5I4c
The CC in this game is tuned for SPVP, not PVE. As such it is OP in the hands of the mobs, but UP in the hands of the characters.
The CC in this game is tuned for SPVP, not PVE. As such it is OP in the hands of the mobs, but UP in the hands of the characters.
Couldn’t disagree more. Mobs hove ridiculously over telegraphing actions that give you a full 2s+ warning. Players tend to have more CC and use them much more often then Mobs.
https://www.youtube.com/watch?v=6q3em9s5I4c
The CC in this game is tuned for SPVP, not PVE. As such it is OP in the hands of the mobs, but UP in the hands of the characters.
Couldn’t disagree more. Mobs hove ridiculously over telegraphing actions that give you a full 2s+ warning. Players tend to have more CC and use them much more often then Mobs.
Individual mobs sure. But they tend to come in packs. And no, you can’t opt out of the packs (unless you like running away a lot). Attack one mob, and more often than not they call for support from 2+ of their nearby kin.
Dodge stun skills, can dodge 2 every 10s with no endurance regen or vigor buffs.
Use stability.
Use stun breakers.
See what I did there. I just skipped all of this 100%, 75%, 50%, and immune crap and went strait to nearly indefinitely immune. The difference is, I used the already intelligent system that is in game, instead of illogically complaining on the forums demanding an unnecessary core change that can make a player immune to another players build because they invested in CC.
I got no problem with a fully CC invested player actually doing some CC to me. I got no problem when a full invested glass cannon damages me. I got no problem when a tanky speced player takes minimal damage from me.
Some people play elementalists, and have to wait 4-6 business days for their stun breaks to come off cooldown. Don’t even get me started on stability. Vigor, on the other hand, is not a weakness (yet)
I have had all professions to 80 for many months but I main an engineer. Engineers fastest cool down on a stun breaker is 40s. Eles fastest cool down is 30s.
https://www.youtube.com/watch?v=6q3em9s5I4c
I have had all professions to 80 for many months but I main an engineer. Engineers fastest cool down on a stun breaker is 40s. Eles fastest cool down is 30s.
This is true, but let’s consider everything under a minute. Engi has 2 on 40s and 2 kitten a 50s I’m not particularly keen on, 60s… all significantly more useable than Signet of Air. It’s pretty much only an option for auramancer builds. (for anyone wondering about those numbers, a lot of them are in the tool belt function
Ele has that 30s signet… and a 45 sec that I actually love despite all the qq on these forums. Of course, it’s pretty useless out of inscription builds. Beyond one minute… 2 @ 75 and 1 at 90, all three of those are great stun breaks and…. a hell of a wait.
So yes you’re right engi has the shorter stun break cd. I play engi and ele and love them both. As far as stun breaks though… engi is far less likely to be waiting on their stun break.
(edited by Oniyui.8279)
I have had all professions to 80 for many months but I main an engineer. Engineers fastest cool down on a stun breaker is 40s. Eles fastest cool down is 30s.
Seriously? You know ele’s have the highest Cool-down average for all their stun breakers, right?
:)
Are you talking about stuns or knockbacks? Title and OP are saying different things. As mentioned stability and stun breakers work best but there are runes and food for reducing stuns and food for stuns and food to reduce damage while knocked back. I believe all professions also have a trait that procs automatically when disabled