suggestion: heals should crit
I don’t disagree with the heals in the combat log, that’d be nice, however, making heals crit would pretty much siphon all healing builds into the healing/precision/vitality gear as they would vastly outshine any others, rendering any other healing gear only useful as an off set until they got the precision ones.
It would also create insane spike heals which they deliberately avoided as part of their design. It would also mean Guardian’s, Elementalist’s and even Warrior’s healing abilities to be hit so hard with the nerf bat that any non-crit heals would be useless. A lot of people argue that the heals are already too low.
I just think the disadvantages greatly outweigh the advantages.
Kaimoon Blade – Warrior
Fort Aspenwood
A critical … heal?
A critical … heal?
yup.. and critical medkits are coming soon i bet xD
Agree – 15charblabla
I don’t disagree with the heals in the combat log, that’d be nice, however, making heals crit would pretty much siphon all healing builds into the healing/precision/vitality gear as they would vastly outshine any others, rendering any other healing gear only useful as an off set until they got the precision ones.
It would also create insane spike heals which they deliberately avoided as part of their design. It would also mean Guardian’s, Elementalist’s and even Warrior’s healing abilities to be hit so hard with the nerf bat that any non-crit heals would be useless. A lot of people argue that the heals are already too low.I just think the disadvantages greatly outweigh the advantages.
Good analysis. I think this pretty much encapsulates why not to implement crit healing.
A relevant point though is the massive under-representation of stat sets on ascended gear. If ANet is already pressuring players towards a specific, limited sampling of stat sets, funneling all healing builds into healing/prec/vit gear isn’t necessarily a change of direction. I don’t agree with the direction, but it seems to be there.