suggestion: heals should crit

suggestion: heals should crit

in Suggestions

Posted by: Lalangamena.3694

Lalangamena.3694

heals should crit from precision, the same amount as attacks
150% + crit damage.

also, heals should be logged in combat log just like damage.

critical damage should be indicated as critical in the combat log.

suggestion: heals should crit

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Posted by: Silver.8023

Silver.8023

I don’t disagree with the heals in the combat log, that’d be nice, however, making heals crit would pretty much siphon all healing builds into the healing/precision/vitality gear as they would vastly outshine any others, rendering any other healing gear only useful as an off set until they got the precision ones.
It would also create insane spike heals which they deliberately avoided as part of their design. It would also mean Guardian’s, Elementalist’s and even Warrior’s healing abilities to be hit so hard with the nerf bat that any non-crit heals would be useless. A lot of people argue that the heals are already too low.

I just think the disadvantages greatly outweigh the advantages.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

suggestion: heals should crit

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Posted by: Todd.8162

Todd.8162

A critical … heal?

suggestion: heals should crit

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Posted by: FKwrong.9104

FKwrong.9104

A critical … heal?

yup.. and critical medkits are coming soon i bet xD

suggestion: heals should crit

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Posted by: amrothx.4136

amrothx.4136

Agree – 15charblabla

suggestion: heals should crit

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Posted by: Blueshield.6291

Blueshield.6291

I don’t disagree with the heals in the combat log, that’d be nice, however, making heals crit would pretty much siphon all healing builds into the healing/precision/vitality gear as they would vastly outshine any others, rendering any other healing gear only useful as an off set until they got the precision ones.
It would also create insane spike heals which they deliberately avoided as part of their design. It would also mean Guardian’s, Elementalist’s and even Warrior’s healing abilities to be hit so hard with the nerf bat that any non-crit heals would be useless. A lot of people argue that the heals are already too low.

I just think the disadvantages greatly outweigh the advantages.

Good analysis. I think this pretty much encapsulates why not to implement crit healing.

A relevant point though is the massive under-representation of stat sets on ascended gear. If ANet is already pressuring players towards a specific, limited sampling of stat sets, funneling all healing builds into healing/prec/vit gear isn’t necessarily a change of direction. I don’t agree with the direction, but it seems to be there.