1/11/13 CD, IoJ, FA (Round 4)
This match up isn’t even enjoyable. It’s gotten to the point where this happens…
Let the kitten commence. -_-’I dunno… that looks like a lot of fun to me =D
i second that.looks like fun…p.s. watch out for that oil, so it doesnt end up like tc’s 41 golem rush XD
[AVTR]
Isle of Kickaspenwood
This match up isn’t even enjoyable. It’s gotten to the point where this happens…
Let the kitten commence. -_-’I dunno… that looks like a lot of fun to me =D
i second that.looks like fun…p.s. watch out for that oil, so it doesnt end up like tc’s 41 golem rush XD
This is the video of TC 41 golem fail :P
http://www.youtube.com/watch?v=PD2pt08VDoo&feature=player_detailpage
gw2guilds.org
That site would actually be pretty handy if it had all the guild tags displayed on the list page.
TC plays to win, cares about the score, and doesn’t spread a lot of man power all over the maps in small groups, but stays relatively organized with quick response times. TC was the only server we’ve faced that beat us often.
I still maintain that having small groups at a similar level of organization is superior for points. Zerging over those players is more of a morale crusher that beats the distributed players because in small groups it’s easy to trickle away so you’ve got lots of players ditching the map, or WvW outright.
Defense can stall a zerg with less than equal numbers but the big thing people don’t seem to do is pay attention to where the zerg has gone as soon as they finally peel off of the gate.
The smaller groups need to be aware that there’s a steamroller potentially coming their way, but map chat just isn’t very good for that kind of intel alert.
This all shifts a little bit if it’s all folks assigned to particular commanders and the commanders are all talking to each other rather than just using swarm metrics to automatically stay near each other, but that’s not something that happens every day.
If I recall the scores were reasonably close until it was sunday I think ioj fielded their best guilds in our borderland at the same time CD fielded a huge force and we were stuck on defense the whole night and were down to only two towers and our garrison. We had no capability to produce counter play against CD because we were entirely pinned down. At that point the match pretty much went to CD. ioj makes no effort to take CDs bay keep. When CD was blue we pushed CDs bay keep and their borderland. In this match-up CD pushes our Bay keep every night.
CD opened up with a little bit above the other two server’s scores combined Friday night, and then didn’t quite push so hard on Saturday but still steadily widened the gap.
-on spies-
Personally I’d prefer they transfer to other servers, even if in the same tier, than complain about how their server can’t secure a point for them in the thread. Everyone remember what that’s like?
In game chat is only secondary communication to me though. Probably a really threatening experience when you’re used to getting all your map information through a system that looks compromised.
If I recall the commander squads were supposed to have their own chat and that would be pretty handy. Next best thing would be guild chat. If anybody worried about spies doesn’t have a WvW guild they should probably put their energy toward fixing that.
To me it seems obvious that a (dangerous) chat-spy wouldn’t broadcast their guild tag in a high traffic area like that. Better to just assume they know how to hide, or even fly a different flag and leak info into a voip program. Between spies and the actual coordination boost that comes from having these sub-groups established, you should absolutely get these other lines of communication going.
And then by the time spies are trying to get into your guild/voip you’re almost more honored that they thought you were important enough for that (and you deal with it fast because somebody in your group actually has the power to boot folks out of it.)
(edited by Hekatombaion.4320)
Lol RISE crashed FA bl because so many of us were there…. epic fights!
Elementalist Mesmer Ranger
Sea of Sorrows
Good fights at SMC today.
Nice to know FA still has the gall to take down that castle—fully fortified and fully supplied.
Of course, with IoJ so close on our heels it’s no surprise they were trying to cut us off at the knees :P We had 20-some odd IoJ literally standing out front of overlook killing the reinforcements to head and defend it.
IoJ…. you sure are dastardly!
This match may yet be over…
Character name: Azilyi
Like I said before. Boring, boring week.
Score update — Hululululu!
9:50 PM Game Time.
Yours truly, a Stick-wielding Mesmer twit.
The smaller groups need to be aware that there’s a steamroller potentially coming their way, but map chat just isn’t very good for that kind of intel alert.
And this is the problem with small groups. A large group moves at almost the same speed a smaller group does, but they also take camps faster, carry more supplies, put down more seige, respond to calls for help with more impact, and roll over the enemy again and again.
Smaller groups can hit multiple points at once, but it’s not such a great plan if you get rolled over. Also, smaller groups can’t really take the big defended keeps and garrisons. A well defended tower can stall a large group, but it can halt small group completely, with no way to take that tower at all.
Small groups are good for ninja attempts on undefended points, drawing some of the enemy away from the real targets, or taking multiple camps at once, but they aren’t good as an over all server strategy. Small groups can only defend with plenty of well placed seige, and even then they’re just a stalling tactic against a larger force.
For the most part small groups are only successful against little to no opposition, and need to make moves based on what the enemy is doing. In the meantime, the big zerg can go where it wants, when it wants, respond to calls for help, sweep through camps and other objectives (Hylek,Quaggans,etc) lightning fast, and has much more control over what’s going on in the map.
Small groups are helpful, but only as support to a larger force. Without the zerg, small groups can’t really do that much to impact the score.
When are people going to figure out there’s a war going on?
Fort Aspenwood players: Good job pulling ahead and widening that gap a bit, it was down to something like 0.135 ranking difference at one point. Now let’s see if you can’t chase the 4.015 point lead Dragonbrand has over you and steal second from them next week!
I know I know, I’m posting in the wrong tier’s thread. Forgive me for having fond memories.
Men of Science [MoS] – Tarnished Coast
This was the ticker for a few minutes. I think we actually took points at 520.
Get of Fenris (GoF)
Good fights tonight in IOJ borderlands, especially to Avatar and their MASSIVE CONFUSION BOMBING holy cow. At one point I had to stand in the middle of a 20 man group and do absolutely nothing for a lengthy period of time while waiting for confusion to wear off and hoping I make it through. Good to see that there is still some good fights left to be had this match up.
Good fights tonight in IOJ borderlands, especially to Avatar and their MASSIVE CONFUSION BOMBING holy cow. At one point I had to stand in the middle of a 20 man group and do absolutely nothing for a lengthy period of time while waiting for confusion to wear off and hoping I make it through. Good to see that there is still some good fights left to be had this match up.
Great fight, you guys defended garrison really well
This match up isn’t even enjoyable. It’s gotten to the point where this happens…
Let the kitten commence. -_-’I dunno… that looks like a lot of fun to me =D
i second that.looks like fun…p.s. watch out for that oil, so it doesnt end up like tc’s 41 golem rush XD
This is the video of TC 41 golem fail :P
http://www.youtube.com/watch?v=PD2pt08VDoo&feature=player_detailpage
LMFAO lol.
Looks like TC is a bit more disorganized than CD or YB (been on both servers) judging by the chat….
Who was blue that time anyway?
Elementalist Mesmer Ranger
Sea of Sorrows
This match up isn’t even enjoyable. It’s gotten to the point where this happens…
Let the kitten commence. -_-’I dunno… that looks like a lot of fun to me =D
i second that.looks like fun…p.s. watch out for that oil, so it doesnt end up like tc’s 41 golem rush XD
This is the video of TC 41 golem fail :P
http://www.youtube.com/watch?v=PD2pt08VDoo&feature=player_detailpageLMFAO lol.
Looks like TC is a bit more disorganized than CD or YB (been on both servers) judging by the chat….Who was blue that time anyway?
yaks bend was blue at that time and i can remember when a guy on the map said:omg guys, there is an army of golems going to smc, yb and us are all screwed! so we build tons of siege and they never arrived…XD
[AVTR]
Isle of Kickaspenwood
FA was blue in all three weeks of TC/FA/YB.
League Of Ascending Immortals [OATH]
This match up isn’t even enjoyable. It’s gotten to the point where this happens…
Let the kitten commence. -_-’I dunno… that looks like a lot of fun to me =D
i second that.looks like fun…p.s. watch out for that oil, so it doesnt end up like tc’s 41 golem rush XD
This is the video of TC 41 golem fail :P
http://www.youtube.com/watch?v=PD2pt08VDoo&feature=player_detailpageLMFAO lol.
Looks like TC is a bit more disorganized than CD or YB (been on both servers) judging by the chat….Who was blue that time anyway?
yaks bend was blue at that time and i can remember when a guy on the map said:omg guys, there is an army of golems going to smc, yb and us are all screwed! so we build tons of siege and they never arrived…XD
Lol!
You sure though? The stonemist in the video is red, and yak’s never got to 8th place, (blue in tier 3). Must have been TC vs FA vs YB matchup.
Watch the oil!
Elementalist Mesmer Ranger
Sea of Sorrows
The Golem God was very displeased with our “sacrifice.”
Tarnished Coast
This match up isn’t even enjoyable. It’s gotten to the point where this happens…
Let the kitten commence. -_-’I dunno… that looks like a lot of fun to me =D
i second that.looks like fun…p.s. watch out for that oil, so it doesnt end up like tc’s 41 golem rush XD
This is the video of TC 41 golem fail :P
http://www.youtube.com/watch?v=PD2pt08VDoo&feature=player_detailpageLMFAO lol.
Looks like TC is a bit more disorganized than CD or YB (been on both servers) judging by the chat….Who was blue that time anyway?
I think it was FA. I’m pretty sure that the TC golem rush failed against YB.
I mean they obviously didn’t utilize ports correctly, but can you imagine the chaos if they did it now with the 20person limit on mesmer ports?
When you have that many golems, invariably a few of your mesmers will be in them lol.
EDIT: Also there where were the mesmer time warps to melt that gate lol..
I AM BEST!
(edited by etrigan.4213)
yeah it failed against yb. oh yeah we were blue at the time.
[AVTR]
Isle of Kickaspenwood
More instant replay action from RET. Wiping zergs with 10 people—and Karykarywook finally makes it into a video!
Character name: Azilyi
Dont give up yet guys.
ouch…
and Karykarywook finally makes it into a video!
HURRAY!
Representing RET in WvW
It’s over; FA is finished.
Fort Aspenwood
The last couple of hours have been awesome fun in WvW! CD roared through FA BL and left us with close to nothing – But we managed to grab it all back while watching the same scenario unfold over in IOJ BL. Both IOJ and FA have pushed through and are back on their feet now, With CD still holding onto EB.
Score and Map Update:
Thank you for the update! I saw that CD and destroyed our BL and I was getting nervous…
Today’s fighting is going to be fierce….
Reset tomorrow! Let’s bring it
Character name: Azilyi
To the [PRO] Warrior commander always diving straight into us. You’ve officially left a mark on me whenever I see you. It’s like the herald of the horde! Anyway good fights in FA BL. Was surprised by the lack of response at DB and Garrison.
[AVTR] didn’t expect to see you in FA but yea.. Cata was good attempt but your flanks were wide open.
Good fight and all the best to next week FA.
IoJ… not sure where you guys are anymore. No more steamrolling through our territories.
Einsof Gaming
To the [PRO] Warrior commander always diving straight into us. You’ve officially left a mark on me whenever I see you. It’s like the herald of the horde! Anyway good fights in FA BL. Was surprised by the lack of response at DB and Garrison.
[AVTR] didn’t expect to see you in FA but yea.. Cata was good attempt but your flanks were wide open.
Good fight and all the best to next week FA.
IoJ… not sure where you guys are anymore. No more steamrolling through our territories.
oh yeah i was there too, but we had to leave to defend our overlook in eb and then most of us went to bed after that. but it was fun fights. Bludgeon is not afraid to storm into the enemy, even if outnumbered.
[AVTR]
Isle of Kickaspenwood
Haha
Lol indeed.
Elementalist Mesmer Ranger
Sea of Sorrows
More instant replay action from RET. Wiping zergs with 10 people—and Karykarywook finally makes it into a video!
I have to say that video and your guys coordination is awesome, excellent job! Are you guys usually in EBG ? Cause I’d love to fight you guys! =D
[XVX] Guild Leader – Blackgate – #BringBackTheBeast
IoJ is Sleeping :x
The loss of our major guilds is starting to take effect. We have no coverage at all outside our own BL.
[LORD] officially own a fully new shiny ioj upgraded keep at EB :p We love our new WP btw ^^
IoJ is Sleeping :x
The loss of our major guilds is starting to take effect. We have no coverage at all outside our own BL.
You guys lost [ND] Never Die to Sea of Sorrows and [Hel] Helioz to Sanctum of Rall. Are they the only guilds who left?
Props to those who stick around to keep IoJ competitive and I know you guys can get back to this tier if you want to (even [Drgn], after you tried to recruit from our server in LA and all WvW maps during times when our morale was low)
http://fort-aspenwood.com
And this is the problem with small groups. A large group moves at almost the same speed a smaller group does
That’s when it turns into a bit of a logistics and opportunity cost problem. Is it worth it to spend the next five minutes moving 20-40 people to a supply camp to flip it and go back to what you were doing? Not while you’re fending off an attack no. Even less so when they are far from a waypoint and it will mean several people lagging behind get picked off.
If you’ve already got that group split into parties is it worthwhile to send just one to flip the camp, and then have another party headed over when they are nearly back and so on to run supply into the place? Kitten yes, especially when you’ve got somebody that actually knows where supply is most critically spent.
Small groups are good for ninja attempts on undefended points … or taking multiple camps at once… Small groups can only defend with plenty of well placed seige, and even then they’re just a stalling tactic against a larger force.
Large groups will be busy taking camps quickly or attacking keeps so they can’t defend either. Even if they decide to just /sit in some keep to defend it that’s everyone in one place and they can’t get to a lot of other places before a bunch of flame rams bust into a gate.
I should point out that I never intended for ALL of the players to be roaming around in groups of five. Average players need a little more than half of what they’re against for even the easiest to defend location. You can do it with less than that but most players won’t even try very hard with so few of them there. Likewise for open terrain fighting you need at least a good fraction of the enemy numbers and outside of some spectacular guild system I don’t remotely expect to be able to move all the little groups in sync enough to get them to all engage the fight at a reasonably similar time.
Whatever the case you’ve got to have more players basically stacked up on a commander behind a door before you walk out to meet that.
As for stalling, the hills keep lord room defenses we’ve seen should make the power of that abundantly clear. Like everything else taking advantage of it at a smaller scale requires a lot of communication and to do a lot of other things that don’t come naturally.
the big zerg can go where it wants … and has much more control over what’s going on in the map.
No, they don’t.
Let’s shift the language a bit to get rid of this little ambiguity in what you’re saying:
I’m going to act like the population cap on a map is 40 and they aren’t idle or otherwise out of the fight for simplicity’s sake. This should still make sense scaled up to the actual number of players we see on maps.
40 players in one location will quickly take over any camp near them that is deemed important, will have enough supply to build a lot of siege rapidly, and won’t have to avoid larger groups on the map. They will get slowed down and/or trickle when some of them chase a thief so far that the commander doesn’t even render anymore, will generally make their presence very clear with orange swords and the vanishing yak and sentry icons on the map, and in the case that they wipe there won’t be anything on the map to cause worry for the group that wiped them for several minutes.
40 players on a map where three groups of five are scouting/protecting camps from other five man groups/escorting or ganking yaks, and the other 25 are two groups that mostly move around near each other but will sometimes go harass places on opposite sides of the map- well, they will get a whole lot more done in the same amount of time. If the 25 end up defending some fortification from a 40 person ball while 10 players run supply into it when needed but otherwise take control of more camps, and the remaining 5 go start ramming down a gate or catapulting a wall somewhere- well they’re getting a whole lot more done, again.
The big reason we see the one-spot-on-the-map groups is two-fold:
They can form spontaneously and go about their business simply by virtue of having at least one commander tag on the map.
They last a long time because they can run to any point on the map without any scouting yet still not run into a group that is too big to fight.
In reality the population on a map is always doing a little bit of column A and a little bit of column B- unless the enemy has completely withdrawn, in which case you should go full A if only so everyone gets event completions.
But what I’m saying is that we’ve basically topped out on what you can accomplish with a large ball that outnumbers anything they hit other than an equally large ball, but there is a whole lot of room left to grow for distributed groups, and I’ve explained the next step to keeping players much more motivated to do that.
You guys lost [ND] Never Die to Sea of Sorrows and [Hel] Helioz to Sanctum of Rall. Are they the only guilds who left?
Props to those who stick around to keep IoJ competitive and I know you guys can get back to this tier if you want to (even [Drgn], after you tried to recruit from our server in LA and all WvW maps during times when our morale was low)
You should check out the FA forum. We are discussing this topic.
League Of Ascending Immortals [OATH]
Pretty much every guild ha now left IOJ
Lieutenant Stabs – Thief
Night Vision (NV) – Blackgate
There is a Yak Parade today! Please check the Team Dolyak message of the day for the time and place. If you need more information, please feel free to send me a message in game.
Team Dolyak [KH]
Excellent showing for the yak parade today from CD. I would still like to encourage anyone from IoJ or FA to join Team Dolyak miniguild and get in on the ridiculous fun. Videos will be forthcoming from this week’s, and perhaps last week’s yak parades.
Team Dolyak [KH]
Yeah IoJ is no longer going to be a competitive WvW server. All of the major guilds have transfered or will be transferring in the next couple of days. The remaining guilds got together tonight for one last massive golem rush on SM. Im sure pics and videos will follow. Was a fun night
Just got done playing for the night. FA had has as much as 460 points and had a queue on all maps.
League Of Ascending Immortals [OATH]
Just got done playing for the night. FA had has as much as 460 points and had a queue on all maps.
Yeah you guys capped SM just as we were starting our golem rush then CD pushed too. EPIC skill lag lol.
:O Did you guys get transfers?
[VaL]
:O Did you guys get transfers?
Well when we had huge point lead FA said the only reason is because we got transfers, so I guess that means their current huge point lead must only be due to transfers too. Seem to be a lot of mass transfers going on in the past couple days.
Just an FYI – the fun that some of us guilds are having tonight in CDBL has zero to do with any transfers. And thats all I have to say about that.
Good work tonight FA. We should all be proud.
Representing RET in WvW
I think the score imbalance has a lot to do with the fact that there is no longer a third server. FA and CD are just fighting each other right now and the WvW wasn’t designed around that. That became obvious during those weeks when ET and HoD were coming down. We got some transfers for NA primetime, but FA was always a major force at this time.
And as KaryKarwook mentioned, our victories at CDBL has nothing to do with transfers. It was RET and HOPE there as well as a 5 man GODS squad (guess who was in that squad lol).
League Of Ascending Immortals [OATH]