12k + attacks
every warrior will assure you that kill shot is fine and you just need to avoid the obvious setup appearance that you should easily be able to pick out of 40 players.
every warrior will assure you that kill shot is fine and you just need to avoid the obvious setup appearance that you should easily be able to pick out of 40 players.
If you’re stood still in a zerg of 40 players long enough to be hit by Kill Shot, you deserve to be hit by Kill Shot.
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What profession/level/build are you using that your best single target attack does 1-2k?
Rangers don’t hit for more than 1-1.7k crits with Shortbow in full exotic Berserker gear.
M O A M E T A L [ Necromancer ][ Staff + D/F ][ Power DS/Wells ]
Y U I M E T A L [ Engineer ][ 3kit P/S ][ Havoc Roam ]
Crit Damage from traits pretty insane
30% Crit Damage > 300 of any other stat
Especially defensive stats, defensive stats are just not strong enough to deal with it
I would suggest that one of the defensive stats reduce the amount of bonus damage from crit you take, I would suggest Toughness and Healing Power
Each 1 Toughness reduces the amount of crit damage % enemies deal to you by 0.04%
Each 1 Healing Power reduces the amount of crit damage % enemies deal to you by 0.01%
every warrior will assure you that kill shot is fine and you just need to avoid the obvious setup appearance that you should easily be able to pick out of 40 players.
If you’re stood still in a zerg of 40 players long enough to be hit by Kill Shot, you deserve to be hit by Kill Shot.
can’t see the enemy a lot of the time, at the moment my only way of even seeing someone before i get stomped is to tab…. a lot.
i play ele, with a fire earth build, not really very good gear as i’ve only been 80 for about 2 hours of game time.
i was just wondering if that was normal, it’s the first time i’ve taken damage of that size before and it just seems at odds with damage i’m capable of dishing out in one hit and my health pool as an ele as well.
given ele has generally lower health it just seemed like a rather large amount of damage for any class to dish out in one go, and with arena net saying trinity isn’t in the game i kinda feel like they have forgotten to check their numbers on a few things.
and if i could have healed it i would have..pretty much wiped me out.
listen, if you are glass cannon build on ANY class, don’t complain about damage you take. If you are a tnaky build, you will be fine.
If you are level 50 or even level 80 with bad gear you will take more damage.
If you are level 80 in maxed gear and not glass cannon build you wont take as much damage.
Even as an Elementalist you can survive and lower damage you take, but it depends on gear.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
every warrior will assure you that kill shot is fine and you just need to avoid the obvious setup appearance that you should easily be able to pick out of 40 players.
If you’re stood still in a zerg of 40 players long enough to be hit by Kill Shot, you deserve to be hit by Kill Shot.
can’t see the enemy a lot of the time, at the moment my only way of even seeing someone before i get stomped is to tab…. a lot.
i play ele, with a fire earth build, not really very good gear as i’ve only been 80 for about 2 hours of game time.
i was just wondering if that was normal, it’s the first time i’ve taken damage of that size before and it just seems at odds with damage i’m capable of dishing out in one hit and my health pool as an ele as well.
given ele has generally lower health it just seemed like a rather large amount of damage for any class to dish out in one go, and with arena net saying trinity isn’t in the game i kinda feel like they have forgotten to check their numbers on a few things.
and if i could have healed it i would have..pretty much wiped me out.
the irony of an ele complaining about burst damage and survivability.
arguably ele has the potential to be one of the tankiest classes AND one with the highest burst damage. not at the same time of course.
i’ve been combo’ed by a glass cannon ele for over 15k easily. and i’ve had an ele survive 3 players chasing him for over ~20 seconds
A Level 80 with pure tank gear still dies fairly fast if caught by surprise by a glass build
Rangers don’t hit for more than 1-1.7k crits with Shortbow in full exotic Berserker gear.
But what other weapon options do rangers have?
Maybe you got hit by a trebuchet just as an elementalist dropped a dragons tooth on you.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Elthurien.8356
But what other weapon options do rangers have?
Longbow is an option that crits for 2800 single target, but it isn’t a good skirmishing weapon. Very bad, actually. Its only use is a 30-second cooldown AOE. Its burst is easily avoidable.
The only other viable option is 1h sword, but that’s like the melee version of Shortbow.
M O A M E T A L [ Necromancer ][ Staff + D/F ][ Power DS/Wells ]
Y U I M E T A L [ Engineer ][ 3kit P/S ][ Havoc Roam ]
why are attacks that deal that much damage even possible?
my best attack single target is around 1-2k so how does someone use kill shot to deal that much damage?
i went from max health to near dead in one attack second attack after that just leveled me.
is this kind of thing normal? and should it remain in the game?
Its normal, even my lv 80 in full 80 exotic of Pow/Vit/tough with + 300 though from trait and various other source still get crit (assuming its a crit) with 12k kill shot.
every warrior will assure you that kill shot is fine and you just need to avoid the obvious setup appearance that you should easily be able to pick out of 40 players.
If you’re stood still in a zerg of 40 players long enough to be hit by Kill Shot, you deserve to be hit by Kill Shot.
can’t see the enemy a lot of the time, at the moment my only way of even seeing someone before i get stomped is to tab…. a lot.
i play ele, with a fire earth build, not really very good gear as i’ve only been 80 for about 2 hours of game time.
i was just wondering if that was normal, it’s the first time i’ve taken damage of that size before and it just seems at odds with damage i’m capable of dishing out in one hit and my health pool as an ele as well.
given ele has generally lower health it just seemed like a rather large amount of damage for any class to dish out in one go, and with arena net saying trinity isn’t in the game i kinda feel like they have forgotten to check their numbers on a few things.
and if i could have healed it i would have..pretty much wiped me out.
the irony of an ele complaining about burst damage and survivability.
arguably ele has the potential to be one of the tankiest classes AND one with the highest burst damage. not at the same time of course.
i’ve been combo’ed by a glass cannon ele for over 15k easily. and i’ve had an ele survive 3 players chasing him for over ~20 seconds
It depends on the setup of the elementalist to survive but for burst? You are talking about a combo of skill pressed in a short amount of time with the right setup to deal 15K burst damage which couldn’t kill anything but glass cannon and you are comparing to a single skill pressed burst damage.
yes, any ‘killshot’ combo from any class requires multiple skill uses and key presses. there isn’t a single skill in the game that lets you instagib someone with ONLY that skill.
pub stomping classes like glass cannon warrior, ranger, and even thief all require some form of utility like a quickness buff and some form of gap closer to pull off their killshot combo off. which becomes is easily avoidable with your own skills or roll.
op got owned by one such glass cannon class, gear up, pvp more, and with experience you’ll see players setting up such combos from miles away.
Listen. It all comes down to there being ZERO balancing for WVW. You cant use the same skills in pve, spvp and expect them to work in WvW. We all know this. Its pvp game design 101. So instead of asking them to reduced dmg ect and I agree its INSANE right now I would ask them to “do something” because so far they have done “nothing” and thats only going to make Sony and Aventurine richer this holiday.
Yes… there is single skills/classes that allow that much damage. The other day my thief friend with 2.4k armor and 23k hit points got backstabbed for 16k damage, then spam heartseeker for 6k each. In sPvP.
Before that… An ele friend in WvW. I don’t know his exact vit n tough, but I know he has tough and vit in his spec stacked. A warrior with all 3 orbs hit him for 21k in a single hit. Literally 1 shotted him, lol.
Mesmer/Thief
NSP
apparently you dont know how to read. so let me reiterate, for those skills to oneshot, they have to use other skills to bolster their high damage skill. if you see them readying up their combo, you have the opportunity to counter it.
every warrior will assure you that kill shot is fine and you just need to avoid the obvious setup appearance that you should easily be able to pick out of 40 players.
If you’re stood still in a zerg of 40 players long enough to be hit by Kill Shot, you deserve to be hit by Kill Shot.
can’t see the enemy a lot of the time, at the moment my only way of even seeing someone before i get stomped is to tab…. a lot.
i play ele, with a fire earth build, not really very good gear as i’ve only been 80 for about 2 hours of game time.
i was just wondering if that was normal, it’s the first time i’ve taken damage of that size before and it just seems at odds with damage i’m capable of dishing out in one hit and my health pool as an ele as well.
given ele has generally lower health it just seemed like a rather large amount of damage for any class to dish out in one go, and with arena net saying trinity isn’t in the game i kinda feel like they have forgotten to check their numbers on a few things.
and if i could have healed it i would have..pretty much wiped me out.
Yep. It’s perfectly normal. Thieves and warriors are the best at dealing damage of that size all in one go. Thing is they have to be specced entirely glass cannon, meaning they’ll go down in seconds if you can find them/get near them.
I wear Knights gear and have 20 trait points into toughness so I’m not even full glass cannon and I can crit for nearly that much with a crit shot. My volley (rifle skill 3) if it works perfectly and crits the majority of the time can reach 7k alone.
I do go down very easily, especially since I get focused down a lot.
If you’re constantly moving though it’ll be very difficult for me to hit you with KS. It has a 2 second cast time, by the time I’ve got the skill off you should be out of range or have moved somewhere I can’t hit you.
If I see a guy standing in one spot attacking (or not attacking, as I’ve seen sometimes) I’m firing KS at him, because he deserves it.
Stay moving and you won’t get hit with it.
Thieves on the other hand, well, if they want to they can kitten you right up no matter what you do.
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Listen. It all comes down to there being ZERO balancing for WVW. You cant use the same skills in pve, spvp and expect them to work in WvW. We all know this. Its pvp game design 101. So instead of asking them to reduced dmg ect and I agree its INSANE right now I would ask them to “do something” because so far they have done “nothing” and thats only going to make Sony and Aventurine richer this holiday.
They’re not going to balance for WvW. They’ve already said that in multiple places AFAIK.
WvW is so big and open world it’ll never be balanced. Sometimes you’ll get hit for that much, sometimes you won’t. Just how it goes.
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I am a warrior and I DO believe Kill Shot/100B need reducing tbh, but there is a reason they are involved in the majority of builds so if they get toned down I would like compensation elsewhere.
However, that being said thieves are far far nastier. With 3000armor (at the time) I have died to a thief using Whirling Axe and nothing else.
I also find Mesmers/Guardians to be equally as troublesome as a thief on the damage scales. Guardians due to having a high damage output with many blocks to keep them alive while they deal it, and Mesmers just for keeping hold of them!
Currently @ Piken Square
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I think killshot is fine. Long setup, consumes all adrenaline for maximum damage. It’s sort of a “finisher”. Also very distinctive animation: warrior kneeling down and aiming → it’s dodge time.
Backstab is harder to avoid and hits for a similar amount. You can try to premeditate WHEN the thief will use it, but you won’t see a 2s animation to dodge. You can also dodge the warrior volley easily.
So, you dodge those two skills if he has a rifle, and then you destroy him. If he snipes you out of a zerg, well tough luck. Anyone can die in seconds if in 1200 range from a zerg, from pretty much any combo of classes.
There’s quite a few more abilities which do similar damage, and some of them are AoE.
If this bothers you, you definitely need to wear some toughness gear/toughness spec and make sure you’re lvl 80.
If you’re low level you’ll get hit alot harder by those exotic gear wearing lvl 80 glass cannons.
Original poster, Almost every class can do around that much damage in similar time when specced as glass cannon.
It just depends how much defense you wish to give up.
I think killshot is fine. Long setup, consumes all adrenaline for maximum damage. It’s sort of a “finisher”. Also very distinctive animation: warrior kneeling down and aiming -> it’s Wall of Reflection time.
FTFY
Including elementalist.
You can stack over 15k damage aoe on a group of people. in no time flat.
Fully geared with beserker, ruby, + a GC trait build + crit proc (Sigil of Air or similar) + food + buffs from traits/shouts…yeah, 12k is actually a pretty low to midrange number for a full bore crit Killshot.
As has been noted, though, the animation is agonizingly long and if you see it, pretty easy to avoid. Where GC rifle warriors do well is in crowd against crowd fighting, picking off folks on the front or back edges that are not paying attention and are falling behind or overextending. They have to remain very mobile to be really effective and if you close on them, or they get swarmed, they drop fast as hell.
It is not an I Win button, as the high damage comes with the zero survivability trade-off if you catch them solo. One on one, eh, kind of a race most of the time. More dangerous in numbers, but not un-counterable with AoE and solid, mobile, play.
Try running into that 4 rifle warrior, 1 guardian group that knows how to maintain buffs, target call and focus fire… Good times.
-W
(edited by Whisper TSP.8706)