Ok, let me first start by saying this will be a long winded and extensive post about W3 and it will entail multiple different subjects throughout the post. I will do my absolute best to keep everything in a sort of structure, but a tad might get spread out. I cannot and will not TLDR this, so if you aren’t truly interested in W3 I don’t believe you should read this (unless your A-Net). This is all coming from a player that has played 150+ hours of WvW so far.
Strategy Section
How to defend a tower
What we have here is the #1 best option to defending a tower, but sadly it revolves around a gamebreaking bug (I call it a bug because its not really exploiting, but yet it should not be allowed to happen).
- - Placing catapults behind the gate so that they are able to shoot not only the back of the gate itself, but also through the crevice at the top of the gate.
What this does is prevent siege equipment and melee from easily locating themselves infront of the gate. If you place 2-3 catapults behind a gate in this fashion it is 100% impossible to place a seige ram at the gate door. That means that if you have 2-3 people defending a tower (with pref upgraded doors for the auto attacks) you essentially will FORCE the other team to create ranged seige weapons to continue their attack. The easy part about this is that when they do create those ranged seige weapons it is extremely easy to call out for your “roaming” party to do a suicide dive into their seige equipment and destroy it.
- - Your being trebbed and your gates are going down.
This is what will eventually happen when the other team realized that you have catapults behind the gate doors and your willing to suicide 10 people to destroy catapults/ballistas. Currently the easiest way to destroy a treb is to simply have everyone gain retaliation and get hit by the treb. This is the easiest, but sometimes not always the most effective when you have a small party defending a tower.
Make sure to always verify that the treb that is firing upon you is not in range of aoes from ele’s and other classes. As an ele I’ve hit trebs in places where people would think they are 100% safe because of how aoe works in this game. (Example: The enemy places a treb on top of the high tower to the top left of the garrison. (Sunny, Longview) An ele can meteor the treb by running to the back of the tower and aiming underneath the treb essentially aiming their aoe at the ceiling. (This needs fixed)
- - What and how and why do we upgrade and when.
Upgrading is key now, if your not upgrading towers then do not even try defending them. Your upgrade list should be Walls->Door first and foremost everytime.
Make sure that if you plan to upgrade and hold a tower that you also plan on being there for a while, as you must secure your supply lines until at bare minimum the door is upgraded to reinforced.
Do not and I repeat, DO NOT take supply from towers themselves, the workers at the tower need that supply to upgrade the tower itself.
And last but not least, your #1 priority should be getting 2-3 catapults behind every gate within 5 minutes of taking a tower.
- - Abuse the rendering Issue
It’s sad that it has to exist and it really needs fixed, but if you wanna hold towers easily, make sure to use it to your advantage. If you have 20+ people defending a structure, a valid tactic (although cheesy) is to countdown from 10. At 0 your entire team will use the portal gate and rush their enemy team. The trick to this is that as you are rushing their team, you need to be casting as many aoes and graphical abilities as possible. If done correctly with 20+ people you are able to be completely invisible to the enemy until you are directly on top of them, essentially aoeing them down instantly.