150 to all Stats and +15% Health is a massive Advantage.

150 to all Stats and +15% Health is a massive Advantage.

in WvW

Posted by: Daecollo.9578

Daecollo.9578

When someone sees a side with 3 orbs of power, they instantly give up, making it un-fun for the rest of the week.

MY suggestion: make the 3 orbs of power give other benefits besides stats.

-20% Repair Cost Per Orb. (huge advantage, but not for combat.)
+20% Chance to get a Badge of Honor on a kill. (for players/npcs.)

This way, the winning side still wants the orbs, they will give your side a huge advantage, but it won’t make the losing side too disadvantaged in trying to retake there fortresses, and make pvp a lot funner for everyone.

Badges of Honor are currently VERY hard to get, the best way to get them is to camp a puzzle.. this is not right, IT should be by participating in pvp, NOT camping a stupid puzzle. I’ve been doing nothing but pvp for awile and I have only got about 270 badges, this is completely wrong.

Seriously, you really want this unfairness and un-fun to last forever? Most sides that have 3 orbs have a huge player-base advantage over the other side, so not only do they have more players, but they are all super-buffed by 3 orbs, its stupid.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

150 to all Stats and +15% Health is a massive Advantage.

in WvW

Posted by: yertle.5837

yertle.5837

Switching orbs to something as useless as that would mean nobody serious would ever contest, defend, or focus on getting orbs.

Accumulated upgrades/demoralization are far bigger factors in lockout matches remaining that way.

Acenn (Thief)
also L80 Ele/Necro/Mesmer
IoJ

150 to all Stats and +15% Health is a massive Advantage.

in WvW

Posted by: aaron.7850

aaron.7850

Im pretty sure they are working on a big patch to fix all these issues, Arenanet is a great company and they will deliver

150 to all Stats and +15% Health is a massive Advantage.

in WvW

Posted by: Daecollo.9578

Daecollo.9578

Switching orbs to something as useless as that would mean nobody serious would ever contest, defend, or focus on getting orbs.

Accumulated upgrades/demoralization are far bigger factors in lockout matches remaining that way.

The Orb Buff IS demoralizing, especially if you play a condition damage build.

Hey! Everyone you fight now has 33% damage reduction forever now due to having massively more hp!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

150 to all Stats and +15% Health is a massive Advantage.

in WvW

Posted by: vespers.1759

vespers.1759

buffing the losing side would go a long way to making matches better. i don’t think anyone enjoys 199,000-9,000-11,000 matchups.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

150 to all Stats and +15% Health is a massive Advantage.

in WvW

Posted by: Daecollo.9578

Daecollo.9578

The out manned buff is worthless, it would be much easier to take back things and fight on par if the winning side (which usually has more numbers) doesn’t have an extra…

150 Toughness.
150 Condition Damage.
150 Healing.
150 Vitality.
150 Power.
150 Precision.
15% Health. (this plus 150 vitality is rediculous…)

Oh look, we have bigger numbers, are dancing on your corpse and have a huge statistic advantage!

259,000-6,000-5,000 are common these days.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2