2/26 Patch Notes Discussion

2/26 Patch Notes Discussion

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Posted by: Doomdesire.9365

Doomdesire.9365

And poof. Lol, guess that answers that question huh?

Yes it does. I received an infraction not to discuss exploits on the forums and copy and paste staff messages.

I really find it surprising that someone from Choo acts this way …. You guys have such a great rep.

I personally liked how well TC used to keep their trolls covered. What happened?

2/26 Patch Notes Discussion

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Posted by: Jayne.9251

Jayne.9251

And poof. Lol, guess that answers that question huh?

Yes it does. I received an infraction not to discuss exploits on the forums and copy and paste staff messages.

I really find it surprising that someone from Choo acts this way …. You guys have such a great rep.

I personally liked how well TC used to keep their trolls covered. What happened?

You’re a particularly difficult one? Shrug.

L’enfer, c’est les autres

2/26 Patch Notes Discussion

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Posted by: vespers.1759

vespers.1759

the strong classes got stronger and the weak classes got weaker.

fantastic.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

2/26 Patch Notes Discussion

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Posted by: Ambushbug.3146

Ambushbug.3146

so at times i have a (potential) 95 % reduction in healing now. Not cool. (locst swarm + well of suffering + well of corruption + marks = potentially 20 hits a second).

Not cool? What did you expect? The food was op, anyone who used it knew this less than a month after launch.

some classes have more healing than others. i just lost my most important tool for survival against enemies that greatly outnumber me.

And what makes you think you should survive if you are greatly outnumbered?

Leader of The Screaming Basenjis [TSB]
Mighty Hyperion-Warrior ~ Koweta-Ranger ~ Leephor-Necro ~ Mighty Mental-Mesmer

2/26 Patch Notes Discussion

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Posted by: muylaetrix.2096

muylaetrix.2096

so at times i have a (potential) 95 % reduction in healing now. Not cool. (locst swarm + well of suffering + well of corruption + marks = potentially 20 hits a second).

Not cool? What did you expect? The food was op, anyone who used it knew this less than a month after launch.

some classes have more healing than others. i just lost my most important tool for survival against enemies that greatly outnumber me.

And what makes you think you should survive if you are greatly outnumbered?

let me rephrase ‘survival’ to ‘survivability’. more like living a (few) second(s) longer.

it was helpfull to (try) run through a bunch of people hammering a gate to the entrance of a tower or to run away when jumped etc.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

2/26 Patch Notes Discussion

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Posted by: pixieish.9627

pixieish.9627

Can’t say I care much for the 25person cap on orange swords. If the intent is to have live sentries standing around at towers and keeps to call out incomings, then kitten have something for them to do while they pace back and forth, watching the horizons.

Reiseiji, Guardian, Fabulous Spec
Kaschen, Engi, Nerfed Spec
Devona’s Refugee, recently arrived to F.Aspenwood

2/26 Patch Notes Discussion

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Posted by: LOCO.1785

LOCO.1785

Elementalists, Thieves and Mesmers all got buffed one way or another.

I don’t know whether to laugh or cry…

I guess it is time to jump on the overpowered bandwagon and roll one of them, rather than hoping Anet are smart enough to balance the Professions.

What patch notes are you reading?

Definitely not the latest one.

2/26 Patch Notes Discussion

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Posted by: taek.9386

taek.9386

“Increased the stat bonuses on Ascended all-stat items.”

What does this mean?? If it is what i think it is, then Ascended gear is going to have a clear advantage over anyone who is just wearing exotics….. GG!!!

And still so stupid you can’t buy ascended gear with Badges of Honor
/rant

2/26 Patch Notes Discussion

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Posted by: EnRohbi.2187

EnRohbi.2187

“Increased the stat bonuses on Ascended all-stat items.”

What does this mean?? If it is what i think it is, then Ascended gear is going to have a clear advantage over anyone who is just wearing exotics….. GG!!!

And still so stupid you can’t buy ascended gear with Badges of Honor
/rant

I believe by “all-stat” items, it is refering to the ascended version of triforge amulet (And equivalent for other trinket slots)

Dragonbrand

2/26 Patch Notes Discussion

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Posted by: I Deschain I.4623

I Deschain I.4623

Did they change the range for siege weapons? Especially rams are hitting now “far away” from gates.

3rd player NA to reach Diamond Invader (WvW Rank 6445+) on 10/29/14.
Retired.

2/26 Patch Notes Discussion

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Posted by: LordByron.8369

LordByron.8369

Elementalist

@@@@@@•Comet: This ability’s strike now occurs faster upon casting.
///////•Evasive Arcana: The spell cast while in water attunement has been split between PvE and PvP. This spell’s effectiveness with the healing attribute has been reduced by 50% while in PvP. (people said in www also)

@@@@@@•Flame Shield: This skill now lasts 5 seconds instead of 3.
@@@@@@•Flame Wall: The combat region for combo interactions has been increased.
+++++•Glyph of Elemental Harmony: This healing skill now grants three stacks of might when used in fire attunement instead of one.
///////•Ride the Lightning: This ability’s recharge has been increased to 20 seconds.
•Shocking Aura: Updated this ability to indicate its cooldown on stunning enemies.
@@@@@@Stoning: This ability’s projectile speed has been increased by 22%.
@@@@@@Static Field: This field will now properly stun enemies that cross it rather than merely dazing them.

/////////•Renewing Stamina: This trait now has a 5-second cooldown between activations and has a 100% chance to activate, increased from 33%.
/////////•Soothing Disruption: Vigor and regeneration boons granted by activating cantrips have been reduced from 10 seconds to 6 seconds.
/////////•Zephyr’s Boon: Fixed a bug that caused Shocking Aura to apply double the boons of other auras.

@@@@@@@ NOT D/D <====
//////// direct nerf to D/D (5 and not so light)
++++++ (potential) boost to D/D (1 and only on paper…..the skill is not even used in fire)

For people not good at reading or at math i hope this will help them……
Also could show how its not balance some players complains about…..

P.S. in few words ele D/D offensive capabilities of ANY build have been reduced…..
Healing and mobility got nerfed.

Who got the stronger nerf were glass cannon eles and balanced build that know are again the free kill people used to love so much….

On the other hand Scepter got some buffs…..but np its bad the same….staff got a risible buff.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

2/26 Patch Notes Discussion

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Posted by: GavinGoodrich.1382

GavinGoodrich.1382

the 25 swords has completely screwed whatever tier IOJ/DR/SBI are on. Was a fairly decent match for the last couple weeks, now just coming OUT of our oceanic primetime, sbi had just about everything.

“l2p” “suck it up” nope, it’s a game, and making it even less rewarding for defense than it already was, especially defense on something that nobody attacks…pfft yeah right. I’d rather play something else, and i’m a pretty kitten hardcore WvW’er

NomNomNomNomNom
Resident Zerg Idiot
Isle of Janthir

2/26 Patch Notes Discussion

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Posted by: Airwolf.7382

Airwolf.7382

But why did they have to remove the flaming effigy pieces. Those were the only way that i could do the jumping puzzle at times so i could do the JP in stealth. Not overpowered or anything. Just a simple light source usable while under the stealth of a fountain. And now its gone.