221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Both the ele and engi are not competitive enough due to the lack of a secondary weapon. Here is how to fix this glaring flaw…
Ele…
1 weapon equipped- Same as now.
2 weapons equipped- Player assigns 2 attunements per weapon. Can change attunements out of combat.
Engi…
1 weapon equipped- Same as now.
2 weapons equipped- Cannot use weapon kits.
Thank you for reading this amazing suggestion!
(edited by Swagger.1459)
I haven’t ever considered Engi or Ele not competitive enough. Hrm….
I haven’t ever considered Engi or Ele not competitive enough. Hrm….
All professions should have both melee and ranged capabilities, not limited to one choice by design.
Yeah none of this make any sense. Theres no point weaponswitching on engie, he doesnt need it for smallscale and nothing will help zerging. Ele is strong in all scenarios.
I haven’t ever considered Engi or Ele not competitive enough. Hrm….
All professions should have both melee and ranged capabilities, not limited to one choice by design.
I think you should replace the word “capabilities” with “weapon skills” because these classes always had both melee and ranged capabilities. Scrapper hammer brought a melee weapon choice to the engi class where previously it only could melee through other skills. Melee/ranged capabilities isn’t a weapon number issue.
(edited by Chaba.5410)
I haven’t ever considered Engi or Ele not competitive enough. Hrm….
All professions should have both melee and ranged capabilities, not limited to one choice by design.
I think you should replace the word “capabilities” with “weapon skills” because these classes always had both melee and ranged capabilities.
I think my wording is more than acceptable.
So a staff ele is balanced for melee combat scenarios?
A hammer engi can be competitive vs ranged opponents?
A hammer engi can be competitive vs ranged opponents?
I don’t know what you’re running, but the Mortar kit elite has a range that rivals that of Ranger longbow while Elixir gun auto provides for general pew pew to keep someone in combat. Then there is toolkit for pulling in a ranged opponent with multiple other skills that can then lock them down and you might be running the Bulwark Gyro to block projectiles.
Honestly I feel like you just aren’t all that familiar with these classes and are looking at them from a single weapon-based paradigm. There are a ton of mechanics in this game that are accomplished in different ways across different classes.
Edit: To add, I am just thinking about in WvW classes like guardian and warrior in standard zerg meta do not really use ranged weapons at all nor do they make up for lack of range with some other skills for the most part. No one says they are not competitive because they are built to perform a certain group role. So I assume you are referring to “competitive” in a small scale or 1v1 scenario.
(edited by Chaba.5410)
Ive seen plenty of good staff eles fight “melee combat,” kiting is a thing.
As for hammer engi, you could I don’t know move towards them / pull if running tool kit, #5 Stun, Stealth and once again move towards them, #3 towards them
I mean why can a ranger hit me at 1200 range but my pistol auto can only go 900. You would have to standardized range to a specific number if you wanted to complain about range fights. If anything an engi without kits isn’t as scary as one with them. Also what is stopping an ele from taking double attunements? You didn’t mention scepter (a range weapon as well on ele that once again is viable in a “melee fight.”
Many classes run double melee or range weapons as well.
A hammer engi can be competitive vs ranged opponents?
I don’t know what you’re running, but the Mortar kit elite has a range that rivals that of Ranger longbow while Elixir gun auto provides for general pew pew to keep someone in combat. Then there is toolkit for pulling in a ranged opponent with multiple other skills that can then lock them down and you might be running the Bulwark Gyro to block projectiles.
Honestly I feel like you just aren’t all that familiar with these classes and are looking at them from a single weapon-based paradigm. There are a ton of mechanics in this game that are accomplished in different ways across different classes.
Oh I see, you are forced into using slot skills to maintain a level of competitiveness for both ranged and melee combat…
How about that staff ele forced into melee combat?
I’m fully familiar with what each profession can do. There are some obvious balance issues, that stem from profession designs, that need to be addressed.
Oh I see, you are forced into using slot skills to maintain a level of competitiveness for both ranged and melee combat…
As I said, there are a lot of mechanics in this game that are accomplished in different ways across the different classes. You are not here saying that Warriors are not competitive because they are forced to have a smaller number of total skills than an Engi or Ele (because they don’t have kits or attunements). Engi and Ele rank very high in the total number of skills available on their bars at any one time and adding weapon swap would increase that even higher.
Oh I see, you are forced into using slot skills to maintain a level of competitiveness for both ranged and melee combat…
As I said, there are a lot of mechanics in this game that are accomplished in different ways across the different classes. You are not here saying that Warriors are not competitive because they are forced to have a smaller number of total skills than an Engi or Ele (because they don’t have kits or attunements). Engi and Ele rank very high in the total number of skills available on their bars at any one time and adding weapon swap would increase that even higher.
I’m aware there are lots of mechanics, thanks!
You don’t understand the core of what I’m bringing up, and also avoided the ele question, so I’ll pass on discussing this in greater detail and overcomplicating the simple suggestion.
Elemantalists have 20 weapon skills where other professions only have 10 (minus Engineer who only have 5).
Engineers can trade 1 Utility slot for 5 other skills to use (A weapon swap with no cooldown).
Honestly, I don’t see the issue in here.
Elemantalists have 20 weapon skills where other professions only have 10 (minus Engineer who only have 5).
Engineers can trade 1 Utility slot for 5 other skills to use (A weapon swap with no cooldown).
Honestly, I don’t see the issue in here.
This has nothing to do with the amount of skills… It’s the types of skills and the limitations these 2 professions face compared to all the other professions with access to 2 core weapons sets.
And I don’t see any issues with providing an additional core weapon to these professions as suggested.
(edited by Swagger.1459)
Because an ele rotating through attunements on a second weapon set would be so balanced……..
Because an ele rotating through attunements on a second weapon set would be so balanced……..
Something tells me you didn’t read the suggestion…
Oh I see, you are forced into using slot skills to maintain a level of competitiveness for both ranged and melee combat…
As I said, there are a lot of mechanics in this game that are accomplished in different ways across the different classes. You are not here saying that Warriors are not competitive because they are forced to have a smaller number of total skills than an Engi or Ele (because they don’t have kits or attunements). Engi and Ele rank very high in the total number of skills available on their bars at any one time and adding weapon swap would increase that even higher.
I’m aware there are lots of mechanics, thanks!
You don’t understand the core of what I’m bringing up, and also avoided the ele question, so I’ll pass on discussing this in greater detail and overcomplicating the simple suggestion.
Because I know Engineer far more than I know Elementalist. That said, I also know that on ele staff I can AoE right on top of me for a lot of melee style cleave. Especially Lava Font since it is relatively low cooldown and if you are geared right it hurts pretty badly. Other than that, you’d actually want to kite melee a lot on an ele, which is why it has all these skills that help you do that.
Basically, ele doesn’t need a second weapon to be “competitive” with however you are defining it.
As for your suggestion about disabling engi kits or nerfing ele attunements when wielding two weapons, not only would that be yet another source of balance headaches, you are basically acknowledging that both engi and ele have a great array of skills available to them that other classes don’t have and thus they do not need a second weapon to be “competitive”.
(edited by Chaba.5410)
How about this: I have scepter/torch + scepter/sword on mesmer, but scepters share cooldowns; like 1.5 weapon sets. If I would have sc/t + sw/sw, all 10 skills would have independent cooldowns.
This just in: GW2 is not balanced around 1v1. More at 11.
Staff ele can melee just fine. All I play is staff ele and I have no issues being competitive. In fact, the idea of having to assign attunements to weapons is not appealing at all. I find staff so effective for all my needs – I can play however I want depending on the situation.
(edited by Blodeuyn.2751)
The Ele is in fine form. It is a scary good point bunker and anchor is skirmish and in zergs it is the backbone of DPS and healing. It really doesn’t need any help.
Now Engi is interesting. Everything about the class is clunky. I don’t think adding another weapon to it will fix it but it and Necro both need some TLC in the fluidity department.
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