Shibbi Shwing – King of The Reavers – GM of [RVR] -Isle of Janthir
The Reavers – WvW Guild – www.steamcommunity.com/groups/reaversguild
(edited by Shibbi Shwing.4689)
Last week on Isle of Janthir, we were the victims of Eradon Terrace abusing the free transfer system to both spy on our movements and recruit people from our server to use the free server transfer to move to Eradon Terrace, in addition to abusing the Commander buff to intentionally move our pug forces to the wrong locations.
Now, while this was extremely despicable and exploitative, it is not currently happening to us again – though I hear it or something similar is happening to many other match ups.
There is now a new problem I have seen: there is a large amount of people and entire guilds that are simply server hopping to whichever match up is winning. Queues are bursting with fullness which is fantastic, except a huge chunk of the players clogging the queue literally just transferred to our match up to be a part of better action, or to be a part of the winning side.
While this isn’t inherently bad, many of these people transferred off last week, or are simply hoppers. Or spies. Or abusers. I spoke to someone yesterday who was interested in joining my guild “just so he could have one on this server for when he transfers here again.”
Can you please elaborate on why the decision to go from no-cooldown transfers to only 24 hour cooldown transfers was made? I understand fully that due to the guesting issue, people who want to play with friends should have that right without monetary penalty. But really, how many transfers does it take to end up on the one with your pals?
I would like to know what the plan is for the future in regards to these transfers, and I think many of us would like at the very least a “We are aware of it” response, to the issues that these extremely short and easily exploitative server transfers cause to World vs. World in terms of unbalancing server populations and allowing users to create exploits. If the match ups are presently 1 week long, why are the free server transfers not 1 week long as well? Would that not give people the opportunity to relocate without creating exploitative transfer issues?
I am merely looking for clarification and understanding, and any you (or another ANet representative) can provide for myself and the community would be fantastic.
(edited by Shibbi Shwing.4689)
I would also add that pre-launch, I assumed due to the server versus server style of pvp, people would be loyal to their servers…We see a lot of this on IoJ, but it’s a real shame that more people don’t see it that way. Maybe I’m just a realm-prider from DAoC wearing nostalgia goggles.
I still don’t understand why they are offering free transfers and the games been out close to a month now
They need to close server transfers to winning servers, simple as that.
7 days quarantine from WvW when you transfer. Thats whats missing.
The transfers are in place while they work out how to deliver on the guesting promise. Its actually not supposed to be for WvW at all…but people often don’t use the things the devs give us for their intended purpose.
The transfers need to stop for sure.
7 days quarantine from WvW when you transfer. Thats whats missing.
Yeah this would be good. Or just remove the ‘day’ restriction altogether. If you transfer you’re locked out of WvW until the current match is over.
Imo there should be a week cooldown on transfer and it should cost gems to transfer. By doing so they have to spend their gems/gold to get on other servers, then they are stuck there for a week.
If there will be a guesting option that were discussed in beta that can be used to visit other servers even do PvE dungeons with em, only thing you can’t do while guesting is WvW.
I just don’t get it. GW2 has a massive PVP population… it beats other MMOs in that category, and yet they are compromising the PVP experience for PVE guesting reasons????
Is there any ETA on when that stupid guesting mechanism is going to be implemented so that it stops affecting population jumping due to losing?
4 days and need to pay. i think will be better.
7 days quarantine from WvW when you transfer. Thats whats missing.
This is more or less what I suggested also. Maybe not a total lockout from WvW, but definitely a lockout from transferring again.
Solves absolutely nothing.
The person that goes to the server to spy, COULD CARE LESS about not being able to go back. Why? If he goes back he CANNOT SPY. Therefore HIS PLAN is to STAY on that SERVER TO SPY until the MATCH IS OVER.
Making it longer transfers does absolutely nothing.
Now, if someone has other reasons, which there can be quite a few reasons, other than wvw, anything like this (or the current 24 hour switch) stops them from being able to do so which is the whole purpose of having transfers.
Now if he wants to try to transfer to a server froma server in the same matchup it should logg his server, and not let him go into that matchup to play against his old server. He can switch servers on the last day, and get in that servers next matchup if he really wants to switch. Or if he wants to just get off of his server, he can goto a different server in a different matchup and play wvw instantly (then it loggs that server).
(edited by R E F L H E X.8413)
And the spies are still happening – found a MERC (Sea of Sorrows Server) spy on IoJ and when i queried him he just laughed……
I have screens I can post… but would rather not be hit with the ANet stick….
Solves absolutely nothing.
The person that goes to the server to spy, COULD CARE LESS about not being able to go back. Why? If he goes back he CANNOT SPY. Therefore HIS PLAN is to STAY on that SERVER TO SPY until the MATCH IS OVER.
This post merely shows you have no idea what happens in WvW. He does not want to stay there for a long time. I’m sure most people have seen your posts with your PvE reasoning about this… so please – if you have an agenda that’s fine, but don’t start talking rubbish about things you obviously know nothing about.
Lets hope they change it after this “Welcome to WvWvW week”,change it to 7 days or monthly….waits to collect GOONphailtears…
Solves absolutely nothing.
The person that goes to the server to spy, COULD CARE LESS about not being able to go back. Why? If he goes back he CANNOT SPY. Therefore HIS PLAN is to STAY on that SERVER TO SPY until the MATCH IS OVER.
This post merely shows you have no idea what happens in WvW. He does not want to stay there for a long time. I’m sure most people have seen your posts with your PvE reasoning about this… so please – if you have an agenda that’s fine, but don’t start talking rubbish about things you obviously know nothing about.
Yes he does, he uses vent to tell people what is going on while he stays there, the whole point of spying is to use vent and say they are doing this now, you can stop them or form a strategy around it.
Since you are probably from some other game with simplistic pve pvp designs, I played gw1 for around 7 years, not even doing pve at all. However the pvp (or pve) in this game is all pve, the dungeons (like fighting lupricus) is byfar funner than spve and wvw where you attack a GATE, or cap an objective (that is really what fighting the environment is) and you are really basically just fighting the ground if you are attacking walls and capping points. That’s not even what I call pvp, so don’t even try to say anything about separating pve and pvp playing those formats and trying to look cool dissing pve when you are playing pve but just disguised as pvp.
I bought this game only for spvp, but look at what I’m doing now, not even doing these formats anymore because they aren’t any good. PvE is superior in this game I’ve already said it before : I will pvp in gw1, and pve in gw2. The formats here are too casual / pve like anyways.
(edited by R E F L H E X.8413)
7days CD on transfer and you cant transfer to a server that your server is against in World vs World.
Raze.5420:
R E F L H E X.8413:
…….. talking rubbish about things you obviously know nothing about.
Yes he does, he uses vent to tell people what is going on while he stays there, the whole point of spying is to use vent and say they are doing this ….. blah blah blah
Seems like you are the one trying to make yourself look cool really…. So you played lits of GW1? Big deal so did I…. It matters for nothing. (Mind you in a previous post on another thread where you tried to push your barrow you said you had that silly looking name for 6 years, now you say you played GW1 for 7 years…. just curious did you change names?) You openly admit you have no idea what WvWvW is and your puerile explanation just shows your ignorance even more. If you had played even a small amount of WvWvW you would know what the spies do and what they are trying to do – none of them try and spy for 24 hours stretches. If you don’t like the game play something else. Just please, please, please stop whingeing. I honestly could not care less “what you call pvp”. You have an opinion – that’s great – so does everyone else.
Real WvWvW in this game can be a huge amount of fun… but that is my opinion. Fortunately I don’t try and ruin everyone else’s game with it.
Shadow’s post is spot on – 7 day CD on transfers and you can’t transfer to a server you are in WvWvW against.
I’m not “whingeing”. I’ve stated a solution, and why the current one fails.
If you don’t think being locked from being able to join wvw on the opposing servers doesn’t stop spying there is something wrong with your logic.
WvW is not pvp. Period. It’s a very simplistic format.
So is spve.
Anet pretty much openly came out when they were talking about the game before release and when they were stressing “casual” they were indirectly stressing “dumbed down” (I’m actually sitting here saying I am doing pve and you think me saying this is to diss pve to look more superior/cool) cut yourself a break charr vs asura over here.
I agree with Shintai, the solution is as simple as an account WvW lockout for the remainder of the current WvW match-up for anyone transferring. This both deters people from simply hopping to the winning server. And is a deterrent to all but the most determined cross-server spies.
WvW is very much PvP, if the system works as it should. The problem is everyone is transferring to the winning server and the other 2 become ghostlands, thus forcing nothing but PvE.
A large portion of the playerbase primarily does WvW and that portion will only grow as people consume the available PvE content. This current exploit needs attention and soon.
WvW is not pvp. It is WvW.
Capture the flag isn’t really pvp either, and neither is capture the points. They are just multiplayer pve games where killing people sometimes happens.
Arenas is pvp it sets 4 players against 4 players and the whole objective of it is to “Kill the opposing team”.
Same goes for GvG.
I’ve already discussed the different types of coordination involved, and it mainly has to do with combat teamplay/coordination, that will not be seen outside of these two formats.
7days CD on transfer and you cant transfer to a server that your server is against in World vs World.
This is more or less exactly what I would like to see. +1
WvW is not pvp. It is WvW.
Capture the flag isn’t really pvp either, and neither is capture the points. They are just multiplayer pve games where killing people sometimes happens.
Arenas is pvp it sets 4 players against 4 players and the whole objective of it is to “Kill the opposing team”.
Same goes for GvG.
I’ve already discussed the different types of coordination involved, and it mainly has to do with combat teamplay/coordination, that will not be seen outside of these two formats.
You are so wrong that it literally hurts my eyes to read your posts.
WvW is mostly PvP, with some PvE required.
sPvP is PvP.
Arenas are PvP.
I get that you want to play the “when I was young we REALLY had to PvP for our lunch… you kids nowadays just PvE and pretend it’s PvP” card, but really you sound foolish.
Free transfers DO give the ability for anyone to come and spy, or sabotage, or just clog the queue.
Free transfers ARE still necessary, because people are still trying to settle in and choose a server – both PvP and PvE centric players.
I think it’s just something we’re going to have to deal with. I personally hope that ANet announces “48 hours remaining before all transfers become pay-based only”, because I have a feeling at the last minute a lot of people and/or guilds are going to transfer and sit on their new planned server.
Close down transfers to winning servers.
done.
Hoping we can get a response from a man-about-town from Anet, perhaps one with a fancy hat, sometime today or tomorrow.
Close down transfers to winning servers.
done.
This doesn’t solve spying.
In response to that other guy : just because there is occasional player fights over a building doesn’t mean it is pvp.
PvP should be a very highly coordinated battle.
^ Not going to see that in wvw or spvp, at all, don’t care who youa re or what you say. Not happening.
World vs world is too large for pvp, it is WORLD vs WORLD not Players vs Players. You can literally watch a whole team of possibly 30 die by the other 30 using one spell each that hits multiple targets, that really isn’t pvp, yo, and if you are going to tell me one person can meatshield a full team of thirty for one spell at the same time each, I will not believe anything you say after that either, therefore aoe type spells/attacks will take down multiple targets with the same method.For spvp running and capping with the occasional 5 people following you until they catch you to 5v1 you isn’t really teamplay or pvp either.
(edited by R E F L H E X.8413)
Close down transfers to winning servers.
done.
This doesn’t solve spying.
In response to that other guy : just because there is occasional player fights over a building doesn’t mean it is pvp.
PvP should be a very highly coordinated battle.
^ Not going to see that in wvw or spvp, at all, don’t care who youa re or what you say. Not happening.
World vs world is too large for pvp, it is WORLD vs WORLD not Players vs Players. You can literally watch a whole team of possibly 30 die by the other 30 using one spell each that hits multiple targets, that really isn’t pvp, yo, and if you are going to tell me one person can meatshield a full team of thirty for one spell at the same time each, I will not believe anything you say after that either, therefore aoe type spells/attacks will take down multiple targets with the same method.For spvp running and capping with the occasional 5 people following you until they catch you to 5v1 you isn’t really teamplay or pvp either.
Your ignorance literally causes me physical pain. Dark Age of Camelot was GOTY for 4 years in the Player vs. Player category and WvW is almost the same exact combat. Please PLEASE go back to WoW.
Close down transfers to winning servers.
done.
This doesn’t solve spying.
In response to that other guy : just because there is occasional player fights over a building doesn’t mean it is pvp.
PvP should be a very highly coordinated battle.
^ Not going to see that in wvw or spvp, at all, don’t care who youa re or what you say. Not happening.
World vs world is too large for pvp, it is WORLD vs WORLD not Players vs Players. You can literally watch a whole team of possibly 30 die by the other 30 using one spell each that hits multiple targets, that really isn’t pvp, yo, and if you are going to tell me one person can meatshield a full team of thirty for one spell at the same time each, I will not believe anything you say after that either, therefore aoe type spells/attacks will take down multiple targets with the same method.For spvp running and capping with the occasional 5 people following you until they catch you to 5v1 you isn’t really teamplay or pvp either.
You know what, I don’t think you’ve played much W3 at all.
You are deprived, man! Get in queue and give it a solid 12 hours of playtime before you judge it.
I don’t understand this mentality that if it isn’t arena style combat it isn’t PvP at all. You do know that PvP simply means: player vs. player, right?
A note on the server hopping – the server ‘winning’ also has the most buffs. I would expect a merchant guild is server hopping to gain the highest buffs from the most winning team to get more useful crafting done. So it’s not all just about the actual WvW gameplay. People will hop for whatever advantage it gives them. I wouldn’t hop because those queue times are way too long.
Still hoping for an ArenaNet response on the status of these transfers.
People are fair-weather hopping left and right the moment their server starts to fall behind, which only makes it that much worse when entire guilds transfer off a server just because they aren’t in first place in their current match up. It makes balance impossible and rankings meaningless when the server populations are fluctuating like this.
Oh dear, let’s not punish PvE people who want to play with their friends and take advantage of transfers because of the still undeveloped ranking system, please.
ANet has said time and time again that they’ll lock transfers once things get settled down.
Well I think it has been plenty long enough with the free transfers, it needs to end so WvWvW can settle down.
Oh dear, let’s not punish PvE people who want to play with their friends and take advantage of transfers because of the still undeveloped ranking system, please.
ANet has said time and time again that they’ll lock transfers once things get settled down.
WvW rankings will never settle down until transfers are pay only.
Oh dear, let’s not punish PvE people who want to play with their friends and take advantage of transfers because of the still undeveloped ranking system, please.
ANet has said time and time again that they’ll lock transfers once things get settled down.
Yes lets not, just give debuff to players who transfer they can’t join WvW for week, they still can play PvE with friends tho.
Free transfers need to be scrapped. Game has been out over a month now, easily long enough for guilds (or individuals) to work out where they want to live, and it’s screwing with WvW. Even when the transfers are not free, there should still be a 1 week block on entering WvW after the move.
WvW transfers could still be free for new accounts for a week, just incase someone picks the wrong one or whatever.
The no WvW until next matchup works well too.
Yeah what mug said.
We pretty much have a concensus that the server transfers is the major problem right? At least what I am reading here and elsewhere that seems to be the case why isnt it being addressed?
Do we have a direct answer from Arenanet yet?
yeah what a way to give free exploits
7 days quarantine from WvW when you transfer. Thats whats missing.
Absolutely this. Even if transfers are not free, you should not be allowed to play in the current or next Wv3 match after a server transfer. End of story.
I see where you’re coming from. But if absolutely necessary, I’d vote for something way less harsh, like not being able to join the current match.
If someone is only interested in joining the winning server, they’ll join it regardless of how long they have to wait. Regardless, having to wait 1 match will not immediately effect competition which is a plus.
It makes little difference. There will always be people who continue to do so, simply by buying multiple copies of the game and create accounts on multiple servers( Usually top 5 ranking).
No need for transfers since they had created a character on every server.
As a comparison, hundreds or even thousands of botting/gold seller spamming account across all servers already existed. A mere few copies for “spying” is a cheap investment.
Power trip or delusion of grandeur, who knows what these people think? lol.
Oh dear, let’s not punish PvE people who want to play with their friends and take advantage of transfers because of the still undeveloped ranking system, please.
ANet has said time and time again that they’ll lock transfers once things get settled down.
WvW rankings will never settle down until transfers are pay only.
It seems reasonable, also no need to lock them out from WvW for a week, i think that if they pay they have the right to get full WvW available since minute 1
I am also confident, that those who will pay every week for a server transfer will not be altering any game balance, being so few compared to the actual rate of migrations we are witnessing nowadays..
I think the lockout needs to happen, or it needs to be paid already. It’s been a month – if you haven’t landed on the server your friends are on yet, you aren’t going to. No one should need more than 1 free transfer to figure it all out.
7 days quarantine from WvW when you transfer. Thats whats missing.
works for me, people talk about the night zergs capping everything, on our server we only see this when night zerg guilds transfer, we know they don’t belong to the other server but they come in mass. We have seen this a few times and actually have guild names. But thats for Anet to deal with. As of right now, there is nothing against it but this is what the guild was built for. Crazy, because I don’t see what it really does for them other then giving them a bad rap. Once they settle if ever, they will be denounced by everyone at some point.
I think that the quarantine idea is brilliant. I have heard that eventually it will cost 20$ to switch servers? Honestly, i think thats a good idea from arena net. People should find a server and stick with it and become a contributing and helpful member of your server. Its like buying a house. You dont swap houses daily, you buy your house and stay put and become a member of that community because it is your home, just like servers. I found one of the bloody little spies myself… littlebuggers..
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