80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War
2v1 Is Broken, Here's How To Fix It
80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War
It fine as it is,weaker server just need to play smart and have good def so stronger server will not focus on them and push with them when they attack there rival server.
Papper towers are always attacked the most so siege up your towers and try to get them to T3
With 10 players defending against 60, they didnt even make siege. They forced their way in with ranged skills, while we had 4 ac, 3 cats, 1 treb to try to counter. Fat use any of that did. And yes, the tower was T3.
It fine as it is,weaker server just need to play smart and have good def so stronger server will not focus on them and push with them when they attack there rival server.
Papper towers are always attacked the most so siege up your towers and try to get them to T3
I agree with your advice. What I am suggestion is building upon that.
Right now, it is predictable how a map politics would work. Even sometime hiding golems, just waiting for the home team hit paper keep, and we go on water gate golem rush. By having this extra dimension, it would greatly levitate the bad 2v1, and make map politics more dynamic. Sure, Hills is still paper, but the enemies might be gunning for your Tier 2 spawn tower that has accumulated an extra 500 points so far. Does the commander bet on them gong Hills, or does he take the swing the zerg by spawn just to do some patrolling? I think it would be very interesting impact.
80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War
With 10 players defending against 60, they didnt even make siege. They forced their way in with ranged skills, while we had 4 ac, 3 cats, 1 treb to try to counter. Fat use any of that did. And yes, the tower was T3.
That is true. Hopefully, this extra point system would have secondary effects, keeping population dominate server on their toes are their “tasty” Tier 3 keep is being eyed by 2 servers constantly.
80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War