2v1 Is Broken, Here's How To Fix It

2v1 Is Broken, Here's How To Fix It

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Posted by: Eliesume.1687

Eliesume.1687

There have been several posts already, but this is a bit reflection on BG/JQ/TC matchup this week. The map politics of 2v1 is what keeps WvW alive and interesting. However,

2v1 is BROKEN.

To ensure balanced matchups, common sense would dictate the ideal 2v1 being (Weak+Weak) vs. (Strong). In reality, once a server starts to control the lead in points, the weaker two will dice each other for 2nd place, and this is only exacerbated in tournament play. Due to the fact that all objectives are same points, a smart commander would go after the weaker server to gain points. There is no incentive for 2nd/3rd place server to go after 1st place. Consequently, this leads to many bad 2v1 situations. Meaning it’s always going to be (Strong+Weak) vs. (Weak).

Here’s how to fix it.

New Rule: The longer an objective is held, it accumulates extra server point. Which server flips the objective will get these accumulated server points (can worth up to 1000 points, something attractive).

What this means is the longer you can defend an objective, the more attractive it is for the other 2 to want to take it. This actually appropriately gives value to difficulty of an objective. For example, it used to be a cmd would take Tier 1 paper Hills, but since it just flipped, there is no accumulated points. Instead, that Tier 3 Garrison would provide a 1000 point bonus. But that ain’t easy and WvW veterans know how hard it can be to take on a waypointed keep. Finally, a real incentive for taking on such a difficult objective, your team is actually awarded.

Accumulated points can be calculated different ways (linear, ladder, exponential, etc.) Most importantly, I believe in the long run, this mechanism would provide more (Weak+Weak) vs. (Strong) type of 2v1, and ensuring more healthy balanced tier groups so everyone can have fun. Because, ultimately, that’s what we’re here for, right?

~Tarnished Coast~
80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War

2v1 Is Broken, Here's How To Fix It

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Posted by: Killface.1896

Killface.1896

It fine as it is,weaker server just need to play smart and have good def so stronger server will not focus on them and push with them when they attack there rival server.

Papper towers are always attacked the most so siege up your towers and try to get them to T3

2v1 Is Broken, Here's How To Fix It

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Posted by: UndeadCorp.2198

UndeadCorp.2198

With 10 players defending against 60, they didnt even make siege. They forced their way in with ranged skills, while we had 4 ac, 3 cats, 1 treb to try to counter. Fat use any of that did. And yes, the tower was T3.

2v1 Is Broken, Here's How To Fix It

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Posted by: Eliesume.1687

Eliesume.1687

It fine as it is,weaker server just need to play smart and have good def so stronger server will not focus on them and push with them when they attack there rival server.

Papper towers are always attacked the most so siege up your towers and try to get them to T3

I agree with your advice. What I am suggestion is building upon that.

Right now, it is predictable how a map politics would work. Even sometime hiding golems, just waiting for the home team hit paper keep, and we go on water gate golem rush. By having this extra dimension, it would greatly levitate the bad 2v1, and make map politics more dynamic. Sure, Hills is still paper, but the enemies might be gunning for your Tier 2 spawn tower that has accumulated an extra 500 points so far. Does the commander bet on them gong Hills, or does he take the swing the zerg by spawn just to do some patrolling? I think it would be very interesting impact.

~Tarnished Coast~
80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War

2v1 Is Broken, Here's How To Fix It

in WvW

Posted by: Eliesume.1687

Eliesume.1687

With 10 players defending against 60, they didnt even make siege. They forced their way in with ranged skills, while we had 4 ac, 3 cats, 1 treb to try to counter. Fat use any of that did. And yes, the tower was T3.

That is true. Hopefully, this extra point system would have secondary effects, keeping population dominate server on their toes are their “tasty” Tier 3 keep is being eyed by 2 servers constantly.

~Tarnished Coast~
80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War