3 points per yak kill to much?

3 points per yak kill to much?

in WvW

Posted by: Radian.2478

Radian.2478

Just wondering if anyone else thinks that this is too many points or if this is balanced. Supply camps give 5 points every tick but killing both the dolyaks in the camp gives 6 and they also respawn after 5 mins of dying so they can theoretically give a server more than double the points per tick than the actual camp would give if capped. Sentries give just 1 point and are killed a lot less often than a dolyak.

I’ve been trying to think if there’s any situation in which flipping an enemy supply camp actually hurts your server. Perhaps an enemy borderland that defends their borderland well and has all of their keeps waypointed could possibly be one example. I’m thinking situations in which the server doesn’t need supply. When you cap a supply camp in an enemy BL that your server doesn’t really have anything in, the dolyaks that spawn will just sit there so they’ll definitely be killed when the other server takes it back to give them 6 points. If they are even able to reclaim it before the tick which is pretty common depending on when you flipped, it’s even worse. Meanwhile, you didn’t necessarily kill a dolyak in route to taking the supply camp because those dolyaks would be walking to the nearby structure and likely not at the camp (you can run out of your way to kill them if desired).

I’m kinda surprised there’s not more d/p stealth thieves killing dolyaks as often as possible.

Thoughts?

3 points per yak kill to much?

in WvW

Posted by: Blackjack.2083

Blackjack.2083

Hope stuff like this don’t keep you up at night….

3 points per yak kill to much?

in WvW

Posted by: demetrodon.1457

demetrodon.1457

^lol nice comment. Points are fine, all they need to do is to make the yaks a bit more stronger.

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