+300 stats -80% gear stats -50% condi & boon

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Justine.6351

Justine.6351

Was thinking crazy thoughts,

While in wvw,
+300 all stats
-80% gear stats
-50% to +% boon & condi duration

Why? I thought maybe it would remove/reduce/trim bunkers and glass cannons. Not sure if it would but just a thought.

(edited by Justine.6351)

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Matronpain.9630

Matronpain.9630

the people in the white coats will get you to the room with the comfy walls soon.

please don’t panic or do anything else silly.

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Hesacon.8735

Hesacon.8735

So you want everyone to use what is mathematically the same build?

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Pinko.2076

Pinko.2076

this would imbalance the game highly in favor of classes that use cele stats well

there’s a very good reason ANET gave up and finally just removed cele from spvp – it was never going to be balanced unless they overhauled a few classes

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Justine.6351

Justine.6351

this would imbalance the game highly in favor of classes that use cele stats well

there’s a very good reason ANET gave up and finally just removed cele from spvp – it was never going to be balanced unless they overhauled a few classes

Celestial hasn’t been removed in wvw. This wouldn’t change it in the manner you suggest as celestial is a thing regardless if this idea was in or not.

Although yeah, necro for example doesn’t make spectacular use of healing power. Perhaps they could change the life steal healing coefficients, after such a change, for pve/wvw. Just a thought.

I guess I just think there is both too much dmg and too much bunker and anyone trying to run balanced stats is getting caught in the middle by not having enough dmg to kill bunkers and not having enough defense to negate hard bursts.

I’m just thinking that narrowing the stat gap people can choose to build around would bring everyone under the same roof.

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

Ehh….

Considering someone with +50% boon duration and someone with none. The difference is 50%. 100% vs 150%

“Stand your ground”. 6 seconds vs 9 seconds

But with -50% boon duration, the difference between twice as big. 50% vs 100%

“Stand Your ground”: 3 seconds vs 6 seconds

That would make boon duration even more important.

Of course, you could have meant halved, but in that case the relative difference is the same, although in reality the boons for the unbooned duration players would become almost impossible to manage.

I think you meant halve the bonus.

BTW, base stats were increased when they redid traits.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Jeknar.6184

Jeknar.6184

I’m just thinking that narrowing the stat gap people can choose to build around would bring everyone under the same roof.

Then nobody would be able to kill anybody… Have you ever seen 2 celestial eles fight?

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Hexinx.1872

Hexinx.1872

Min maxing is part of the fun. Why change that?

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

If you want to move stats off gear, It’d be simpler for players to just put the pvp gear system into wvw ( which I’d go for, simply so I dont need to make dedicated wvw gear, and I can mess around with stuff cheaply there). But that idea is a proverbial dead horse.

However messing around with stats, I don’t think is going to solve much. bunker/glass cannon has a lot to do with traits/runes/sigils.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Straegen.2938

Straegen.2938

Just trading one set of meta builds for another.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Crapgame.6519

Crapgame.6519

Honestly, just remove gear options from WvW and treat it like sPvP. Set amulet, runes, and sigils. Probably make balance 100 times easier.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Jeknar.6184

Jeknar.6184

Honestly, just remove gear options from WvW and treat it like sPvP. Set amulet, runes, and sigils. Probably make balance 100 times easier.

And ruins people who like to mix their armors. Not everyone run a full set of the same stat combination you know? My scrapper for exemple have a Knight’s Hammer, Marauder’s Armor and Celestial Trinkets. Tell me which pvp amulet would give the stats I gain with this combination of equipments.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Crapgame.6519

Crapgame.6519

Honestly, just remove gear options from WvW and treat it like sPvP. Set amulet, runes, and sigils. Probably make balance 100 times easier.

And ruins people who like to mix their armors. Not everyone run a full set of the same stat combination you know? My scrapper for exemple have a Knight’s Hammer, Marauder’s Armor and Celestial Trinkets. Tell me which pvp amulet would give the stats I gain with this combination of equipments.

Tell me why it would matter?

And yes, I know not everyone runs the same configuration. But again tell me why it matters in WvW?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Aileras.9460

Aileras.9460

Did they change something in spvp? Thought you could pick whatever armor you wanted. I personally would like to try (in a beta test kind of situation) the pvp armor system in wvw. Would make it easier to experiment with builds.

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Hexinx.1872

Hexinx.1872

Should couple the idea with saving build templates

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Eval.2371

Eval.2371

Honestly, just remove gear options from WvW and treat it like sPvP. Set amulet, runes, and sigils. Probably make balance 100 times easier.

And ruins people who like to mix their armors. Not everyone run a full set of the same stat combination you know? My scrapper for exemple have a Knight’s Hammer, Marauder’s Armor and Celestial Trinkets. Tell me which pvp amulet would give the stats I gain with this combination of equipments.

This. It’s impossible in pvp to get the amount of stats that I want in certain builds. The problem with the pvp setup is the lack of customization. Your stuck with those stats, you can’t min max, which leaves you cookie cutter builds. I can’t get the balance of power, precision, ferocity, and vitality in the pvp system even though there is multiple amulets/runes that give me the avenues to go about those stats.

I’d be fine with it if they gave us an armor, amulet, rune, weapon, sigil setup tho. At least that way you could have some semblance of build diversity.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Jeknar.6184

Jeknar.6184

Honestly, just remove gear options from WvW and treat it like sPvP. Set amulet, runes, and sigils. Probably make balance 100 times easier.

And ruins people who like to mix their armors. Not everyone run a full set of the same stat combination you know? My scrapper for exemple have a Knight’s Hammer, Marauder’s Armor and Celestial Trinkets. Tell me which pvp amulet would give the stats I gain with this combination of equipments.

Tell me why it would matter?

And yes, I know not everyone runs the same configuration. But again tell me why it matters in WvW?

Build crafting is part of the fun imo. Limiting people to a few amulets with pre-set stats ruins that and turn everyone in stale meta builds like it is on spvp. You would be adding another nail to diversity coffin.

Honestly, someone suggested that they actually gave us an amulet where we could choose the stats we wanted. It was somenthing like: “You have 4000 points to distribute and can’t put more than 1500 of the same stat”. I could totally get behind this kind of stat flatness, but the fixated amulets of spvp? No ty.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Crapgame.6519

Crapgame.6519

Honestly, just remove gear options from WvW and treat it like sPvP. Set amulet, runes, and sigils. Probably make balance 100 times easier.

And ruins people who like to mix their armors. Not everyone run a full set of the same stat combination you know? My scrapper for exemple have a Knight’s Hammer, Marauder’s Armor and Celestial Trinkets. Tell me which pvp amulet would give the stats I gain with this combination of equipments.

Tell me why it would matter?

And yes, I know not everyone runs the same configuration. But again tell me why it matters in WvW?

Build crafting is part of the fun imo. Limiting people to a few amulets with pre-set stats ruins that and turn everyone in stale meta builds like it is on spvp. You would be adding another nail to diversity coffin.

Honestly, someone suggested that they actually gave us an amulet where we could choose the stats we wanted. It was somenthing like: “You have 4000 points to distribute and can’t put more than 1500 of the same stat”. I could totally get behind this kind of stat flatness, but the fixated amulets of spvp? No ty.

Fair enough, but you can do the min/max thing in PvE? Raid, dungeons, world bosses, questing, etc. What value does it add in WvW other than the possibility of giving you a one up over the players that don’t?

I fully understand the meta of WvW, gear, and the mindset. Heck, it is what I mostly play. But I also see the opportunity to negate some of the silliness that is going on with HoT power creep and the effects it has when in a Zerg. We are talking crazy town. I’m sure there is a middle ground that could work. If they wanted to invest in it that is.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Nuzt.7894

Nuzt.7894

I don’t even ….

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

Min-Maxing in pve is not as interesting as encounters are basically fixed, thus easier to solve, and the grand majority of stat sets are not viable at all when it comes to min-maxing. In WvW you’re basically min-maxing to accommodate a variety of scenarios, and even putting things on swap to adjust as needed.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: DuckNDive.1402

DuckNDive.1402

For me part of the fun is the build, I was sad when they separated the stats from the traits . It added to the thought required to create/balance your build.

Learning from others what works/is meta, but then customizing to match what works better for me, thats part of the competition.

Everybody having the same build and then “balanced” would mean that the only mismatch would be numbers 1v1 stalemate, 2v1 win, 1 1v2 lose, or perhaps a slightly more complicated version of rock,paper,scissors.

Nice thought but I hope not.

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Crapgame.6519

Crapgame.6519

Min-Maxing in pve is not as interesting as encounters are basically fixed, thus easier to solve, and the grand majority of stat sets are not viable at all when it comes to min-maxing. In WvW you’re basically min-maxing to accommodate a variety of scenarios, and even putting things on swap to adjust as needed.

Then the PvE side of the game is broken, but we already knew that. No tank, no healing, no hybrid. Just trait and gear DPS and have at it. I get it.

Riddle me this…how do your min and maxing matter when you are running with 25 to 50 players in an open field?

You and I could both be naked and achieve the same results. Again, I see why one does it but the fights are not balanced, CC is running amuck along with boons falling out of the sky like skittles.

Grand scheme of things I don’t see it maters unless you are roaming or dueling. Outside gearing for specific things in the zerg. There is that, but even then it is a “known” thing. Most every commander has it, or will run it, just like what works in sPvP

This isn’t unique to GW2 either.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Pinko.2076

Pinko.2076

this would imbalance the game highly in favor of classes that use cele stats well

there’s a very good reason ANET gave up and finally just removed cele from spvp – it was never going to be balanced unless they overhauled a few classes

Celestial hasn’t been removed in wvw. This wouldn’t change it in the manner you suggest as celestial is a thing regardless if this idea was in or not.

Although yeah, necro for example doesn’t make spectacular use of healing power. Perhaps they could change the life steal healing coefficients, after such a change, for pve/wvw. Just a thought.

I guess I just think there is both too much dmg and too much bunker and anyone trying to run balanced stats is getting caught in the middle by not having enough dmg to kill bunkers and not having enough defense to negate hard bursts.

I’m just thinking that narrowing the stat gap people can choose to build around would bring everyone under the same roof.

I said removed from Spvp which is a different ruleset than WvW. Anet doesn’t care at all about WvW ruleset, but does give attention to spvp (sometimes). It was removed in Spvp after ENDLESS seasons where celestial was just too good on classes that utilized 5-6 stat spread efficiently due to various class imbalances.

Your recommendation on necro is a tip of the iceberg if you just give everyone clestial stats, you’ll need to go over every class and ensure they can all reasonably use 5-6 stat spreads on multiple talent trees and weapons. At that point you’re just completely rebalancing the game.

The reason Celestial ISN’T imbalanced currently in WvW is the extreme stat diversity allows for far more extreme options than Spvp offers. Builds in WvW are generally far more specialized because of this, so celestial falls behind except in niche builds.

A much simpler solution to narrow statgap is to make Ascended gear operate the same as Exotic, or just give out Ascended gear as easily as exotic gear. Additionally, allow WvW some way to access Raid-specific jewelry stats that are otherwise completely unattainable to people that don’t raid (viper, trailblazer, commander’s etc.)

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Sarrs.4831

Sarrs.4831

Why? For the most part WvW is fine and the extremities in balance are caused by extreme runesets and sigils. Why not just prune those runesets or sigils down or create build variety by providing more runesets or sigils?

Nalhadia – Kaineng

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Why? For the most part WvW is fine and the extremities in balance are caused by extreme runesets and sigils. Why not just prune those runesets or sigils down or create build variety by providing more runesets or sigils?

With a balance patch quite possibly coming on tuesday that may happen.

Also we know there is another xpac in the pipeline. Were I a gambler I’d put a sizeable stake on that coming with new runes/sigils/stat sets.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Sarrs.4831

Sarrs.4831

With a balance patch quite possibly coming on tuesday that may happen.

I would be utterly amazed if we didn’t see new runes/sigils/statsets in the next patch considering we haven’t seen a single one since HoT

Nalhadia – Kaineng

+300 stats -80% gear stats -50% condi & boon

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

With a balance patch quite possibly coming on tuesday that may happen.

I would be utterly amazed if we didn’t see new runes/sigils/statsets in the next patch considering we haven’t seen a single one since HoT

Living story/ balance/feature patch kinda thing..it’s not an expansion we should be expecting on tuesday.
I’m not particularly convinced that will have new runes/sigils/stat sets. It may come with the promised access to some that are currently raid exclusive, like viper rings.

What effect another avenue for getting that gear will have on WvW I wouldn’t like to guess.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment