+40% Condition duration food is OP

+40% Condition duration food is OP

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Posted by: Dee Jay.2460

Dee Jay.2460

A food that makes Conditions 40% more efficient is overpowered in my book.

Incidentally there is no comparable food for Power or Crit-Builds.

Crit-Builds get +10% Crit-damage at best while Power builds get +100 Power or some other effect.

I am assuming things are balanced around sPvP so why then does a Condition build get to boost their Condition efficiency by 40% while Power build get a much lower power increase?

It just further exasperates the relative power of Conditions and that’s the reason every Condition build runs with this food.

20% would be acceptable in my book.

+40% Condition duration food is OP

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Posted by: kuora.5402

kuora.5402

Or you can carry condition removals

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[Aia] Amoria- The guild of pleasant love
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+40% Condition duration food is OP

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Posted by: Tietus.8013

Tietus.8013

Well -40% condi duration food is cheap and very popular. Without the option of +40% duration condi builds would have a very, very hard time against builds running the -40% duration plus their traited abilities that reduce it even further, and that’s not even taking condi removals into account.

[VR] Tietus
Maguuma

+40% Condition duration food is OP

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Posted by: Dee Jay.2460

Dee Jay.2460

Or you can carry condition removals

Conditions are already balanced around that assumption.

Having one food that improves something by 40% while others are only half as good isn’t fair or balanced.

Everyone who “buffs up” for WvW should get roughly the same relative power increase.

Edit: In that case the -40% Condition food would be OP as well. I just rarely see it being used, hence it’s off my radar.

+40% Condition duration food is OP

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Posted by: oZii.2864

oZii.2864

Or you can carry condition removals

Conditions are already balanced around that assumption.

Having one food that improves something by 40% while others are only half as good isn’t fair or balanced.

Everyone who “buffs up” for WvW should get roughly the same relative power increase.

Edit: In that case the -40% Condition food would be OP as well. I just rarely see it being used, hence it’s off my radar.

You must not see alot of or know many warriors or the warriors you know aren’t really up on what many warriors are running.

As far as the food goes it is limiting you are forced to run that food if you want any chance at all to kill someone. You also have to remember that in order for that +40% to even do anything at all the condition has to run that +40% anyway which usually doesn’t happen. +40% condition duration isn’t much with the way the rounding happens.

4 second base bleed +40% condition duration food = 5 second bleed. If I put the 5 second bleed on someone but it only lasts 4 seconds then that food did nothing.

10 second burn + 40% food = 14 second burn. If the burn only lasts 8 seconds then the food had no affect the +70 condition damage did more for it there than the duration.

If you start adding runes etc in there then of course you can increase the durations but this thread is just about the food.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

+40% Condition duration food is OP

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Posted by: kuora.5402

kuora.5402

Or you can carry condition removals

Conditions are already balanced around that assumption.

Having one food that improves something by 40% while others are only half as good isn’t fair or balanced.

Everyone who “buffs up” for WvW should get roughly the same relative power increase.

Edit: In that case the -40% Condition food would be OP as well. I just rarely see it being used, hence it’s off my radar.

It’s not off your radar, you just don’t want to adapt, and being lazy.

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[Aia] Amoria- The guild of pleasant love
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+40% Condition duration food is OP

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Posted by: Omnitek.3876

Omnitek.3876

Think of these very, conservative numbers.

Let’s say 10sec bleed, 100 damage a tic. 40% makes that a 14 sec. Or 400 extra damage.

Let’s say you crit me for 2000 damage. Very, very easy for any class to do this. Let’s make crit damage food 40%. 2800 damage…

With that in mind, I can negate all of the extended duration or that bleed with 1 food. I also have 10 seconds to react to the damage of the bleed before the food increases the damage. I can heal or even remove the bleed.

I can’t do that with a direct crit. Sounds balanced to me right now.

Yes. Perplexity runes need toned down. That is the only problem with conditions right now.

A L T S
Skritt Happens

+40% Condition duration food is OP

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Posted by: style.6173

style.6173

It’s not that big of a deal. 20% or 40%. If someone wants 100% duration, they can get it. Nothing to see here.

+40% Condition duration food is OP

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Posted by: Relentliss.2170

Relentliss.2170

Add in the addition of Dire gear and you have a very bad pvp mix heacily favouring condition builds.

One of the things they could do to balance the condition meta is remove the + condition duration food.

The creation of Dire gear was just stupid.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

+40% Condition duration food is OP

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Posted by: Dee Jay.2460

Dee Jay.2460

It’s not that big of a deal. 20% or 40%. If someone wants 100% duration, they can get it. Nothing to see here.

Yeah but they’d need to sacrifice something else to achieve it.

My beef here isn’t with Conditions per se or with their mechanics. There are other threads for that.

My beef is that we have a buff-food here that increases the efficiency of Conditions by 40% whereas all others foods only do so in a 10-20% range.

+40% Condition duration food is OP

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Posted by: mrmadhaze.8706

mrmadhaze.8706

Problem is not the +40% duration, problem is when people see 1 tick of bleed and they waste their condi removal.
And there is no fix for that..

+40% Condition duration food is OP

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Posted by: Relentliss.2170

Relentliss.2170

Problem is not the +40% duration, problem is when people see 1 tick of bleed and they waste their condi removal.
And there is no fix for that..

One tick. What game are you playing? I have conditions running off my screen 90% of the time. In seconds. With perplexity runes, I have 15-20 stacks of confusion applied to me in seconds. There are big issues at play here.

The problem is the Condition casters now apply Fast Damage and are so tanky they can not be burst down. Previously, before Dire gear, perplexity runes, and recent buffs, they applied slow damage and were weaker to burst.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

+40% Condition duration food is OP

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Posted by: oZii.2864

oZii.2864

Problem is not the +40% duration, problem is when people see 1 tick of bleed and they waste their condi removal.
And there is no fix for that..

One tick. What game are you playing? I have conditions running off my screen 90% of the time. In seconds. With perplexity runes, I have 15-20 stacks of confusion applied to me in seconds. There are big issues at play here.

The problem is the Condition casters now apply Fast Damage and are so tanky they can not be burst down. Previously, before Dire gear, perplexity runes, and recent buffs, they applied slow damage and were weaker to burst.

Cause criticals aren’t damage? If you have 15-20 stacks (assume 20 stacks) you got interrupted 4 times in a row(you said in seconds).

The condition classes play pretty much the same and lose dps by going dire gear.

Popular Necromancer Terror build 30/20/0/0/20 you drop your sigil of earth(more damage) everything else is the same. Except you have no more direct damage. You ever seen how much feast of corruption does when you crit in rabid gear? If you go on the necro forums many people still prefer rabid gear or mix of. Mathematically rabid gear provides more dps so anyone running dire gear does so sacrificing dps. Direct Damage builds do the same when they take Soldier Gear.

P/D thief spec never ran rabid gear anyway you ran carrion mostly cause you don’t need crits.

If your a mesmer condi spec you have to run rabid gear unless you don’t care about bleeds on crit which means you won’t kill anyone and you will have less dodges. Which means less clone production which means less survivability and less damage.

I don’t know much about rangers condi builds or engineers.

Fact a Rabid Gear condi build will kill you faster than a Dire gear condi build. Why? Critical Damage!

Anyway your derailing here talking about dire gear make a new thread about that this is about food. *

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

+40% Condition duration food is OP

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Problem is not the +40% duration, problem is when people see 1 tick of bleed and they waste their condi removal.
And there is no fix for that..

One tick. What game are you playing? I have conditions running off my screen 90% of the time. In seconds. With perplexity runes, I have 15-20 stacks of confusion applied to me in seconds. There are big issues at play here.

The problem is the Condition casters now apply Fast Damage and are so tanky they can not be burst down. Previously, before Dire gear, perplexity runes, and recent buffs, they applied slow damage and were weaker to burst.

Cause criticals aren’t damage? If you have 15-20 stacks (assume 20 stacks) you got interrupted 4 times in a row(you said in seconds).

The condition classes play pretty much the same and lose dps by going dire gear.

Popular Necromancer Terror build 30/20/0/0/20 you drop your sigil of earth(more damage) everything else is the same. Except you have no more direct damage. You ever seen how much feast of corruption does when you crit in rabid gear? If you go on the necro forums many people still prefer rabid gear or mix of. Mathematically rabid gear provides more dps so anyone running dire gear does so sacrificing dps. Direct Damage builds do the same when they take Soldier Gear.

P/D thief spec never ran rabid gear anyway you ran carrion mostly cause you don’t need crits.

If your a mesmer condi spec you have to run rabid gear unless you don’t care about bleeds on crit.

I don’t know much about rangers condi builds or engineers.

Fact a Rabid Gear condi build will kill you faster than a Dire gear condi build. Why? Critical Damage!

Anyway your derailing here talking about dire gear make a new thread about that this is about food. *

Dunno about 20, but crybar, 1 interrupt and the 4th effect of the runes is already 13 stacks me thinks. Anyway, the runes would be fairly balanced if the confusion duration would be onpair with most confusion durations.

P/D thief spec never ran rabid gear anyway you ran carrion mostly cause you don’t need crits.

You need some rabid for proper sustain if you are to do 1vX. Personally I ran around with about 2800 armor and 15k health. Now more health due to dire.

Fact a Rabid Gear condi build will kill you faster than a Dire gear condi build. Why? Critical Damage

Not necesarily true. The damage applied by the critical hits will be mariginal in a build that doesn’t have power or critical damage. Some on crit effects will however increase damage in some specs. Then again, the dire spec can push harder and play less defensively due to having more health.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

+40% Condition duration food is OP

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Posted by: oZii.2864

oZii.2864

Dunno about 20, but crybar, 1 interrupt and the 4th effect of the runes is already 13 stacks me thinks. Anyway, the runes would be fairly balanced if the confusion duration would be onpair with most confusion durations.

P/D thief spec never ran rabid gear anyway you ran carrion mostly cause you don’t need crits.

You need some rabid for proper sustain if you are to do 1vX. Personally I ran around with about 2800 armor and 15k health. Now more health due to dire.

Never been a fan of rabid on P/D just never made sense to me. Thief imo is about avoiding damage. Just my opinion I tried it out and felt I survived more going all carrion over adding rabid. I did add apothecary jewels to my trinkets when those came out.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

+40% Condition duration food is OP

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Weird how at the beginning of the summer, the big food related topic was about how the lemongrass was OP and ruining the meta.

GamersWithJobs [GWJ]
Northern Shiverpeaks

+40% Condition duration food is OP

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Posted by: oZii.2864

oZii.2864

Not necesarily true. The damage applied by the critical hits will be mariginal in a build that doesn’t have power or critical damage. Some on crit effects will however increase damage in some specs. Then again, the dire spec can push harder and play less defensively due to having more health.

It is true there is no way to argue that. Even if the damage is marginal it is more damage while you do the same condition damage. If you add on crit effects then you do more damage. If your condition duration line is the same as your power line (which is the case for most classes) then you have some power. If you have easy access to might then you can make up even more power.

The way the trait lines are setup and the fact that there is so many on crit sigils that can increase your dps then there is no way around that a crit based condi build will kill faster than a dire gear.

If a rabid gear condi build decided to throw on sigil of fire that procs at 500 damage then you as a dire user need to manufacture 500 damage from somewhere which you wouldnt be able to do if you are running the exact same build. Thats 500 more damage you can say its marginal but it is 500 more damage.

The point is that there is a sacrifice between rabid and dire you can’t dismiss the critical damage just because it isn’t the main offensive output of the build.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

+40% Condition duration food is OP

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Posted by: Aberrant.6749

Aberrant.6749

Ok lets think about this… if you’re running conditions you’re prolly using this food. You’re giving up your defensive food options for it. If you’re not running conditions you have a really really cool option. You can run whatever the heck you like, and then if you fight some one that is using this food, you can then pop the -40% food on the fly. If you’re not, then use your normal food. (This is presuming you’re on something that has issues with conditions in the first place).

This is why I don’t see the food as OP. You can 100% counter it on the fly.

Dunno about 20, but crybar, 1 interrupt and the 4th effect of the runes is already 13 stacks me thinks. Anyway, the runes would be fairly balanced if the confusion duration would be onpair with most confusion durations.

P/D thief spec never ran rabid gear anyway you ran carrion mostly cause you don’t need crits.

You need some rabid for proper sustain if you are to do 1vX. Personally I ran around with about 2800 armor and 15k health. Now more health due to dire.

Never been a fan of rabid on P/D just never made sense to me. Thief imo is about avoiding damage. Just my opinion I tried it out and felt I survived more going all carrion over adding rabid. I did add apothecary jewels to my trinkets when those came out.

My cond thief is apoth/carrion mixed as well. It works very well. I have a few apoth armors instead of jewelry though (settler’s wasn’t out yet and passiflora was stupid expensive).

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It’s not that big of a deal. 20% or 40%. If someone wants 100% duration, they can get it. Nothing to see here.

Yeah but they’d need to sacrifice something else to achieve it.

My beef here isn’t with Conditions per se or with their mechanics. There are other threads for that.

My beef is that we have a buff-food here that increases the efficiency of Conditions by 40% whereas all others foods only do so in a 10-20% range.

Right, but your power crit build can benefit from zerker stats plus crit based runes (or whatever), but there’s no blanket +condition duration gear stats, and (only recently) you need three different rune sets to get +30% condition duration. The problem isnt that there’s +condition duration food, but that there’s not enough sources of other +condition duration. Giver’s weapons are a GOOD thing in this regard.

CD duration is also capped at 100%, while +crit is not.

+40% Condition duration food is OP

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Posted by: Relentliss.2170

Relentliss.2170

Problem is not the +40% duration, problem is when people see 1 tick of bleed and they waste their condi removal.
And there is no fix for that..

One tick. What game are you playing? I have conditions running off my screen 90% of the time. In seconds. With perplexity runes, I have 15-20 stacks of confusion applied to me in seconds. There are big issues at play here.

The problem is the Condition casters now apply Fast Damage and are so tanky they can not be burst down. Previously, before Dire gear, perplexity runes, and recent buffs, they applied slow damage and were weaker to burst.

Cause criticals aren’t damage? If you have 15-20 stacks (assume 20 stacks) you got interrupted 4 times in a row(you said in seconds).

The condition classes play pretty much the same and lose dps by going dire gear.

Popular Necromancer Terror build 30/20/0/0/20 you drop your sigil of earth(more damage) everything else is the same. Except you have no more direct damage. You ever seen how much feast of corruption does when you crit in rabid gear? If you go on the necro forums many people still prefer rabid gear or mix of. Mathematically rabid gear provides more dps so anyone running dire gear does so sacrificing dps. Direct Damage builds do the same when they take Soldier Gear.

P/D thief spec never ran rabid gear anyway you ran carrion mostly cause you don’t need crits.

If your a mesmer condi spec you have to run rabid gear unless you don’t care about bleeds on crit which means you won’t kill anyone and you will have less dodges. Which means less clone production which means less survivability and less damage.

I don’t know much about rangers condi builds or engineers.

Fact a Rabid Gear condi build will kill you faster than a Dire gear condi build. Why? Critical Damage!

Anyway your derailing here talking about dire gear make a new thread about that this is about food. *

It takes about 3 seconds to get that many confusions built up. Have you seen the videos? And its not like the interrupts require any skill, like positioning, many are ranged spam.

Thr whole condition meta needs to be looked at. As it is high reward for little risk or skill.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

+40% Condition duration food is OP

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Posted by: Player Character.9467

Player Character.9467

Let’s say you crit me for 2000 damage. Very, very easy for any class to do this. Let’s make crit damage food 40%. 2800 damage…

That’s not how crit dmg % works, that’s how dmg % works. If a crit was already doing 2kdmg then adding another 40% would be 2533 at best (only base crit dmg to reach 2k crit), 2333 more probable (base 50 + 90 from traits/gear/etc.).

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Posted by: Reikou.7068

Reikou.7068

should just remove all consumables from WvW IMO.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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+40% Condition duration food is OP

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Posted by: Aberrant.6749

Aberrant.6749

should just remove all consumables from WvW IMO.

No. They promote build diversity. Some builds wouldn’t be viable without it. You really want to limit the number of builds that people use even more?

It takes about 3 seconds to get that many confusions built up. Have you seen the videos? And its not like the interrupts require any skill, like positioning, many are ranged spam.

Thr whole condition meta needs to be looked at. As it is high reward for little risk or skill.

Are you blaming the food for the rune effects or is this like a side discussion? The runes need a nerf I 100% agree. The 40% food is fine though. It has a 100% counter any time you feel like using it.

It also takes more than 3 seconds… but it’s still OP as all kitten.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: Zephyrus.9680

Zephyrus.9680

Condition duration food is fine. It exactly matches condition reduction food.

It it’s nowhere near “40% more efficient”. Condition removal removes the condition no matter how much time it has.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: Knote.2904

Knote.2904

-40% food is even more OP.

+40% Condition duration food is OP

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Posted by: lollasaurus.1457

lollasaurus.1457

Keep dreaming, lemongrass is the only thing stopping one necro from killing 10 people at a time.

+40% Condition duration food is OP

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Posted by: cyyrix.6105

cyyrix.6105

As someone who mains a condition build, I agree 100% that this food is over powered in solo or small team action.

Assume someone clears conditions often enough that they never eat more than half the duration. That’s still an effective 20% buff to condition duration JUST from food. It would be similar to giving power builds a food that provided +20% damage.

In large zerg fights (orange swords fights) however, support condi cleanse is plentiful, so in those fights the food isn’t over powered.

Also, countering with “just use lemongrass” isn’t fair. Veggie pizza or koi cakes make the player more effective in 100% of fights, while lemongrass only makes the player more effective when facing condition-oriented opponents.

Cyyrix | Marypoppins Deathsquad [mds] | Team Riot [RIOT] | Blackgate

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Posted by: Aberrant.6749

Aberrant.6749

Also, countering with “just use lemongrass” isn’t fair. Veggie pizza or koi cakes make the player more effective in 100% of fights, while lemongrass only makes the player more effective when facing condition-oriented opponents.

No… it gives them far greater flexibility and more options since it’s not like lemongrass has a cooldown. The non-cond player can choose to use it when they need more condition defense, or use other foods for direct damage… or whatever they choose… when not facing them. That’s far stronger than just always running veggie or koi. I’m guessing you haven’t plaid one of the more flexible classes (such as eng) that show just how well flexibility translates into an advantage in a fight.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: cyyrix.6105

cyyrix.6105

Also, countering with “just use lemongrass” isn’t fair. Veggie pizza or koi cakes make the player more effective in 100% of fights, while lemongrass only makes the player more effective when facing condition-oriented opponents.

No… it gives them far greater flexibility and more options since it’s not like lemongrass has a cooldown. The non-cond player can choose to use it when they need more condition defense, or use other foods for direct damage… or whatever they choose… when not facing them. That’s far stronger than just always running veggie or koi. I’m guessing you haven’t plaid one of the more flexible classes (such as eng) that show just how well flexibility translates into an advantage in a fight.

You’re wrong here. All players can switch foods…it’s not like lemongrass users have some magical food switching advantage over koi cake users. The fact is, defense-oriented foods are weaker than their comparable offensive counterparts.

Suppose you’re in a 1v2 vs a condi class and a power class. What food do you take? If you take lemongrass to counter the overpowered koi cake, you’re effectively fighting without a food against the power class. If you take anything else, you’re victim to the over powered koi cake.

Again, as a condi build, I know we want to justify it, but the food is just too strong in small fights.

Cyyrix | Marypoppins Deathsquad [mds] | Team Riot [RIOT] | Blackgate

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Posted by: Aberrant.6749

Aberrant.6749

Also, countering with “just use lemongrass” isn’t fair. Veggie pizza or koi cakes make the player more effective in 100% of fights, while lemongrass only makes the player more effective when facing condition-oriented opponents.

No… it gives them far greater flexibility and more options since it’s not like lemongrass has a cooldown. The non-cond player can choose to use it when they need more condition defense, or use other foods for direct damage… or whatever they choose… when not facing them. That’s far stronger than just always running veggie or koi. I’m guessing you haven’t plaid one of the more flexible classes (such as eng) that show just how well flexibility translates into an advantage in a fight.

You’re wrong here. All players can switch foods…it’s not like lemongrass users have some magical food switching advantage over koi cake users. The fact is, defense-oriented foods are weaker than their comparable offensive counterparts.

Suppose you’re in a 1v2 vs a condi class and a power class. What food do you take? If you take lemongrass to counter the overpowered koi cake, you’re effectively fighting without a food against the power class. If you take anything else, you’re victim to the over powered koi cake.

Again, as a condi build, I know we want to justify it, but the food is just too strong in small fights.

I don’t just play cond man. I have multiple classes with multiple sets of gear. I don’t find much advantage on my cond classes to swap from +40% to -40% condition duration. I do find greater advantages to use it against condition classes Vs. other foods on some of my non-cond classes though.

I totally disagree that -40% cond duration is weaker than its +40% counterpart… seeing as they completely counter each other. Plus it’s not like you don’t encounter other conditions from non-condition based builds. Many use things like immobilize, chill, and cripple while in a power build. Those are reduced by 40% as well. That can be huge.

Anyone in a 1v2 with players of equal skill and gear are going to lose. If I’m against 2 noobs it doesn’t matter either, I’m going to win. It’s a non-issue.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: cyyrix.6105

cyyrix.6105

Also, countering with “just use lemongrass” isn’t fair. Veggie pizza or koi cakes make the player more effective in 100% of fights, while lemongrass only makes the player more effective when facing condition-oriented opponents.

No… it gives them far greater flexibility and more options since it’s not like lemongrass has a cooldown. The non-cond player can choose to use it when they need more condition defense, or use other foods for direct damage… or whatever they choose… when not facing them. That’s far stronger than just always running veggie or koi. I’m guessing you haven’t plaid one of the more flexible classes (such as eng) that show just how well flexibility translates into an advantage in a fight.

You’re wrong here. All players can switch foods…it’s not like lemongrass users have some magical food switching advantage over koi cake users. The fact is, defense-oriented foods are weaker than their comparable offensive counterparts.

Suppose you’re in a 1v2 vs a condi class and a power class. What food do you take? If you take lemongrass to counter the overpowered koi cake, you’re effectively fighting without a food against the power class. If you take anything else, you’re victim to the over powered koi cake.

Again, as a condi build, I know we want to justify it, but the food is just too strong in small fights.

I don’t just play cond man. I have multiple classes with multiple sets of gear. I don’t find much advantage on my cond classes to swap from +40% to -40% condition duration. I do find greater advantages to use it against condition classes Vs. other foods on some of my non-cond classes though.

I totally disagree that -40% cond duration is weaker than its +40% counterpart… seeing as they completely counter each other. Plus it’s not like you don’t encounter other conditions from non-condition based builds. Many use things like immobilize, chill, and cripple while in a power build. Those are reduced by 40% as well. That can be huge.

Anyone in a 1v2 with players of equal skill and gear are going to lose. If I’m against 2 noobs it doesn’t matter either, I’m going to win. It’s a non-issue.

1v2, 2v2, 3v3…it doesn’t matter. If you are facing more than one opponent, and at least one of them is condi while another isn’t, the overall effectiveness of lemongrass is decreased. There’s no getting around that.

Yes, in 1v1’s the two foods are perfect counters. In any other situation, koi cake is stronger than lemongrass.

Anyhow, agree to disagree.

Cyyrix | Marypoppins Deathsquad [mds] | Team Riot [RIOT] | Blackgate

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Posted by: dan.3618

dan.3618

Its not op.
if it was why isnt the -40 condition duration op?

+40% Condition duration food is OP

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Posted by: Reikou.7068

Reikou.7068

No. They promote build diversity. Some builds wouldn’t be viable without it. You really want to limit the number of builds that people use even more?

It promotes broken kitten, not “build diversity.”

For the sake of balance, they should be removed from WvW.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Posted by: Azure Prower.8701

Azure Prower.8701

+1 for removing consumable food and tonics from WvW.

It’s pushing the edge of pay to win.

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Posted by: Empyre.2531

Empyre.2531

Problem with conditions is that you can spike with them which is controversal to all conditions in any game before. Having builds that can spike with conditions while stuff like dire-stats (cond dmg/vit/tough) and +40% cond duration food exists is just wrong. That’s like a power/prec/crit dmg/tough/vit set of stats (on one item).
They either have to bring them in line with ttk or remove certain items from wvw (since they now also seperate wvw/pve content).

[RG]

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Posted by: Junkpile.7439

Junkpile.7439

Conditions are weak. You just need enough warriors, guardians and eles. l2p issue.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Markadis.9012

Markadis.9012

On my warrior I, and pretty much everyone else I know, run -40% condition. Without it, I would get face rolled by any condition player.

On my engineer I would run the +40% condition duration to counter a warrior. Otherwise I would get face rolled because none of my conditions would tick longer then a second or two.

If neither had the food buff, then they both would get face rolled.

What does that mean? Well, food is a pretty vital part of the game and it defines probably half of whatever build you had made.

Server- Blackgate
Characters- Levicus (Ele); Levicus Gear (Eng);
Levicus Shield (War)

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Posted by: Rennoko.5731

Rennoko.5731

As long as the -40% food is around, the +40% food should be around. You want to talk removing both of them, then there is that discussion. Personally I think both foods are too strong for what they do, and could be scaled back.

But, comparing it to DPS food is stupid. There is nothing I can buy for food that reduces incoming crit damage by 10%, and incoming attacks precision by 100. The Power/Prec/Crit food has no counter. (don’t get me started on toughness food).

As it stands, there is a complete and total counter to the food. If you don’t like playing against it, run the counter. Zerker classes will continue to crit you for many thousands and laugh because you can’t get food to stop that.

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Posted by: Shiren.9532

Shiren.9532

Add in the addition of Dire gear and you have a very bad pvp mix heacily favouring condition builds.

One of the things they could do to balance the condition meta is remove the + condition duration food.

The creation of Dire gear was just stupid.

And what do condition users do when they come up against condition reduction builds? If you have trouble with condition builds with this food, run the food that completely negates it.

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Posted by: Junkpile.7439

Junkpile.7439

My engineer have dire gear and +40% food and still my pistol 1 can’t even keep 4 stack of bleed up.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Excalibur.9748

Excalibur.9748

my power build also uses the 40% condition food.

All is vain.

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Posted by: melodey.4652

melodey.4652

I really would like to see a short condition cooldown after you remove them. I have three ways to remove conditions in my build on my warrior, plus I run the -% duration food, and yet on the frontline you are swamped with conditions as soon as you remove them. It would be reasonable to have an anti-condi buff (say, 2s or something) where once you remove bleed it cannot be reapplied immediately. It would balance the fact that condition removers have too long of cooldowns compared to the constant spam of conditions in this current meta without ruining the balance of the other part of the skill that does not involve condition removal.

Yak Slappin’ Bunker- roamin n stuffs [PD] [Duck]
all classes 80, who is the cheesiest of them all?
gw2 dress-up barbie is the real endgame

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Posted by: Player Character.9467

Player Character.9467

Conditions are weak. You just need enough warriors, guardians and eles. l2p issue.

Hammer train meta is old, please l2p.

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Posted by: Relentliss.2170

Relentliss.2170

should just remove all consumables from WvW IMO.

No. They promote build diversity. Some builds wouldn’t be viable without it. You really want to limit the number of builds that people use even more?

It takes about 3 seconds to get that many confusions built up. Have you seen the videos? And its not like the interrupts require any skill, like positioning, many are ranged spam.

Thr whole condition meta needs to be looked at. As it is high reward for little risk or skill.

Are you blaming the food for the rune effects or is this like a side discussion? The runes need a nerf I 100% agree. The 40% food is fine though. It has a 100% counter any time you feel like using it.

It also takes more than 3 seconds… but it’s still OP as all kitten.

I guess I just feel they have to revisit Conditions on the whole. If removing the food offered a little temporary relief, maybe that might be a way to go till it can really be looked at.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Junkpile.7439

Junkpile.7439

Maybe they should just remove all kind of damage.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: oZii.2864

oZii.2864

I guess I just feel they have to revisit Conditions on the whole. If removing the food offered a little temporary relief, maybe that might be a way to go till it can really be looked at.

I think there just is a biased toward condition by many people. If you receive kittens of direct damage less people complain than if they have 5 stacks of bleeding from 5 different people. It’s almost like its ok to get hit by a warrior, guardian, elementalist all at the same time but its not ok to get hit by a engi, necromancer, and a mesmer at the same time.

Engi’s and Necros are the best condition classes in the game and have no problem killing any class with conditions even if they spec bunker like a guardian or a warrior. Other classes that run conditions will have a much harder time killing those same bunker type of classes. I don’t see a problem with that.

Example my P/D condi thief I can’t kill a decent warrior unless I absolutely have spider venom on me and keep poison on as much as possible. A guardian can take me ages to kill. I can hop on my necro and the fight is easier if i run condi vs a guardian but still can be hard against a warrior depending on their utilities..

Engi and necro are so good at condi because they have weapons that can give them condis and multiple ways to apply it. I mean someone has to be the best. Its ok for guardian to be considered the best support class and warrior to be the best damage with thief coming in not far behind but there can’t be a best condition class or classes.

If you aren’t running a Engi or Necro yoru condition options can be limited its not like direct damage where you find direct damage on every weapon on almost every skill. Out of the 4 classes I have at 80 I can only think of cleansing wave, shocking aura, frost aura that does no damage(off top of my head). Conditions aren’t found on every weapon or every skill which is why the argument people make that you don’t sacrifice makes no sense to me.

I can decide to go direct damage and pick up any weapon set for any class and do direct damage with 99% of the skills in the game. I can’t pick up any weapon set for any class and do condition damage with it. I am not about to go S/D on my thief in a condi build.

Perplexity is a different discussion but as conditions are overall in this game I don’t see a problem with them. I am ok with the fact that a necro and engi can burst you down with conditions and can almost guarantee a kill if they get their whole rotation off. Not all classes can do that with conditions.

Experiment next time you see a 20/20/30 condition Mesmer (just look at his food) walk away popping your skills as needed and watch how long it actually takes him to kill you if you don’t decide to stay and fight. Next time you see a S/S Longbow warrior just walk away and watch how long it takes to kill you. The biggest danger is the offhand sword throw the rest of it you can just walk away and clean easy.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Aberrant.6749

Aberrant.6749

oZii cond eng has been pretty much the same since launch. I don’t understand the complaints about them all of a sudden now. Unless it’s because of perplexity… then those complaints should be directed at that instead of the Eng class itself.

Tarnished Coast
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Posted by: Warthog.6870

Warthog.6870

Pizza and Cakes increase duration – just clear the condis and enjoy an enemy who has blown his cool-downs.
Lemongrass is good against hammer trains and other things that stun or immobilize you – when you’re facing a condi class you need ways to remove or even better send back conditions.

Assume someone clears conditions often enough that they never eat more than half the duration. That’s still an effective 20% buff to condition duration JUST from food. It would be similar to giving power builds a food that provided +20% damage.

Wait what? They normally clear a 10s bleed after 5s but when their enemy uses condi duration food they clear them after 7s?

Why would anybody react that way?

Mag [DERP] [Goon]

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Posted by: Svarty.8019

Svarty.8019

Condition immunity needs to become a thing.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: mini.6018

mini.6018

Assume someone clears conditions often enough that they never eat more than half the duration. That’s still an effective 20% buff to condition duration JUST from food. It would be similar to giving power builds a food that provided +20% damage.

Wait what? They normally clear a 10s bleed after 5s but when their enemy uses condi duration food they clear them after 7s?

Why would anybody react that way?

Cuz KiTTEN logic ,right ?