50% of US servers are involved in a total domination
I think this is a good indicator that the 24-hour format for generating reasonable scores for match up has failed. And as long as free server transfer is open, this fail is going to continue, especially with the snowballing mechanics in wvw that makes both the winner and the losing sides skewing to polar extremes that don’t reflect their true strength.
Sad.
I am playing on one of those bad matchups. One of the three servers in our contest this week easily outnumbers the other two combined except during North American primetime hours. It is simply impossible to fight them. Every night, starting at about 2:00 AM EST, they capture every single objective on all 4 WvW maps and both of their opponents are powerless to stop them. They hold most of these until about 3:00 PM EST the next day. It is not a matter of tactics or coordination. We are hopelessly outnumbered. At late-night North American hours we’ve been finding ourselves with as few as twenty or so players on our WvW maps, trying to hold objectives against an opponent who is clearly at or near their population limit. It is impossible.
As a result of this total off-hours domination, they have a lead of more than 100,000 points over their two opponents, who appear to be evenly matched (the other two servers have been within 3000 points of each other all week.)
The population of my server has become very frustrated with this and many have just abandoned WvW until we get a new matchup. There are frequent comments in team chat asking how on earth it could have happened that we were matched up against an enemy server that outnumbers us by more than 3 to 1 for most of the day.
[SIC] Strident Iconoclast – BP
(edited by Stice.5204)
@stice
Same here, I look at the wvw map and have to LOL. 1 server owns it all and its only tuesday.
When the map is like that you cna insta-pop to the wvw where there is about a dozen people just standing there and not 1 player from my team on the map.
I seen this issue coming in beta and wondered how long till it hits. So was about 1mo.
Would be nice to know Arenanets thoughts on this.
www.graystatemovie.com its coming if you like it or not.
It just means that for 50% of the matchups, the losing servers are full of people who can’t or won’t organize, who transfer off losing servers rather than staying to fight, and who give up and leave WvWvW rather than stay and work on a comeback.
There’s a reason those servers are dominating. Only a small part of that reason is superior organization and communication. A much larger part is that you lot simply give up and let them.
(edited by mcl.9240)
1 week matches won’t work until free server transfer is done.
Also orbs might be a problem.
@mcl
hard to rally troops to fight when you can not find the troops.
I think I do remember ArenaNet saying it will be 2-3mo to get the server matchups balanced. Till then will be feast or famine.
www.graystatemovie.com its coming if you like it or not.
@mcl
hard to rally troops to fight when you can not find the troops.
I think I do remember ArenaNet saying it will be 2-3mo to get the server matchups balanced. Till then will be feast or famine.
Is map chat broken on your server?
No one reads chat so might as well be broken.
www.graystatemovie.com its coming if you like it or not.
No one reads chat so might as well be broken.
The zerg has a mind of it’s own no matter what anyone says and usually gravitate towards SMC even if there is no chance in taking it.
This really needs to be looked into and quickly because this was one of the prominent things that killed Warhammer Online. Tout WvW as the true “endgame” then leave it crushingly imbalanced.
get better servers.
name of the game is organise, work together and win. the “have nots” always think something is wrong with the game. human nature to blame someone else.
Eredon Terrace {RUIN}
“I’m the one with the scary horned skull helm”
^ Lol at the poster above me. Click on his name and go to his posts, all he’s doing is recruiting players from night time zones.
Also, I’m a “have”, not a have not — at least according to your logic. I think there is a problem with the game. Moreso that at the core of the game design zerging is more rewarding than it should be. Numbers already provide an inherent advantage, GW2 makes that advantage more potent through the downed state as well as AOE limitations. Not to mention, the Orb bonuses don’t compare to the relic bonuses in DAoC, and are stacked on top of the bonuses to HP you already get for WvW points. It’s just silly and squanders any competition. I don’t even enjoy beating someone in 1v1 right now. I have 23% extra hp and 150 extra of each stat. Am I supposed to feel god about that?
I could care less about the night time players, although I think that something should be done about “outmanned” servers. Why recruit “night” shift players to an already dominant server? I don’t understand. Eventually you’re not going to have no one to PvP against because they’re frustrated. We’re already having that issue with our opponents on our server. Do you find staring at the legendary gate gaurds fun?
I don’t think 24-hours is the problem, or part of any solution.
Here are the problems:
- Players are dumb and refuse to transfer out of overpop servers
- Arenanet is dumb and refuses to reveal queue information so that people who actually might move have a real idea of where to go
- Rams are too cheap + doors are too weak + NPC guards are too weak + NPC Lords have way too few hit points. This means that once one server gains enough of a lead to start winning, the map sweep happens very, very quickly. Even a fully upgraded garrison can be taken in less than 5 minutes from start to finish if there aren’t enough player-defenders to slow them down. (In DAOC, NPC defenses were far more robust and keep lords had enormous amounts of hit points.)
WvW as-is gives attackers more of an advantage than defenders, purely by not giving defense much time to respond.
Oh:
- Players need to build more arrow carts now. Retaliation doesn’t damage them anymore and 5 arrowcarts firing together will waste zergs……..assuming the weak doors, guards and lords give the defenders any time to get there.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
I don’t think 24-hours is the problem, or part of any solution.
Here are the problems:
- Players are dumb and refuse to transfer out of overpop servers
- Arenanet is dumb and refuses to reveal queue information so that people who actually might move have a real idea of where to go
- Rams are too cheap + doors are too weak + NPC guards are too weak + NPC Lords have way too few hit points. This means that once one server gains enough of a lead to start winning, the map sweep happens very, very quickly. Even a fully upgraded garrison can be taken in less than 5 minutes from start to finish if there aren’t enough player-defenders to slow them down. (In DAOC, NPC defenses were far more robust and keep lords had enormous amounts of hit points.)
WvW as-is gives attackers more of an advantage than defenders, purely by not giving defense much time to respond.
Oh:
- Players need to build more arrow carts now. Retaliation doesn’t damage them anymore and 5 arrowcarts firing together will waste zergs……..assuming the weak doors, guards and lords give the defenders any time to get there.
I just have one problem with this, really; operating a siege weapon in a protracted siege right now is very, very boring. With toughened doors, it’ll become even longer, and consequently even more boring.
Maybe make it so that autocast actually works, so you can afk and make a sandwich or play Flash games in your browser while you bash down a door with your ram?
^ Lol at the poster above me. Click on his name and go to his posts, all he’s doing is recruiting players from night time zones.
Also, I’m a “have”, not a have not — at least according to your logic. I think there is a problem with the game. Moreso that at the core of the game design zerging is more rewarding than it should be. Numbers already provide an inherent advantage, GW2 makes that advantage more potent through the downed state as well as AOE limitations. Not to mention, the Orb bonuses don’t compare to the relic bonuses in DAoC, and are stacked on top of the bonuses to HP you already get for WvW points. It’s just silly and squanders any competition. I don’t even enjoy beating someone in 1v1 right now. I have 23% extra hp and 150 extra of each stat. Am I supposed to feel god about that?
I could care less about the night time players, although I think that something should be done about “outmanned” servers. Why recruit “night” shift players to an already dominant server? I don’t understand. Eventually you’re not going to have no one to PvP against because they’re frustrated. We’re already having that issue with our opponents on our server. Do you find staring at the legendary gate gaurds fun?
He’s from RUIN. Of course, they were transferring to servers, recruiting people and than pulling them to their server ET to have more masses. Also when they were on the other servers they were giving fake orders so they’d run into the other RUIN members. Did you see the thread that was exposing them about it and then got deleted?
^ Lol at the poster above me. Click on his name and go to his posts, all he’s doing is recruiting players from night time zones.
Also, I’m a “have”, not a have not — at least according to your logic. I think there is a problem with the game. Moreso that at the core of the game design zerging is more rewarding than it should be. Numbers already provide an inherent advantage, GW2 makes that advantage more potent through the downed state as well as AOE limitations. Not to mention, the Orb bonuses don’t compare to the relic bonuses in DAoC, and are stacked on top of the bonuses to HP you already get for WvW points. It’s just silly and squanders any competition. I don’t even enjoy beating someone in 1v1 right now. I have 23% extra hp and 150 extra of each stat. Am I supposed to feel god about that?
I could care less about the night time players, although I think that something should be done about “outmanned” servers. Why recruit “night” shift players to an already dominant server? I don’t understand. Eventually you’re not going to have no one to PvP against because they’re frustrated. We’re already having that issue with our opponents on our server. Do you find staring at the legendary gate gaurds fun?
He’s from RUIN. Of course, they were transferring to servers, recruiting people and than pulling them to their server ET to have more masses. Also when they were on the other servers they were giving fake orders so they’d run into the other RUIN members. Did you see the thread that was exposing them about it and then got deleted?
Lol I wouldn’t say fake orders they were just very bad ones and then people wondered why they knew where we were all the time…..
Didn’t see the thread. Same WoW guild that though they were amazing because they could go into Org with a zerg of 150 people and mash AOEs? I was actually on their side, but city raiding in WoW wasn’t exactly my thing. Nothing fun about hitting an AOE and not having the skill go off for 8 seconds.
That being said, it doesn’t suprise me that they want to beat out other servers solely through a numbers advantage and not actual skill.
I don’t think 24-hours is the problem, or part of any solution.
Here are the problems:
- Players are dumb and refuse to transfer out of overpop servers
- Arenanet is dumb and refuses to reveal queue information so that people who actually might move have a real idea of where to go
- Rams are too cheap + doors are too weak + NPC guards are too weak + NPC Lords have way too few hit points. This means that once one server gains enough of a lead to start winning, the map sweep happens very, very quickly. Even a fully upgraded garrison can be taken in less than 5 minutes from start to finish if there aren’t enough player-defenders to slow them down. (In DAOC, NPC defenses were far more robust and keep lords had enormous amounts of hit points.)
WvW as-is gives attackers more of an advantage than defenders, purely by not giving defense much time to respond.
Oh:
- Players need to build more arrow carts now. Retaliation doesn’t damage them anymore and 5 arrowcarts firing together will waste zergs……..assuming the weak doors, guards and lords give the defenders any time to get there.
I just have one problem with this, really; operating a siege weapon in a protracted siege right now is very, very boring. With toughened doors, it’ll become even longer, and consequently even more boring.
Maybe make it so that autocast actually works, so you can afk and make a sandwich or play Flash games in your browser while you bash down a door with your ram?
if there is 1 defender alive in shooting range, i doubt you will go making sandwitches