I think we can make things interesting in the next tournament if Arenanet assign multiple servers into one team.
Currently there is 3 servers per tier and there are 8 Tiers (for NA). So basically there will be 3 teams. Each team will be have 1 server from 1 tier that is either randomly selected or selected based on points so the teams can be as even as possible. Winning would depend not only on your own server’s performance, but also the other servers in your team from other tiers.
It would still be 1 server vs 1 server vs 1 server, like how it currently is. Except your fate also depends on how the other tiers do.
Now hear me out. You might say.. “BOOOO, I want to feel like its OUR server that did it”. But this system would offer something that this game mode lacks… politics/alliances/backstabbing, making every tournament different and truly dynamic.
There can be a lot of positives from this for everyone:
-Prior to the tournament, the teams would be selected and announced. Then the servers within that team can work with one another to shuffle guilds around to shore up the coverage and number of other servers. It would require planning to make sure guilds are sent to where it’s needed to counter the other team’s movements of guilds. This would result in much deeper strategy and placement of troops. Think of it as a much larger battlefield now and each server is a territory.
-Maybe Team A and Team B is neck and neck, Team A can pay a server in tier 4 in Team C to focus and kill a server in tier 4 on Team B, thus giving Team A a larger lead.
-Related to the previous point, but Team A can pay off a server in Team B to lose on purpose to screw B over.
-Reshuffling of guilds can help spread the population. It can revitalize WvW in lower tiers (maybe the shuffled guild likes the new server). Maybe a guild will call the new server home.
-Unparalleled server to server cooperation, communication, coordination and community.
-Less queues since you’d want to be spread out as much as possible.
-Spying on other servers on other tiers to find out troop movements.
-MOST IMPORTANT: Mad money for Arenanet from the gem sales for server transfers from the massive movement of troops. (see? everyone wins). Also a nice gold sink when converting to gems.
Essentially, there are endless possibilities to keep things fresh, exciting and you just don’t know what would happen in every tournament.
Examples of the team would be
Team A
Server (tier)
Tarnish Coast (1)
Maguuma (2)
Fort Aspen (3)
Yak’s Bend (4)
Sanctum of Rall (5)
Sorrows Furnance (6)
Devona’s Rest (7)
Emry Bay (8)
Team B
Server (tier)
Jade Quarry (1)
Sea of Sorrows(2)
Henge of Denravi (3)
Northern Shiverpeaks (4)
Borlis Pass (5)
Darkhaven (6)
Kaineng (7)
Anvil Rock (8)
Team 3
Server (tier)
Blackgate (1)
Dragonbrand (2)
Stormbluff Isle (3)
Isle of Janthir (4)
Crystal Desert(5)
Gate of Madness (6)
Ferguson’s Crossing (7)
Eredon Terrace (8)
Optional
To go one step further, I would make each side of EOTM consist of members of servers from your team. Perhaps there can be some kind of “orb of power” type of a thing that can do something to help the borderlands/ebg. This may reduce karma trains because you actually have something to defend and make sure the enemy does not get it. At the moment, the only reason you’d defend is to troll the enemy karma train… If there are multiple “flows” for EOTM, then the orbs power would be spread out. So if the orb gives a 100 power buff and theres 4 instances, then it only gives 25 power buff per orb own on each of the instances.
Right now (aside from the recent development of Tier 1 NA), the winners are predictable and boring.
Ideally… all servers may become evenly populated and servers would be placed randomly into teams. If not evenly, then servers should be placed based on how well they do in the off season to make sure its an even fight between the teams.