Give each server a 99600 stat point buff in WvW. Divide that bonus by the number of players in that server for each realm.
On a full server (assuming 166 players/realm max) that would result in each player getting a 600 stat bonus (or 4x the orb bonus). When both sides are maxed they would get the same bonus so there would be no net effect- and orbs would now be a nice boon for the team that can take them. If a competing server was only fielding 83 people, each of those players would have a 1200 stat bonus- which might give players an incentive to log on when outmanned and mitigate (but not eliminate) the orb bonus. They would have a 600 stat point bonus against the full server, but by definition would be fighting at 2:1 odds. My money would still be on the side with more numbers, but not as much as the current fight of 2:1 odds and a -150 stat point handicap.
Currently WvW is semi fun, but almost entirely pointless as there are way too many positive feedback loops. This buff would give the devs a knob to add a reasonable negative feedback loop which could promote stability. 99600 is just a starting point based off 4x the orb bonus. But as an example of tweakability and effect, consider if they made it a 98483738829 buff. The side that is outnumbered would one-shot every opponent. Effect? Players on the overnumbered side would log out increasing their teams buff-> numbers would balance. Players would strive to log in to the undermanned servers reducing the bonus existing players get and-> numbers would balance.
‘Bandwagoners’ would all rush to join the least populated servers so they could have the OP chars, which would rapidly make them not the least populated server anymore. Every reaction to actions would promote stability so the outcomes would be more dependent on ability and teamwork rather than numbers.
Scores would no longer be so lopsided because during the off hours hopefully the outmanned crews would have the tools to at least put up a fight. As it is now, whomever doesn’t have the most players off hours log in and see that the zerg server for their triad owns every node on the map, has been running cows all day so has full supplies, has fully upgraded everything and siege equipment everywhere, and has all 3 orbs. If you take one node on the map it immediately sticks out and gives their megazerg one target to finally hit so they all rush their like rabid chihuauas- which makes it somewhat pointless. Personally I don’t mind the uphill battle- but most players do and wvw activity shows it. Despite that overwhelming advantage in numbers/orb stats/and single target focus we log in every night during primetime and even the score (or even get a slight edge without owning any orbs)- and come in the next night to the same situation. Give the undermanned time zones a chance to fight unreasonable numbers odds and they might be able to at least hold one or two nodes.
Obviously 98483738829 is just an example for cause/effect and would be stupid to implement =p. 99600 might not be enough, the side with the numbers would still have a huge overall advantage, but it might be enough to convince the heavily outnumbered side that there is at least a point to trying to fight and could be tweaked as needed to find a sweet spot.
Oh, and put a 5min delay on it so theres no ‘okay we’re in- everybody not in the keep lord room log off so we get a bonus’ :p
(edited by Frood.4619)