I generally stay out of WvW, but now that the Gift of Battle requires ~10 hours of playing, I’ve had to spend a decent amount of time with everyone. Here are some of my thoughts on the experience. (And fyi, about 70% of the time was spent in EotM.)
1. When two zergs of roughly equal size meet, the battle is fun. When one zerg just rolls over another, it’s not so fun. When your commander can’t make up his mind about what to do, things are downright frustrating. (Last night our zerg was staring at another one, and we each had AC up. Com yells “push left”, leads a charge into AC range, and then immediately turns around and runs all the way back to where we started. Half the zerg follows him, half doesn’t see, so they die in the charge.)
2. Taking objectives is rewarding. I mean I get a sense of accomplishment from it, even if there was no one home to defend other than NPCs.
3. I’ve enjoyed having to tinker with my build. Obviously what works in PvE doesn’t work as well here, and trying new things, especially utility skills that I’d otherwise discount as a “DPS loss” has been a great way of branching out.
4. Despite all of this, as soon as I have my Gift of Battle, I’m going right back to spending 100% of my time in PvE. Why? Rewards suck in WvW. I can play for hours and not have to clear my bags. Just about anything I do in PvE makes me gold faster and with less down time between activities. There’s just so much time spent running from A to B in WvW that I get bored with it, and as long as I’m running, I’m not collecting loot.
5. The reward tracks aren’t rewarding. Tomes of knowledge? I already have thousands of spirit shards and 9 level 80 toons. Transmutation charges? I have hundreds. And the idea of a maximum tick is absurd when the only way to make progress on the track is ticks and daily rewards. If I’m in WvW to grind a gift of battle or the wvw armor set, then I should see that my participation is correlated directly to my rewards. Sadly, this system encourages me to do a soft afk. Here’s how it works: I join the zerg, get my dailies done, get 100% participation, then afk for 5-10 minutes. I’ll alt-tab, get some irl work done, browse 9gag or imgur, read a book, whatever. Then I’ll alt-tab back in, autoattack an NPC so far away from the action that no one cares, and then I’ll run away and afk again. The idea that that behavior gets me the same amount of progress on the reward track is ridiculous. The other rewards that I’m missing out on either don’t matter to me (karma – already have more than I need; experience – already have a zillion spirit shards) or are insignificant enough for me to ignore (loot drops).
6. Really then, it looks to me like the only thing keeping people in WvW is that some people just love the game mode. That’s cool and all, but I know all of you are worried about decreasing player population. If you want to generate more PvE interest in WvW, the rewards need to be increased significantly (not to AB Multiloot levels, but to silverwastes or cursed shore levels) and the cap on the reward track tick needs to be done away with. Well, either that or make all sources of WXP also provide ticks for the reward tracks. I’d be ok with ticks stuck at a hard maximum, but each time I kill a player I get 3-4 points for the track as well. It’d make me play more and afk less.
Anyway, just some of my thoughts. Congrats for making your way through the wall of text. I want to like this mode and play it more, but some things are just holding me back.