A Suggestion to improve WvW
For the guild hopping problem, that will be fixed when it costs 2000 gems to xfer.
What is really needed is balanced fights. If its 40 vs 40, no team will always win, no matter how good they are. But if its 40 vs 5… then its obvious 1 team will dominate. Obviously, the guy in the 5 team will leave, someone else will join, seeing theres no one they will leave then wont return. So it will never change. Why get your kitten whooped when you can come back next week?
Then you need balance. Not in numbers but in levels. There is NO way a level 10 can compete with a level 80. Even when boosted to 80, the level 10 will get 4 shot, including downed state if the 80 is built on damage. When new players experience this, they leave and probably wont come back for a while. Its normal, if you suck, you dont belong. What’s not normal is being given the impression you suck when you never played on a level playing field. So to eventually get to a level playing field, they have to spend roughly 600 hours repairing walls. Weee how fun right? I’m pretty sure uninstalling will come before 600 hours of wall repairs.
WvW, as it stands, is a PITA for the world completion achieve. Nothing else. I think it should work as PvP does, where you build yourself to be on equal footing with everyone. Then it needs to have player balance, such as limit of 20 players, once that is reached it is upped to 40 and so on. If its unfair, why would I want to just watch or be part of a team that wins with numbers?
Because censorship is the most important part of the MMO business.
uhm…. 20 players on an entire server seems rather few… it also feels… dunno, like it’d cause more problems.
As for the players dying when they are 10-ups, well that’s largely their own problem. It’s not that much of a difference when playing as if you are on your own then you are probably dead anyway.
Don’t think i agree with you on the needs balancing for the actual players either.. it generally works when up-scaling people