A Suggestion to improve WvW

A Suggestion to improve WvW

in WvW

Posted by: RealoFoxtrot.3261

RealoFoxtrot.3261

This is my personal suggestion to how i feel WvW needs to change.

In WvW, the best battles are always the ones which are very close. if people are within 30k points on the final day, then it has been a fantastic matchup. If the final points are between 50k-70k then it has been a reasonably good matchup.

There are a lot of occasions where one server completely and utterly dominates the other two.

This is not fun for anyone.

I’ve had a few examples of this from both sides:

On BWE2 i was on Desolation and we spent three days against the same servers and completely destroyed them, which made it no fun to join in WvW as the domination meant there were no fun fights

At the start of the game, we are in Gunnar’s Hold which paired us up against Jade Sea, currently we are up against Elonas Reach and the point count means that it cant be fun for Elona’s Reach at the moment either.

What WvW needs is Elasticity. It needs to be able to allow servers falling behind to push back and gain an advantage.

This will be something that needs testing, but the current way that WvW works is causing stress and server jumping (entire guilds leaving servers cause their server wasn’t winning every time)

My suggestion is probably not a great nor perfect one, but i feel that if a server had a boon if they were loosing (dependent on total points, which is cut by so much if you have the greatest score tick) of something… a greater attack and defense would be useful. something that would allow loosing servers to hold places better at the least.

Again, this is a personal opinion, but i definitely say that WvW needs changing

A Suggestion to improve WvW

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Posted by: ptitminou.6489

ptitminou.6489

For the guild hopping problem, that will be fixed when it costs 2000 gems to xfer.

What is really needed is balanced fights. If its 40 vs 40, no team will always win, no matter how good they are. But if its 40 vs 5… then its obvious 1 team will dominate. Obviously, the guy in the 5 team will leave, someone else will join, seeing theres no one they will leave then wont return. So it will never change. Why get your kitten whooped when you can come back next week?

Then you need balance. Not in numbers but in levels. There is NO way a level 10 can compete with a level 80. Even when boosted to 80, the level 10 will get 4 shot, including downed state if the 80 is built on damage. When new players experience this, they leave and probably wont come back for a while. Its normal, if you suck, you dont belong. What’s not normal is being given the impression you suck when you never played on a level playing field. So to eventually get to a level playing field, they have to spend roughly 600 hours repairing walls. Weee how fun right? I’m pretty sure uninstalling will come before 600 hours of wall repairs.

WvW, as it stands, is a PITA for the world completion achieve. Nothing else. I think it should work as PvP does, where you build yourself to be on equal footing with everyone. Then it needs to have player balance, such as limit of 20 players, once that is reached it is upped to 40 and so on. If its unfair, why would I want to just watch or be part of a team that wins with numbers?

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Because censorship is the most important part of the MMO business.

A Suggestion to improve WvW

in WvW

Posted by: RealoFoxtrot.3261

RealoFoxtrot.3261

uhm…. 20 players on an entire server seems rather few… it also feels… dunno, like it’d cause more problems.

As for the players dying when they are 10-ups, well that’s largely their own problem. It’s not that much of a difference when playing as if you are on your own then you are probably dead anyway.

Don’t think i agree with you on the needs balancing for the actual players either.. it generally works when up-scaling people