Zoel – GM of [coVn]
The idea behind siege disablers is to buy time for a defender to move forces onto a map, which often isn’t enough even with scouts. The intent does not appear to have been to indefinitely delay anything less than a golem horde.
I think we’re barking up the wrong tree by disabling the siege. I think instead the siege disabler should be replaced with something that makes the walls invulnerable for a short time.
Hows this: whenever a part of a structure reaches 50 percent health the walls and doors gain a buff that allow the trick to be used. You use the trick when it has the buff, and the walls and doors become invulnerable for 3-5 minutes (or 45 seconds or however long) and they gain a debuff that prevents the trick from being used on them for a cooldown of between 15 minutes to half an hour to (whatever amount of time, balancing needed)
I think this would result in a much more elegant way to buy time for an objective without being completely ineffective versus overwhelming golem zergs or being the only means of defense you need against a smaller group.
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