I’ve had some thoughts percolating for awhile now for some things that would make WvW Commanders better, and it’s really come to a head with all the issues we’ve seen on TC with seige griefing lately. I didn’t see these exact ideas already posted in the CDI thread summary from December, so here goes:
The big idea: Commander ranks.
There was much discussion over the fact that 100g is not a great gateway to being a commander, but I don’t think the previously proposed solutions (wvw rank, etc.) are helpful. I think an “entry fee” is fine, and after that you prove your skills as a commander to gain commander levels and access to more powerful features. There don’t have to be too many – 3-5 I’d say. As far as how you move up, some ideas I thought of were:
- Net score gain from maps you’re commanding, or better, an advanced stat like PER in basketball.
- Popular vote. People who run with you can “vouch” for your tag, and can devouch if they want to remove their support.
- Total number of X (where X is "Successful defenses, keeps taken, etc.)
Higher levels get a distinct icon, so you can quickly see whether a commander on the map is experienced. This helps prevent tag trolling as well, as experienced tags would be unlikely to step on each other and the experienced tag would be easy to spot. If you switch servers, your tag rank resets to baseline. Abilities you could gain along the way could include:
- Ability to set tag priority – e.g. “Defense,” “Havoc,” “Main Commander,” “Bloodlust,” “Map Hopper”
- Ability to move friendly seige (i.e. it can’t be destroyed but can be shifted within X yards)
- Ability to remove friendly seige
- Ability to dequeue upgrades (money goes back to the person who queued it)
- A PBAoE “presence” that prevents seige deployment by other players within X yards of the commander
Obviously most of these are very powerful and should only be available to the highest rank of commanders. But given sufficient requirements for the ranks, I think you could ensure that those who attain it are very dedicated to their server and after many hundreds of hours of leading, umpteen objectives taken, tens of thousands of ppt gained, etc. they would be unlikely to turn heel and start trolling with them. If they did, losing “vouches” alone should quickly drop them out, but otherwise there would have to be some kind of report system.
Full disclosure, I am not a commander, so this is mostly my conjecture on what would make a commander’s life easier. I tried to say away from “game changing” new abilities or features that would make an even greater disadvantage to a map without an experienced commander (or any commander at all), but simply provide tools to address common griefing problems and commander quality-of-life issues. Bottom line is, we need to have some way to address the very real griefing problems in WvW without causing a problem of equal-and-opposite magnitude. So rather than have to rely on an ineffective report-and-ban system, better to allow the communities to fix the problems themselves, and put the tools in the hands of people who have proven their investment in the server’s success by their time and their victories.
I’m interested to hear what other people, especially commanders, would add to this framework. What criteria would you use for the ranks? What other abilities would be useful?