I wanted to compose a comprehensive list of thoughts and ideas for WvW – have people add to the list or detract from, and give thoughts and opinions on others.
I think we can all admit that staring at the same maps for the last two years is getting old.
Oddly, a lot of these ideas stem from EotM.
1.) Use the different terrains from EotM for each of the borderlands. One server will be jungle, one server will be desert and one server will be winter, with each of the borderlands having debuffs against the enemy based on the terrain.
2.) Borderlands should have more choke points and areas to force battle. They should favor the defender – after all, you are in THEIR borderlands.
3.) I never understood why enemies started off with a tower and a camp in your own borderlands. It is YOUR map. Enemies should start with nothing and have to fight their way into it. Also, why do enemies get siegerazor? That doesn’t make any sense either. You are attacking an enemy borderlands. There’s no siege to raze.
4.) Get rid of the random towers and keeps and make them more unique. Maybe one tower could be the foundry, one tower could be the hangar, another tower be something else and so on, each offering unique NPC defenders, upgrades and defensive abilities. I had one thought where Hills or Bay could be an asuran research center, offering the defensive capability of the laser cannon from Skyhammer. Guarded by golem NPC’s and other asurans. etc.
5.) I always thought the garrison should be near impossible to take and should be equipped with all the defensive capabilities all the unique towers and keeps offered. And the way to finally take garrison would be, if you took over say that asuran research center, the laser cannon defense on the garrison would be disabled and so on and so forth. This is somewhat similar to Alterac Valley in WoW, where you have to kill tower lords to weaken the final boss.
6.) Make upgrades mean something. And if it makes a building that much more difficult to take, make them cost more and take longer. Currently most upgrades are useless. Fortified walls help, if you can get there. Reinforced gates are a joke. And adding more veterans that die in a blink of an eye don’t help at all. Camp upgrades are even more useless. The only decent camp upgrade is double doly’s – the rest are just plain stupid, since they still can get flipped in seconds.
7.) I think each tower or keep should have more than one area you have to capture, and not just a giant blob rush through the gate and to the useless keep lord. That way the zerg is forced to split up. Also, keep lords and NPC guards should be somewhat difficult to kill, not just free loot bags.
8.) I hate, hate, hate, the one hour timer on siege. I understand it, but I hate it. I don’t know how to get around this. It’s especially worse on servers with low populations.
9.) I’d like specific, battle feel type music in WvW. Make it feel more energized and “stressful”. I’d also like it to look more battle ridden. Broken siege, etc, that litters the landscape.
10.) If you won’t change the fact that classes can cast spells on top of walls, pretty much negating cannons, oil and even where AC’s can get placed, then defenders on top of the wall should have increased defense and offense. They have the height advantage – this just makes simple sense.
11.) These are ideas mostly for the borderlands, though some can be applied to EBG. I haven’t thought about EBG except I’d like to see Stonemist become more unique.
12.) I don’t understand the skritt or centaur areas in the borderlands. Why not actually have them do something, like be mercenary camps you can capture or something. Instead of having them just run to a camp, have them send out patrols that are marked on the map.
Anyway, just some thoughts.