A few REAL fixes for WvW

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Posted by: R E F L H E X.8413

R E F L H E X.8413

Here is a fix to help with the imbalance, I don’t see anyone liking this format for too long and this is why : Rollover to view this discussion...once they have one server take everything and then they are stuck for two weeks constantly breaking their armors, and gaining not too much land. You could say the game is new and there isn't many good guilds formed yet, however it's just the way the format is, like the other thread said, timezones, and time of day has a lot to do with this format, and I would like to add in that it depends on having hundreds of people playing to be decent, even then you hve to count on around a hundred people for your server alone, instead of actually counting on your team.

The solution I’ve said in bug reports many times : Rollover to view this discussion...When someone takes all the land something should happen that lets them siege/eliminate the enemies bases. There should be a boss npc in there and the legendary defenders should become killable. Once they kill bases on the borderlines, and eternal, it's game over for that team. Once this happens the map resets itself. This will make the two week "battles" not be one sided for two full weeks, even though the map can be retaken by that same team after reset, it puts it back in even grounds, it would be a manual reset so it won't be two weeks of boredom for all involved. This would be some form of elimination ONCE you own the full map. It would need to be rewarding. Being rewarding would make people want to finish off the other teams instead of staying in control of the entire map. Depending on how much you done in that specific "match" of the two week "battle" you would get rewarded for how many towers/keeps/castles you helped taken by a bronze/silver/gold level. Also, there is really no towers or anything rewarding to take once you own the full map, and it gets very stale not only for the losing teams but the people who own the map.

Now let’s move on to upgrading. You should be able to select an upgrade in a tower and be able to donate to that upgrade and it has a “pot” for each upgrade that shows how much players have donated towards this update. Rollover to view this discussion...If the tower gets killed before the upgrades starts those players get refunded. If it gets killed during or after that upgrade starts they don't get refunded. Each individual gets to choose which upgrade they want to throw in on when they donate, it starts the upgrade when one of them reaches the goal limit for the upgrade. If I wanted to throw in 2 silver for an upgrade I should be able to do that and others players should be able to see this upgrade has 2 silver currently towards its goal.

I seen simple fix to wvw balance thread. Rollover to view closing thoughts..Must be a guildwars 1 player who played the superior old pvp formats, I don't really care for formats where it is always uneven battles, mostly about pve objective, and not a real form of pvp where individuality doesn't really matter, and the coordination you have to do is almost 0% combat oriented, rather than a form of a world war about taking this or that whatever it doesn't matter, but that is aside from the point.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: Emnel.1537

Emnel.1537

Why people keep thinking that WvW has to be fixed?
Works fine for me (if you dont coun’t enemy models not loading).

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Posted by: R E F L H E X.8413

R E F L H E X.8413

Why people keep thinking that WvW has to be fixed?
Works fine for me (if you dont coun’t enemy models not loading).

I won’t be able to play this format for another week until it is completely stale and unplayable. That is why. however guildwars one formats lasted me 7 years and I could still play it to this day, without it being a total bore. However in that game you coordinate your actions during battle, not your actions doing something else, ignoring everything during battle completely eliminating that TYPE of teamplay and an objective being your goal. Oh and each individual on your team really matters to where this and spve not at all.

I must’ve missed the sign that said it was a fire sale.

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Posted by: buzzkapow.8465

buzzkapow.8465

People think WvW needs to be fixed, because the matches are broken. This was not intended to be a one-sided affair. If it was, they wouldn’t have 2 week matches. These were supposed to be battles of Epic Proportions!!!! And it’s not so much. I’m currently watching the IoJ zerg run out of our spawn, straight into the ET spawn campers, over and over. I’ve tried to tell them go around the side, dont’ give them a reason to camp our spawn. They do it over and over. Not because they don’t understand it’s stupid, but because what else are we supposed to do?

We go attack something, it gets reinforced by a group twice our size before we can do anything. This is because of 1 problem. Lack of numbers. This is because once people see that it’s almost hopeless to start pushing back, nobody queues. Those who do queue up, generally aren’t there to make a difference. They just want some XP and to kill stuff. So they run out the spawn.

WvWvW was marketed as a game for the “casual” gamer. Where you could hop in as a single person, or small group, and go do something in the map that makes a difference. That’s not what is happening. Population imbalances are starting to push people out of WvW. The desire for the casuals, or us “semi-casuals”, is dying. Not because we’re not good at it, we can’t do anything, etc. It’s because what we have done is undone so quickly, and there’s no way for us to reverse that. It’s an endless spiral down as the other server swallows territory, the losing servers lose people.

Eventually, it will be the top 3 servers who have any sort of WvW going on, because that’s where everybody wants to be. All the other servers will slowly give up on the game mode because the fun is being killed in it. I love the concept, but without a balance mechanism in there to help the losing server, it’s just going to die.

to OP, i really like the idea of donating towards and upgrade. That would prevent a single person from having to pump 3-4g into upgrading a keep by themselves.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

To the player above me, wouldn’t you be quite a bit happier if they could just finish you off and the map resets and they get rewarded for winning that battle in the matchup?

It wouldn’t really matter how imbalanced the matchup really was because you would get another chance at having your map and not being on an uphill battle for two weeks.

I think this first two week long matchup will be the last for many people.

I must’ve missed the sign that said it was a fire sale.

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Posted by: Emnel.1537

Emnel.1537

You clearly barely scrached a surface. Individuality and coordination matter an awful lot here. At this point skill gap between veteran Warhammer and DAoC players and ones who didnt play this format before is just absurd. Over 70% of people run around with completly useless builds, another 10 or 20% have close to no idea how to act in fights etc.
Guild I am in wasn;t and isn;t best around and killing 20+ man with 5 or 6 people in warhammer was something to remember. Here it happens few times a day. And not because we suddenly got stroke of genious – it’s because most of our enemies are clueless.
Take your time and try to understand how it works, gather group of friends, organize, plan, strategize and then you’ll start to enjoy it immensly.

I’ve played Warhammers RvR for about 3 years without getting bored, so I’d wait at least few months before making any changes here.

I already think that moving SM lord to the bottom floor was a mistake. People were already starting to organize and coordinate a lot to take that. Now it just got dumbed down.

Some people just enjoy certein things, some people don’t.

EDIT:

WvW was never marketed as a thin for casal gamers. THats a myth without a quote created by sPvP fans

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Posted by: R E F L H E X.8413

R E F L H E X.8413

You clearly barely scrached a surface. Individuality and coordination matter an awful lot here.

Please stay out of this thread. Thank you.

Any guildwars 1 player could tell you the amount of influence a single player had in gvg compared to the amount of influence a single player has in a group of 45 people fighting 10 people is no comparison. Some people don’t even get to really use a single skill on an enemy before they get steamrolled IN SECONDS by an overwhelming force.

They could also tell you the communication required during battle I.E placing a diversion on the prot monk, or spike this in 3…2…1 is also nearly completely eliminated.

I bet the amount of spikes you have called on your vent server in the past weeks since this game got released doesn’t even begin to break the surface of how many were made/coordinated ina single top playered gvg matchup. This is because the format requires different types of coordination, all having absolutely nothing to do with your actions during battles. Which is teamplay at its finest.

Individuality and the best coordination that is possible for these types of games is not required. the only communication required is where to go next and how many are currently attacking X tower. The amount of player skill per individual is also at a very low standard when in comparison to the superior pvp formats, this isn’t really pvp they call this wvw.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: Emnel.1537

Emnel.1537

It’s obviously different kind of coordination and different type of skill really but as I said it still needs an awful lot of it.
Feel free to prove me wrong by taking out simialar or more numerous groups of WvW focused players with your group.

Everything else is just another type of pointless bridge vs. chess debate.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

I find you to be very repulsive, and I think you are also trying to be very repulsive, or trolling in a polite manner, you haven’t really contributed anything to the thread, as the other person who posted did. WvW is more of a game of chess, than it is a pvp mmo game.

Like I said all it takes is how many are attacking what, and where to go next. It’s not actual individual players working as a team player vs player to kill the other team having to coordinate teamplay during the combat. That is a completely different experience you will not get in wvw or spve. The players at these formats like gvg that are on top would completely dominate wvw though if their guild was large. That’s because they would have much more skill or actual coordination on killing, the other stuff is the easier stuff. They would be pulling combos that won’t be possible to figure out otherwise, due to a huge lack of opportunity to do it.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: Emnel.1537

Emnel.1537

Oh, I’m sorry that not ageeing with you offends you. Welcome to… world I guess?

You keep not reading what i write and therefore mistaking mindless zerg herding for organized WvW play. Let me assure you that it takes more skills than ability to write a number to beat 30 people with 5-10 of our own?

I guess you have that many, right? Then what’s stoping you from going ahead and rulling a whole map with just another one or two guilds as godly as yours

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Posted by: R E F L H E X.8413

R E F L H E X.8413

You keep not reading what i write and therefore mistaking mindless zerg herding for organized WvW play. Let me assure you that it takes more skills than ability to write a number to beat 30 people with 5-10 of our own?

Whatever feeds your pve narcissistic ego. However I highly doubt your wvw team of ten would do much vs another highly coordinated team of ten that’s been playing a gvg type format, just saying. Actually you wouldn’t be very good at all if placed in those circumstances. It is then you would realize the differences required for each format, maybe even why one is superior to the other. Your little team of ten would run in and just fight, the gvg playing team of ten would be highly coordinated and skilled with their actual actions during battle and you probably wouldn’t score a single kill before your team collapsed. These types of players have to experiment with team combos, telling other players what they are doing when they are doing it during battle, and much more, they are more focused on combat then any wvw team could ever possibly want to be. Therefore, the wvw team would look like a bunch of noobs in a matchup vs a gvg team in the same game.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: buzzkapow.8465

buzzkapow.8465

Emnel, you don’t seem to grasp where people are having the issue. Many servers get coordinated, take stuff back, spend the day upgrading and defending them. They go to sleep, and every single thing they did is gone. The fact that there are 2hr queues on some servers that dominate, while others can barely field more than a handful of groups shows that Anet needs to have some type of balance check in place. This is a game. Not War. A game. Games have rules and such to ensure fair and equal play, thus making a game enjoyable. When the rules don’t cover fair and equal play, there is no fun, and it is no longer a game.

p.s. Perhaps if you worked on your english a little more, it would be easier to understand the points you’re trying to make. Not making fun of you, just making an observation.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

The fact that there are 2hr queues on some servers that dominate, while others can barely field more than a handful of groups shows that

Ah yes, I’ve also submitted in a bug report for an overflow server for wvw. That could be a good way to pass time while waiting then you choose do I want to go to my server or play in this overflows wvw. I used bug reports partially for suggestions, since the forums were down.

I must’ve missed the sign that said it was a fire sale.

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Posted by: Emnel.1537

Emnel.1537

Didn’t I said what you are trying to tell me like 3 posts above? I haven’t played GW1 and I and my guild would be surely obliterated in matter of seconds if we’d face you’r guild in sPvP. I have no doubts about that.
I also have no doubts that dispite our bigginer level when it comes to GW mechanics, you d have much harder time being as effective in WvW as we or other proper DAoC/WAR guild. I’m almost sure you’d get stuck and slowly died in 1st slightly bigger zerg you’d encounter

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Posted by: Emnel.1537

Emnel.1537

@buzzkapow – Oh, i know what are you talking about, believe me. Some matchups are clearly mismatches (I’m myself on a server that’s getting heavly dominated and I get frustrated quite a lot lately) but as i understand system is planned the that way so it will slowly but surely balance itself.
Waiting ques should encourage people to leave high pop servers for less populated ones (we did exacly that 2 weeks ago) while ranking system will help find better matchups for ones who get dominated. 1 week bad matchup isn’t as terrible as it seems. In Warhammer there were servers where one side dominated for few months in a row or even for over a year

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Posted by: R E F L H E X.8413

R E F L H E X.8413

and my guild would be surely obliterated in matter of seconds if we’d face you’r guild in sPvP. )

I’m not talking about my guild, I’m talking about the playerbase of that format. It is a different type of skill, and when that is all they do, there is almost no chance when the others that don’t practice that type of coordination come to play against them, it’s like trying to use your bingo skills in a chess game. However this only goes one way around, the gvg players could easily dominate the wvw players in wvw, due to thier superior coordination during combat. The other coordination which has to do with what to take and how many are attacking what is much easier, that’s actually given coordination that doesn’t really require skill moreso than a set of eyes, and minor tactics on where to go next.

All you are doing is diluting my thread with meaningless posts and arguements, which are not needed for this debate, which is over fixing wvw.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: Emnel.1537

Emnel.1537

Your guild, other guild, what’s the difference? My point was exactly the same:

It’s obviously different kind of coordination and different type of skill really but as I said it still needs an awful lot of it.

Lovely that we finally understood eachother.

And my english probably won’t get any better today since I’m like 30h+ on my feel due to some work related kittenup

All you are doing is diluting my thread with meaningless posts and arguements, which are not needed for this debate, which is over fixing wvw.

Hardly. I’m just stating that your arguments and ideas are hasty, lack inside and therefore invalid. My counterargument is that WvW should stay as it is at least for a little while till everyone will be able to get more educated opinions. Isn’t that part of the debate?

(edited by Emnel.1537)

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Posted by: R E F L H E X.8413

R E F L H E X.8413

“Your guild, other guild, what’s the difference? My point was exactly the same:”

So is mine : The gvg’er format players would completely dominate in wvw vs the wvw players as the combat will be a breeze with their superior communication during actual combat. The coordination required in wvw is all pretty much a GIVEN. Then there is just MINOR tactics required on where to go next with your team.

“Isn’t that part of the debate?”

No, the debate is on : Adding elimination to wvw, Adding a “pot” for people to add in partial amounts of money for an upgrade. Overall fixing world vs world.

You are derailing it off topic and using obvious sarcasm, therefore it is not part of the debate, I asked you kindly to please leave this thread in my first reply. The other person was actually giving information on topic, his thoughts, that were on topic to whats broken in wvw and maybe how to fix it, you aren’t doing any of this, and I still think you are just trolling in a very subtle manner.

I must’ve missed the sign that said it was a fire sale.

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Posted by: Emnel.1537

Emnel.1537

So is mine : The gvg’er format players would completely dominate in wvw vs the wvw players as the combat will be a breeze with their superior communication during actual combat. The coordination required in wvw is all pretty much a GIVEN. Then there is just MINOR tactics required on where to go next with your team.

Oh, then just do that and shut my mouth. Your ilusion of greatness paired with complete lack of intrest in putting it to the test gets more and more amusing. Atm you are just another guy boasting on the internet

No, the debate is on : Adding elimination to wvw, Adding a “pot” for people to add in partial amounts of money for an upgrade. Overall fixing world vs world.

Ok, here we go then. In details.
Elimination may seem like a valid idea (it’s something tested in other game modes like this) but current system of constant 2 week battle is is dug so deep into the design that it simply wont happen. It;s hardly a big deal too since even most serious cases of ADHD should be able to survive 2 weeks of being an underdog.
I’m also sure that if only heroes of PvP or your kind d be so kind to help their humble server mates and decided to enter WvW they d immedietly turn the tide of battle ^^ (I couldn’t resist… Also that was 1st sarcastic thing i wrote. Those before were mostly serious)

“Pot” and partial money gathering – hardly an issue anymore and one to get even more irrelevant very shortly with more and more gold hitting the market. None of servers in our matchup seems to have a problem with funding castle upgrades already. If your’s does that must be due to lack of cooperation or something like that. Change ‘d be obviously nice but it’s hardly something of great importance as you make it to be.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

“Oh, then just do that and shut my mouth. Your ilusion of greatness paired with complete lack of intrest in putting it to the test gets more and more amusing. Atm you are just another guy boasting on the internet”

This has nothing to do with my ego.

Here is what you really fail to realize.

These players hold a much higher standard when grouping. They experiment with team builds based on professions and combinations. In wvw just getting a group together is the accomplishment of having a team.

They will be like when this player does this I will do that, or at the same time. After this player does his blurred frenzy I will knock them all back with this. When this glass cannon goes in for his kill, I will protect him with this. After you knock them down with that I will do this aoe.

There is a much higher standard when it comes to grouping in the other format, and those players will be bringing their teamplay of combos, teamplay combat coordination, and team builds and team build making on a larger scale into wvw. The unorganized groups, which is currently every single group in wvw right now stand almost no chance during the actual battle when put up against this.

Right now you aren’t seeing much if any of this happening in wvw.

Now with that out the way, your post was very pessimistic on the idea of letting people pitch in for upgrades. I think there is so many people that want this that could speak my arguement for me, and maybe also ask you nicely to please leave this thread. You were also very sarcastic, degrading, and other things about the other idea, all you are is a troll. Now, Please get out and stay out of this thread, it is your type of you must be bad if you want changes that will help the game fail instead of keeping players playing.

Did you come here to argue with me, because at this point I wish I could just ban you from the thread. I have a strong feeling you are not here for anything other than to not only disagree but to argue with me on anything i say no matter how good it would be for the game. You are classified as a troll at this point and it’s a sad thing I cannot just block you from diluting my thread. It’s not “Hardly an issue” when the game starts losing players because of it now is it?

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: Emnel.1537

Emnel.1537

1st of all if you want to preach to the choir stick to talking to your guild mates etc. If you bring up something on public forum then be aware that you may encounter people who don’t share your view on one or another matter.

About your theorycrafting again – you don;t see anything like that bc you probably hardly played WvW or servers you play with don’t have seasoned veterans from previous games. It’s funny how you discribe quite a simple coordination treating it like a holy grall How do you think we play?
“Ok, everyone, look at your map. We are on bottom of the map. Our goal is that tower in north west corner. Run towards is spamming “1” every 3 seconds and “2” or “3” inbetween if you spot enemy. For vicotry! CHARGE!"
:D
Imagine in reality it’s something like you discribed (in a bigger scale tho, since multiple people tend not to die from one AoE speced char) + constant awarness and mobility while holding formations since you have to expect hostiles in almost any numbers from almost everywere. Sure it’s usually not as subtle as in smaller fights (and due to our inexperience with GW) but not nearly as simple as you think, lol.
Tho, stop trying to convince me with your theories. Prove yourself in battle. I’d really love to see that (I’m not sarcasting, I’d love to watch nice fraps of gw1 veterans playing WvW- i if you have any, I beg you to send me links).

Back on topic tho – I wasnt really “pessimistic” about “pot” thing. I just think that it will cease to be a problem (due to ingame inflation) before it’ll get a chance to get implemented.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

1st of all if you want to preach to the choir stick to talking to your guild mates etc. If you bring up something on public forum then be aware that you may encounter people who don’t share your view on one or another matter.

First of all there is a difference between disagreeing and trolling. You broke that difference before even giving thoughts on the topic.

I must’ve missed the sign that said it was a fire sale.

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Posted by: Emnel.1537

Emnel.1537

Are you a freaking princess or something? I’ve seen number of serious academic dabates that were way more “trolly”…
If you are trying to avoid the topic due to lack of merit in your arguments you should really find the way that doesn’t make you look so silly.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

Are you a freaking princess or something? I’ve seen number of serious academic dabates that were way more “trolly”…
If you are trying to avoid the topic due to lack of merit in your arguments you should really find the way that doesn’t make you look so silly.

Next time relate to the topic at hand instead of boasting about your ego and trying to cause problems on a forum, and derailing/diluting a topic into a mess.

I’m about to start a new topic on this same topic and I do not want you posting a single post in that thread, and you let the other people post their thoughts in there without your degenerate mess of 10v60 so we are the best doac garbage. Try winning battles when everything is even and requiring a high amount of coordination, not a huge cesspool of gearbased, and zerg based whatever else we can throw in here that just proves how bad and skilless daoc was. If the game was really balanced that couldn’t happen no matter who you are, no team of ten in guildwars 1 would beat any team of 60, that would never happen even if the team of 60 were first week logins. There is something wrong with that situation being possible and it has to do with the game not being skill based.

I must’ve missed the sign that said it was a fire sale.

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Posted by: Seditiar.4036

Seditiar.4036

1st of all if you want to preach to the choir stick to talking to your guild mates etc. If you bring up something on public forum then be aware that you may encounter people who don’t share your view on one or another matter.

First of all there is a difference between disagreeing and trolling. You broke that difference before even giving thoughts on the topic.

Your first idea isn’t an idea at all, it’s just a random statement. A true one at that, as time zones are game breaking indeed. But you don’t provide a fix.

Your second idea is just completely horrible, it doesn’t work at all. When they find a fix for the nighttime heroes, the rating would fix the problem by itself: there shouldn’t be a server that completely steamrolls the other two anymore.

Third: I completely agree, although I do think it’s better to have a pool for everything. It should be separate for every Supply Camp/Tower/Keep/Castle of course, but I do think it’s better if people have to choose the upgrades them self, instead of automatically upgrade the first thing that reaches enough money.

I don’t really get what you’re trying to say with your fourth point. WvWvW is entirely based and coded for large-scale war. If you don’t like it: start doing Structured PvP. Structured PvP is 5v5, which is by far the best format. Granted, I do not like the “Hold point A, B and C until you win” system either, so they should make an arena-like style to keep customers like you happy. There seems to be a lot of them.

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Posted by: Emnel.1537

Emnel.1537

Sure man, sure !
Now I finally understood that when GW1 verterans are winning vs. clueless, unorganized zerg it’s due to their godly skill (noone ever saw that, but we obviously all know that d happen), while when DAoC or WAR players do the same it’s only bc of… not sure what? Superior numbers (that are at the same time inferior somehow)? Higher levels? Better gear?
Thats completly reasonable. Man, you should be a scientist, you use logic like an artist!

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Posted by: R E F L H E X.8413

R E F L H E X.8413

Sure man, sure !
Now I finally understood that when GW1 verterans are winning vs. clueless, unorganized zerg it’s due to their godly skill (noone ever saw that, but we obviously all know that d happen), while when DAoC or WAR players do the same it’s only bc of… not sure what? Superior numbers (that are at the same time inferior somehow)? Higher levels? Better gear?
Thats completly reasonable. Man, you should be a scientist, you use logic like an artist!

And you troll like a complete failure. Good trolls aren’t recognized right away.

I must’ve missed the sign that said it was a fire sale.

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Posted by: Icehockeyplyr.4723

Icehockeyplyr.4723

Quick Question,

Instead of making it so that the dominating force can close out the map by taking the entire thing. What if when your pushed back to your last point on the map, that point now has unlimited supply allowing players to place siege at near by supply camps to be able hold them and/or allowing them to siege the nearest keep and get a better foothold in the map? Once a team recovers from the dominated status the infinate supply buff would go away? It would allow players to atleast attempt to get out of the dominated position/ force them to. Right now all we want is the ability to rollover and play dead once we have been beaten.

Cause here is something you might have over looked. “Okay everyone, we 99% of the map, DO NOT take that last point. Let them suffer” You know there are some out there that will do this.

Yaks Bend member of TOG
Tiamarra – 80 Mes – Riggins 80 Ele

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Posted by: Richard.8207

Richard.8207

We go attack something, it gets reinforced by a group twice our size before we can do anything. This is because of 1 problem. Lack of numbers.

Send a very small group to the closest enemy waypoints to contest them before you start attacking the real target. They just need to survive and contest, not pose a real threat. That way enemy reinforcements can’t teleport close to you. You don’t need huge numbers to do that. In your situation, I’d assume you’ll need to contest SM and the nearest keep.

Best of luck.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

Cause here is something you might have over looked. “Okay everyone, we 99% of the map, DO NOT take that last point. Let them suffer” You know there are some out there that will do this.

I think you skipped the ending of what I wrote. you make it rewarding enough to want to start over as many times possible in the matchup… For the rewards.

“It would need to be rewarding. Being rewarding would make people want to finish off the other teams instead of staying in control of the entire map. Depending on how much you done in that specific “match” of the two week “battle” you would get rewarded for how many towers/keeps/castles you helped taken by a bronze/silver/gold level."

Mystic coins, the champains/mystic forge mats, consumables, exp, karma, influence all could be options.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

A few REAL fixes for WvW

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Posted by: Xia.3485

Xia.3485

First, whats up with the black background in the OP? Watch too many CIA documentaries or something?

Second, the only real problems with WvW are the players. Lone wolves zone into the map, ignore objectives, run around in a huge mob zerg that collides with an un-kill-able enemy NPC and wipes.

Or they don’t defend keeps.
Or they don’t take supply depots.
Or they take supply from your keeps and towers to build tebs/golems in your keeps and towers.
Or they cry and give up when he map is of a certain color.
Or they cry to arena net to buff them.
Or they want to play a social game solo and don’t join a dedicated WvW guild.
Or they run around in +power +precision +magic find gear and wonder why they die fast.
Or they give up when towers and keeps are taken during the night
Or they refuse to form up at spawn and follow basic instructions
Or they never seen a commander before, nor are they ever looking and /guild chat or /map chat

Should I go on?

Even if you reset the map, they’d loose it all over again. How many times should the other server reset the map and claim the huge reward? Daily? Weekly? Hourly? The problem is the players more so than the game. Its like little children crying that their soccer team looses because they refuse to make passes.

(edited by Xia.3485)

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Posted by: Malganys.9027

Malganys.9027

i think neeed a huge fix…. too unbalanced.. sme times 1 server have all the map and cant do anything!!!! this is becouse is not limit of player… explain 1 server cant enter in wvwvw in 1500 if at last another server havent 1500 player i see all day (today) 80 player vs i think 1800+ so…. pls balance wvwvw or now is unplayable.. and a lost of time coz is the only thing we can do at 80 (pvp) plz balance the wvw cya

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Posted by: R E F L H E X.8413

R E F L H E X.8413

@Xia

I think wvw is in a way one of the best places to farm atm. You get a variety of things to kill therefore your anti farm doesn’t go into place. The levelling is a bit slow I know because I did level a few out there on mobs, however its quicker levelling to just join a zerg.

However, when you have a server that is unorganized, doesn’t even care to listen to someone when they TRY to group you, and you aren’t going to get anywhere it is faster to level on npc mobs than it would be to do anything else.

“Even if you reset the map, they’d loose it all over again. How many times should the other server reset the map and claim the huge reward? Daily? Weekly? Hourly?”

It gives them a new chance to hold their ground and even the playing field again (as far as territory goes). I highly doubt two teams would full on lose the entire 4 maps in an hour. That’s just unrealistic.

When is the most popular and hardest time to get in wvw? Easy question, right when the maps would reset.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: Xia.3485

Xia.3485

However, when you have a server that is unorganized, doesn’t even care to listen to someone when they TRY to group you, and you aren’t going to get anywhere it is faster to level on npc mobs than it would be to do anything else.

My server was like that at first. We always lost everything in WvW. Then a WvW guild was formed and was actively recruiting in Lions Arch and the 4 WvW maps. It took us about an hour to conquer all 4 WvW maps. It was premeditated, planned and organized.

The other two servers are not organized. Only small packs of two or three roam around… and one giant zerg that always seems to bash the 3rd server instead of us… Or storms a keep with reinforced gates and walls without rams.. Or they totally ignore our supply depots…

If you want a keep or tower, disrupt the supply lines and knock down a wall with a treb at a distance. There are rarely any defenses on the side walls.. everything is built at the gates.

Get organized people. WvW is boring for everyone if two servers out of three don’t have a clue what they are doing.

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Posted by: Icehockeyplyr.4723

Icehockeyplyr.4723

What feels worse though? Losing the maps once in a week span? or losing the maps every single day for that week?

Honestly if you make a huge reward for the map clear they are just going to keep stomping on your throat every time it resets. There has to be a better way.

Yaks Bend member of TOG
Tiamarra – 80 Mes – Riggins 80 Ele

A few REAL fixes for WvW

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Posted by: R E F L H E X.8413

R E F L H E X.8413

What feels worse though? Losing the maps once in a week span? or losing the maps every single day for that week?

Well, I don’t think many people even play wvw once the map is dominated by another server. They get in wvw for maybe an hour at the most and leave. If the map resets how I am saying they would atleast stay for a while and play it until they lost the map. It’s also harder to regain land when people don’t even want to play it anymore and you start becoming outmanned.

I must’ve missed the sign that said it was a fire sale.