A few improvements for EotM
5. reward for 1/2/3 place, so peaple actually will fight for victory, not just evading another zerg group and capture point after them (karma/wxp train)
6. upgrades for towers/keep, 1000% faster and if enemy conquered enemy base they got bonus wxp for every upgrade done.
7. debuff when you lose your keep to force people defend it, not just “oh,they got it, free 1000 wxp +30 badges after 5 min”
8. special siege that can only be usable on EoTM, like “eotm flame ram” , ofc with discount
9. Reduce turret rate of fire OR remove knockback. Damage-wise they’re fine (coming from a glassy thief).
[itok] We Already Know We Are Trash
quick question; I thought we were going to get better T-7 mat drops/chest in EoTM?
getting a lot of garbage,little to none [Dragonite]
I run just over 450MF, was just curious
quick question; I thought we were going to get better T-7 mat drops/chest in EoTM?
getting a lot of garbage,little to none [Dragonite]
I run just over 450MF, was just curious
You used to get about 5 to 6 dragonite for a keep, now you can get 16 to 25 ish per keep. I think that is quite an improvement.
5. reward for 1/2/3 place, so peaple actually will fight for victory, not just evading another zerg group and capture point after them (karma/wxp train)
6. upgrades for towers/keep, 1000% faster and if enemy conquered enemy base they got bonus wxp for every upgrade done.
7. debuff when you lose your keep to force people defend it, not just “oh,they got it, free 1000 wxp +30 badges after 5 min”
8. special siege that can only be usable on EoTM, like “eotm flame ram” , ofc with discount
Yes, finally someone else says that their needs to be an incentive for winning. I talked about that in my guild chat on Tuesday, and all they said was that the bags were the incentive. BUT, even the losers get bags.
So, yeah, since EoTM is killing WvW atm, they really need to give it more of a purpose. For the majority of the servers, there are not enough WvW players to fill the BLs, let alone the BLs and EoTM. So, Anet, I beg you to give us a reason to fight in EoTM (and the supply drop doesn’t count. Who cares about supply, if no one is even in your BL).
Remove the achievement for breaking / repairing bridges.
All I see is people on our side break our own bridge and repair it over and over leaving our keep at 0 supply. What’s the point in rewarding something like this anyway?
Remove the achievement for breaking / repairing bridges.
All I see is people on our side break our own bridge and repair it over and over leaving our keep at 0 supply. What’s the point in rewarding something like this anyway?
Remember that repair achievement during season 1 of leagues? ANet still haven’t learnt their lesson >_>
Beastgate | Faerie Law
Currently residing on SBI