Maybe some of you who are into Counterstrike know that the recent patch wasn’t very welcomed at the community. Now five days later we got these patchnotes.
Recovery Time
15 Dec 2015 -
We made some adjustments to rifles recently, and those changes have been causing a lot of pain in the CS:GO community. The pain was the result of a few mistakes we made, and while we usually prefer to avoid disrupting conversations happening in the community, we wanted to talk about some of the thinking that led to the recent changes as well as our plan for moving forward.
Why change rifles at all?In CS:GO, spraying is generally the most popular way of firing a rifle. We can see this pretty clearly in the rifle data that we collect internally, and it’s something we hear the community discussing frequently.
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Unfortunately, our implementation failed in a few ways.
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As it turns out, the adjustments didn’t really achieve the goal either
[…]It’s difficult to measure the impact on gameplay when too much changes at once. The Winter Update came with some really huge changes to gameplay, including a new weapon, an adjustment to pistols, and the rifle change. Since we likely changed too much too quickly, in today’s update we’re rolling back both the rifle and pistol adjustments to their pre-Winter Update state.
We failed to anticipate the reaction of the community to changes in such heavy-use weapons, and we clearly need to re-evaluate our process for making and communicating about changes in that space.
We’re constantly reading community feedback and while we don’t often respond directly, understanding the community is one of the most important parts of working on CS:GO. Mistakes happen, but when they do, we’re committed to making sure they get fixed.
Happy Holidays,
The CS:GO Team
What do I want to say with this?
This is an example of what I’d like to read from ANet side. We all love this gamemode, and we appreciate your work for it.
But please listen to your community. Valve saw that the community heavily disliked the partially gamebreaking changes and therefore took them back to take a better look on them – think about doing the same.
Their measured data showed that the updates didn’t bring the desired results, and looking at the current state of WvW your data should be pretty much the same unless you really want to kill WvW.
Just admit your mistakes. Nobody is perfect on the first attempt and we are no monsters. You’ve tried something – and it failed. But together with your community you can make it work. Just stop doing everything on your own. Too much change at once can hardly be controlled and creates much more bad mood on both sides. Patching 10 things in a period of 10 months is much worse than releasing 1 thing every 1 month, because you have to work on 10 things at a time, evaluate the impact of all 10 on each other and try to figure it out while the game is broken for the entire time without even knowing if the “fix” will even work for everything. If you release patches piece by piece it’s much easier to control and balance each single update.
So please; it’s not even about the maps, it’s about all the new mechanics. And as you can read in the dozens of threads in this forum and on reddit it’s a mixture of many many small things, things that need to be looked at seperately instead of mixing everything together.
I don’t say that you need to bring back the old maps. Just take the new ones and remove all the failed/broken mechanics, except the ones that are 100% appreciated like sentries and dolyaks, rework them internally, let us play with them piece by piece and slowly build up a great gamemode with our help. (I’m talking about things like the oasis event, the passive keep defense mechanisms, auto upgrades and things like these)
I tell you I am 99% certain that whatever the mysterious WvW overhaul will be – it is most likely just too much of an untested change, because it’s simply impossible to simulate all the different existing playstyles in your small WvW team. And I asure you it will once again be a huge kittenstorm in the forums because, even if you have good intentions, you are simply trying to accomplish something impossible.
And once this happens I’ll be here and say “I told you”. Not out of spitefulness, but out of sadness. Because after more than 3 years you are still not willing to learn from your mistakes.
Anyways…happy Holidays to the dev team (in case there is one hiding in the shadows)
All we wanted was a GvG.