A message to the devs

A message to the devs

in WvW

Posted by: OneHitWonder.5741

OneHitWonder.5741

Disclaimer: this whole topic is looked at from a wvw stand point and deals with the engineer mortar nerf. this is not supposed to be qq’ing

I’ve been playing the engineer for a long time now and it has been a pain to try every build you could ever think of (in wvw) and still be subpar. the mortar anouncement got me really hyped because it meant more support and a caster attack (AA1) that did not suffer too much from retaliation. Now that you have nerfed it to the ground and the nades dont have their prior range we engineers are in a bad position once again (thanks for that). Ever since the nerf I have been waiting for a official response of a dev about this change as most of the players did not consider the autoattack to be op (it was rather considered to be at a sweetspot) and a 28% change is quite substantial. the only build that does the job as a wvw backliner atm uses elixer u and focuses on a bursting strategy (which is rather hard to pull off to say the least) with a huge cooldown and no defensive utilities left after the initial burst. And this takes us back to the point where switching to ele or necro is just more viable again =( . now i dont want this to sound like a rant or qq’ing but all i ask for is an official statement as to why this nerf seemed necessary.

A message to the devs

in WvW

Posted by: Aazo.2841

Aazo.2841

Yeah.. I have to agree, the new skill system and nerfs is pushing eng into a frontline close range monkey, and thats not how I liked to play mine at all. Thus mine is now mostly a mat farming/crafting bot, as I don’t enjoy frontline on my eng.

A message to the devs

in WvW

Posted by: coglin.1867

coglin.1867

I feel like engineers are in a spectacular position.

Having read the complaints here, I have to wonder what kind of builds you are running, and how are you using them.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

A message to the devs

in WvW

Posted by: ChoChoBo.6503

ChoChoBo.6503

I thought the mortar kit was suppose to be our option for that long-range damage weapon.

Instead it’s become a crappy ranged support weapon with all of those combo fields. So basically a long-ranged elixir gun.

So instead of cutting the grenade’s range, basically nerfing it, can we instead find a way to nerf the elixir gun now and make the grenades what it used to be?

A message to the devs

in WvW

Posted by: sephiroth.4217

sephiroth.4217

I thought the mortar kit was suppose to be our option for that long-range damage weapon.

Instead it’s become a crappy ranged support weapon with all of those combo fields. So basically a long-ranged elixir gun.

So instead of cutting the grenade’s range, basically nerfing it, can we instead find a way to nerf the elixir gun now and make the grenades what it used to be?

why does everyone want nerfs? I want more buffs!

Been awsome fun in WvW with the high damage outputs, more intense when the fights start

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.