A new suggested addition for WvW: Traps!

A new suggested addition for WvW: Traps!

in WvW

Posted by: Chessrook.8643

Chessrook.8643

So something someone mentioned in another thread had me thinking about this.

Now before you say “We already have traps”…. no. We have temporary surprise AOE effects. What I’m suggesting are more like, say, the Swampland Fractal.

Beartraps, tripwires, minor spike traps, maybe even minor explosive fire sigils or something. Set on the ground, and perhaps slightly visible. This would actually cripple a zerg, even if only slightly, even if only by causing minor conditions to annoy them.

What I propose is this: One trap would cost one supply. One can place a maximum of 10 traps in a 5-10 meter radius (I don’t know the unit measuring range, I’m guessing here, something that would allow people to dodge around if they’re observant or get through if they’re lucky.). A single person could place up to 10 traps before some traps would need to be triggered or removed to place more. The person must also be standing right next to the trap to set it, and it takes a few seconds (3?) to set.

List of Traps:
Beartrap: Causes cripple for ten-twenty seconds.
Tripwire: Causes knockdown for 3 seconds, cripple for 8 seconds.
Spike trap (I imagine this would use the “Mound of grass with spikes in it” model): Causes 5 seconds of cripple and 10 seconds of bleed.
Land mine Causes knockback, 5 seconds of burning, and minor damage.

Those are just the ideas I have. Any idea how this could be made more fair or interesting, I’d be glad to hear.

Think of the applications. Making supply camps harder to take, mining narrow channels to trim down zerg rushes into Pang or the center of SM, mining the entrance of keeps to get rid of some foes… tripwires or spike traps to surprise supply caravans… could be anything.