first i wanna apologize for the long post
ok lets get started.
1/i’ll speak first about whats good and whats bad in WvW since hot.
2/then i’ll speak about my main solution to the problem.
3/finally i’ll give you guys some ideas about possible WvW new content or WvW enhancement.
what WvW player globally wants:
WvW players want a battleground castle fight in a persistent world where no monoblob run around destroying everything mindlessly. they want more fights over capping and less travel time to get to those fights or into action. some of them wants better reward for playing WvW.
some of them wants stab balancing to counter the actuall control fest meta.
somzof them are complaining about the price of some siege weapons (this might already been resolved)
no more player rally bot (or at least very reduced one). rally bot is kitten that will make one bus dominate the other one in a rather stupid way.
people wants PPK.
and finally people wants some fix about the algorithme which choose which server fight against one another.
1/ since HOT there was some little WvW improvement like the invincible dolyacks when a player is escorting it.
the new ui squad that gives a better visibility to commanders and thier squad.
the increased amount of health for walls and doors are discutable but feels okay in a game where 5 people rushing a door like nothing looks stupid.
the auto upgrade is kinda stupid. there is no more implication in the upgrade of a tower so now no one will really care about it because they know it will upgrade alone. this goes also with camps but are at least less ennoying.
the lootbag per ennemy killed is not 100% anymore. at least make the loot more valuable if there is less bag to loot.
the reset is not on friday anymore but on satursday. i have heard that it is because of some early weekend rush in WvW that gives some server a significant advantage before the new week starts or because it is a better time for anets uploading patches . my thought about this is that friday night is the day when people will come to play because of the incoming weekend. they are the days when most people are playing so cutting that play time with some useless just before reset timeplay will just kill a complete day of competitive WvW where there is the most players in the week.
2/now on to the main idea.
people are complaining about monoblob rulling over everything else, about little populated server not being able to face more populated ones and about the lack of strategy and changes in WvW after 3 years.
here is my solution : make structures capped while a tic is on the way uncappable until the next tic begins. (not applicable to camps. with maybe some special rules fort stone mist).
a monoblob is trying to cap your portion of the map? split your bus in 3 groups to cap their structures. if the blob stay pack they will cap less than the multiple groups as the blob would have to wait for the end of the tic to capture back their structures giving the smart server more points for the tic than for the monoblob.
this will encourage people to organize WvW in multiple groups with multiple functions to efficiently cap ennemy towers while defending their own. this will put a better castle fight feel than the actuall defenceless meta. (why defend if we can recap before the tic?).
defending a tower will never be more usefull. scoots will have a very important role (more than now). idealy this would spread fight all over the place.
about tniy servers this would give them the opportunity to make sure points against the monoblob servers who cap anything before them sometimes not letting them earning one points for some tics (well except for camps i guess).
i really like to know what you think about it.
i know there is players who will just want the old system back and nothing else (before HOT) but after 3 years of WvW i feel like this game mode need to evolve (and i wish for the best ^^).
3/here i’ll list few ideas i have to add new content/fun and maybe population balance to WvW.
first of all i find the edge of the mist a wonderfull WvW map. big but little enough to provide quick back to action time. lots of strategy and paths to sneak and attack towers. its a beautifull map too ^^. i feel like this map should be used in the standard WvW competition.
(AND WITH GLIDERS PLS. just make an inpenetrable bubble (or cylinder) around structures for ennemies (like aion did for exemple) when they are getting near them while using a glider if you fear that some people might find a way to fly over walls. or maybe the map is so well made that none upgraded gliders cannot pass over ennemies structure.)
(maybe use only the first glider upgrade for preventing people to fly to much around for too long).
about the population problem it is very tricky because NA servers might be full on all WvW maps at some time of the day while in EU this is not happening anymore (or maybe im wrong).
the most simple way to deal with it is to reduce the amount of borderland maps to one.(then map attribution can be like for ethernal battleground or ir can be attribued like some kind of reward after the first day(days?)of WvW fight on the ethernal battleground map).
(i know this system might have draw backs like getting the north is maybe not that great in comparaison to the souths starts.)
or we can put one of each bordeland maps (currently desert and mountains).
if that idea is not attractive we could jsu replace the 2 actual desert bordelands maps by the mountain one and the edge of the mist.
(but that will not have a real impact on server population, just on the fun and playable content).
some people asked for some lower population cap servers… but 10v30 will remain 10v30.
(i’m pretty sure anet will not transform a part of its WvW into some kind of big Stronghold like there is in other mmo/rpg so i will not mention this part).
the best way in gathering players and filling servers are to create a more apealing and interresting WvW. something which gives people objectives and the feel that their efforts will have an impact on the server while having fun. having better reward will contribute to it too but not alone or WvW will become some kind of mindless farm like is the actuall edge of the mist.
ps: about the desert bordeland map, this map is beautifull but indeed too big with maybe too big structures to cap/defend. but i must say, when you do find some bus in front of yours the plays, battles and tactics are way better than with the old brodeland map.
from barely nothing but a basic and good old bordeland they gave us too much everywhere which feels like anet putted all their ideas in one big map which is maybe too much.
pps: we can always dream. and one day i have dreamed of a battles against two airships in the sky of the edge of the myst and ethrenal battlegroud where players where actually fighting on both ships before the remaining and victorious one came and bombard a tower before assaulting it and claiming it
ppps: WvW is currently dying, i know i bring alot of ideas here but some (or all?) will need to be executed for the next big WvW ptch that i assume will be at the end of january. we are sick of waiting for fixes and actuall good new content. new mmo/rpg are coming (blade and soul, crow fall, albion online and black desert online) will gives wings to gw2 players to fly away from gw2 unless gw2 stays one of the best if not the best mmo/rpg out there. (i say this because not only WvW but also the pvp is broken and the actuall pve got lots of nerf (dungeons) and became a mindless event farm like you are working instead of doing them for fun(i did not tried fractals since the recent up patch on it).)
i tried here to regroup roughly the WvW community thought (and mine) about WvW.
i am sure you will complete this in the comments as i may have forgotten to speak about some important things.
if you agree or disagree, keep in mind that WvW need something new and refreshing. something which profite to better gameplay and better population balance. WvW is dying, lets save it.
(edited by ledernierrempart.6871)