A possible solution to this "nightcap" issue

A possible solution to this "nightcap" issue

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Posted by: Morzul.4625

Morzul.4625

As I see a lot of topics about “nightcap”-ing (which not always nightcap, if there are players from different timezones).

Here is my idea. The system counts points based on occupied objectives in a period of 15 min (hmm is 15 min now, sure, not 5 min still?, anyway, does not really matter). What if when the calculation period expires and the system adds the points to the summary of each server it takes the actual population ratio into consideration. The system knows how many players are in each zones from each server, because it needs to know for the queuing. So, for example, if server A is present 90% of the server A cap, server B is present 30% of the server B cap , server C is present 1% of the server C cap(as they are sleeping), then the points A,B,C earns is modified, so server A does not get the full points, just very much decreased, server C though gets actually more, server B also gets something more, but the increase is less than C, as they are more than C.

The zero modification point should be when each three servers are present 33% of the server’s summary cap, if the actual population ratio differs form that, then the points added to the summary is modified, increased if lower than 33%, decreased if higher then 33%.

In this way in the night/very early morning, when 1 or 2 server is practically not present will not be punished for that so much, the third server which is active, but “fighting” doors will not have much benefit from that. The prime time, when server 1 and 2 is active, they would have much more chance to reach up the “nightcapper” server.

Also, this mechanism – taking the population ratio into the calculation of the interval points – would help the situation overall, as the underpopulated side would have some moral raiser to keep fighting and the overpopulating side would slowed down in points, which would result much more realistic (i.e. more skill, organization etc reflecting) results.

What do you think?

P.S.: yes, I don’t know the calculation formula for this, but I think the basis of the idea is clear, the calculation formula is another thing to find out.

(edited by Morzul.4625)

A possible solution to this "nightcap" issue

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Posted by: Cazio.2137

Cazio.2137

Late night players are going to claim it unfair for their contribution to mean less than primetime players.

I’d rather see scoring removed altogether. What is the point of it? It does not adequately reflect skill level, rather who has more players on during all points of the day. People will play WvW regardless because it is fun. What makes it not so much fun is viewing the scoreboard and seeing your server being facestomped. If we are losing 150k to 50k my fun is not diminished when I help to take a keep unless it is put in context of the overall score. Remove the scoring system or keep it so that we as players don’t see it. If Anet needs it on their side to better match servers that is fine, there is no reason we need to see it as players. Seeing the bonuses we receive for taking things is enough.

A possible solution to this "nightcap" issue

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Posted by: Esham.4203

Esham.4203

Ya, hosing players that play at night isn’t going to fly.

Nightcap isn’t going to change really. thats why you develop alliances with other guilds and hope that one of them has a nightcrew or overseas players.

The whole night crew is a valid strategy and it works.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

I don’t see this possible of being fixed, even if you limit servers to thier proper timezones and match them up ie americans vs only americans. Some groups/guilds can plan to stay up late just to dominate.

The format is flawed by its own open 24/7 open world design.

I don’t even see how other games could have fixed this and I think other wvw games will have the same problem.

I do think something needs to happen to outmanned that makes you becomes stronger so smaller forces have a better chance vs the larger forces.

However, the game just needs new formats, ie gvg. Which is what guildwars was and should be with these spve and wvw as casual formats.

The only real fix for this problem is to limit the amount of all players to the lowest server population currently playing each map, and that couldn’t really happen, it could, but it would take a balancing of the servers populations and a lot of people would be doing transfers.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

A possible solution to this "nightcap" issue

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Posted by: Morzul.4625

Morzul.4625

To make it clear, personally I don’t give a heck to the scoring, we play on a decent server and we have lot of fun in WvWvW, even if we are the 3rd in a match. All of you above has valid points. The reason I came up with the idea to include WvWvW population ratio in to the point calculation is the many many complaint read on this forum.

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Posted by: Snort.3698

Snort.3698

Drink Less, never!!

Snorth Tufmudda – The UnNamed _ThUn.
Project Blacktide 24/7 http://tinyurl.com/a3unn9b

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Posted by: kefro.9312

kefro.9312

Force balance number players or soon there will be only 1 wvwvw server with 20h of queue to join wvwvw

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Posted by: Phara Miu.2816

Phara Miu.2816

USA have it worse i think ? they have Australia / Asia added on their servers if iam not mistaken ?
So they might have a bit more balance unless all Aussies / Asians ramp up on 1 server instead of 2 /3 /4

EU is abit diffrent, we dont have such large diffrence in time zone’s compared to USA.
I think our biggest diffrence is +- 3 hours give or take :P

But one thing is sure there is nothing worse then playing in the top brackets with your current server and wake up to see the whole map is taken and upgraded….

Points or no points it doesnt matter much, getting your map back when its fully upgraded or getting spawncamped even if your the second best server in the world is not balanced and have a huge impact on morale and gameplay.

Solutions dont come easy onthis one, but something has to be done….or it wont end well with these week long battles getting 1 sided like right now.

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Posted by: Mike.9185

Mike.9185

this is an issue that can’t ever really be fixed, I played another game where the gameworld was open pvp and people could build keeps and houses. alot of those got destroyed by 4 am sieges. its just the nature of human beings and the timezones. even if it was just americans on NA servers and euro’s on european servers it would still happen.

A possible solution to this "nightcap" issue

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Posted by: Cazio.2137

Cazio.2137

The issue can be fixed it is a matter of what lengths Anet wants to go to do it.