So Long, and Thanks For the Loot Bags.
A proposal for HoT’s next upgrade to add GvG instance maps:
Have a desert style dungeon map which contains a single tower with two doors on opposite sides, within which is a circle with a lord. The objective for each guild is to take the tower, or to eliminate all of the opposition (either one wins).
Guild teams start on either side of the tower. They could agree to ignore the tower and just run as a group deathmatch, or compete to see who gets into tower first, or run some mixture of the two (some run the ram while others PvP, as in WvW).
This would be best with at least 10 or 15 on each side. I’d assume WvW / EoTM leveling mechanics for the siege, or PvP geared if that worked better.
If the server power to run many of these at once is a problem, why not require one gold cost per player per round? That way income would be generated for the extra computing power.
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