A scoring system that might actually work...
WXP = warscore system would not work.
Problem number 1: WXP is gained in EotM. A server can place unlimited number of players in EotM.
- Possible solution: Remove WXP from EotM. Simple enough. EotM players would not complain, would they?
Problem number 2: Players do not get WXP for defending nor preventing capture nor disabling siege nor securing supply lines nor holding objectives nor reviving lord nor scouting nor building and refreshing defensive siege nor playing out defensive tactics. WvW would turn into EotM where nobody bothers to defend anything. All objectives held would be only seen as opportunities for the enemies to gain WXP.
- Possible solution: Reward listed activities (and more) by WXP. However ANet has been trying to do this for years with no success.
This won’t hurt [Much]
Ring of Fire
Hello, if you are interested in a new ranking system, you might be interested in the one described here.
(edited by Gudradain.3892)
Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.
“Youre lips are movin and youre complaining about something thats wingeing.”
Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.
According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.
This essentially means that you would battle different opponents depending on the time of the day.
Would you be fine with that?
Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.
According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.
This essentially means that you would battle different opponents depending on the time of the day.
Would you be fine with that?
No, I would not. Even my small guild has members playing at different times of day. Putting members in different instances would erode the fellowship.
This won’t hurt [Much]
Ring of Fire
Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.
According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.
This essentially means that you would battle different opponents depending on the time of the day.
Would you be fine with that?
No, I would not. Even my small guild has members playing at different times of day. Putting members in different instances would erode the fellowship.
I’m not exactly talking about different instance but rather :
Between 1 to 4 pm you face server A and server B
Between 4 to 7 pm you fave server C and server D
Etc.
Everyone on your server would play together in the same instance but a new match would start every 3 hours for example.
The problem with coverage is that every server have a different coverage profile so no one is a good match for no one.
Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.
According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.
This essentially means that you would battle different opponents depending on the time of the day.
Would you be fine with that?
No, I would not. Even my small guild has members playing at different times of day. Putting members in different instances would erode the fellowship.
I’m not exactly talking about different instance but rather :
Between 1 to 4 pm you face server A and server B
Between 4 to 7 pm you fave server C and server D
Etc.Everyone on your server would play together in the same instance but a new match would start every 3 hours for example.
The problem with coverage is that every server have a different coverage profile so no one is a good match for no one.
This was brought up way back when we had CDI’s about population and coverage. Different matches for different time zones. I personally think it is the best solution for “vast difference in population time period capping”.
In NA, some servers naturally have more Sea or OCX or EU players. Why create matches based on 24-hour periods when the populations are so unbalanced at different times within that 24-hour period? Instead, match servers together that have similar populations at a particular time period.
The difficulty is that it may not be easy to tell how to break up the 24-hour day. And it might be worse than what we have now so if it takes a lot of work for Anet then it may not be worth it. Which is why the matchmaking and scoring solutions we come up with need to be easy for Anet to implement.
Better solutions would be to:
- Revert the glicko numbers to before the messing around.
- Change the linkings more frequently.
According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.
This essentially means that you would battle different opponents depending on the time of the day.
Would you be fine with that?
There are plenty of options that have been discussed at length for years about how to handle population imbalances and all of them allow for 24/7 matches.
Scoring in WvW has no relation to rewards and is basically incidental. Changing it won’t change blobbing, population issues, PvD, etc. We can jockey the numbers around all day but it won’t change the fundamental issues effecting the enjoyment of the game.
Look at it this way… changing the score is like repairing an SM outer wall while it is being trebbed. It wastes supply (developer time) and doesn’t fix the problem.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
Actually, while I accept that outside of the WvW tournaments scoring has no effect on in game rewards, I don’t think scoring is incidental for many players. After all, WvW is competitive and most players want to know if they are winning.
Also Anet use the total Glicko score to place servers in tiers. Again this is something many players care about.
The current scoring system is a problem because it ignores linked servers and tiers are still based on historical data that is no longer relevant. I agree that changing the scoring system is unlikely to bring more players flooding in and there are other issues that need work too, but keeping to a broken system is definitely going to discourage current and future players from enjoying the game to the full.