A scoring system that might actually work...

A scoring system that might actually work...

in WvW

Posted by: Yuffi.2430

Yuffi.2430

Glicko is a problem that we all recognise, not least because:
1. The SBI combo in T4 NA is due to go DOWN in total glicko rating despite the fact they have more score than their opponents have put together.
2. Server linking means the historical glicko gained prior to the current link is only relevant to solo servers and not the new combinations.

Anet need something they can work from. They need data to feed into the algorithm that does the matchups.

So I’d like to suggest the Glicko system is replaced with a simple World Rank Gained system where the score for any server/combination of servers is the total WvW rank gained by those players during the match. I know it sounds a bit simple, but I think it would cover differences in populations, activity and server combinations.

The gain in WvW rank for each player is data Anet has access to, including for players on the linked servers, so they can total this for each server. Add the totals for servers that are linked together. They should even be able to use “Total Rank Gained per Server” to create more balanced server linkings because they can see what score a “guest” server would have added to their “host” (albeit for the last match).

It can’t be worse than what we have now, doesn’t need artificial tweaking to generate volatility and seems better than first up/last down which leaves the top and bottom 2 servers with no where to go.

Thoughts?

A scoring system that might actually work...

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Posted by: Korgov.7645

Korgov.7645

WXP = warscore system would not work.

Problem number 1: WXP is gained in EotM. A server can place unlimited number of players in EotM.

  • Possible solution: Remove WXP from EotM. Simple enough. EotM players would not complain, would they?

Problem number 2: Players do not get WXP for defending nor preventing capture nor disabling siege nor securing supply lines nor holding objectives nor reviving lord nor scouting nor building and refreshing defensive siege nor playing out defensive tactics. WvW would turn into EotM where nobody bothers to defend anything. All objectives held would be only seen as opportunities for the enemies to gain WXP.

  • Possible solution: Reward listed activities (and more) by WXP. However ANet has been trying to do this for years with no success.
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

A scoring system that might actually work...

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Posted by: Gudradain.3892

Gudradain.3892

Hello, if you are interested in a new ranking system, you might be interested in the one described here.

http://coveragewars2.com

Afala – Ehmry Bay

(edited by Gudradain.3892)

A scoring system that might actually work...

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Posted by: Straegen.2938

Straegen.2938

Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

A scoring system that might actually work...

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Posted by: Gudradain.3892

Gudradain.3892

Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.

According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.

This essentially means that you would battle different opponents depending on the time of the day.

Would you be fine with that?

Afala – Ehmry Bay

A scoring system that might actually work...

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Posted by: Korgov.7645

Korgov.7645

Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.

According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.

This essentially means that you would battle different opponents depending on the time of the day.

Would you be fine with that?

No, I would not. Even my small guild has members playing at different times of day. Putting members in different instances would erode the fellowship.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

A scoring system that might actually work...

in WvW

Posted by: Gudradain.3892

Gudradain.3892

Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.

According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.

This essentially means that you would battle different opponents depending on the time of the day.

Would you be fine with that?

No, I would not. Even my small guild has members playing at different times of day. Putting members in different instances would erode the fellowship.

I’m not exactly talking about different instance but rather :

Between 1 to 4 pm you face server A and server B
Between 4 to 7 pm you fave server C and server D
Etc.

Everyone on your server would play together in the same instance but a new match would start every 3 hours for example.

The problem with coverage is that every server have a different coverage profile so no one is a good match for no one.

Afala – Ehmry Bay

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Posted by: Johje Holan.4607

Johje Holan.4607

Scoring isn’t the problem, scoring is the symptom of a problem. They can jack around with how points are calculated all day long but it won’t change population and coverage issues which are the actual problems.

According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.

This essentially means that you would battle different opponents depending on the time of the day.

Would you be fine with that?

No, I would not. Even my small guild has members playing at different times of day. Putting members in different instances would erode the fellowship.

I’m not exactly talking about different instance but rather :

Between 1 to 4 pm you face server A and server B
Between 4 to 7 pm you fave server C and server D
Etc.

Everyone on your server would play together in the same instance but a new match would start every 3 hours for example.

The problem with coverage is that every server have a different coverage profile so no one is a good match for no one.

This was brought up way back when we had CDI’s about population and coverage. Different matches for different time zones. I personally think it is the best solution for “vast difference in population time period capping”.

In NA, some servers naturally have more Sea or OCX or EU players. Why create matches based on 24-hour periods when the populations are so unbalanced at different times within that 24-hour period? Instead, match servers together that have similar populations at a particular time period.

The difficulty is that it may not be easy to tell how to break up the 24-hour day. And it might be worse than what we have now so if it takes a lot of work for Anet then it may not be worth it. Which is why the matchmaking and scoring solutions we come up with need to be easy for Anet to implement.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Better solutions would be to:

  • Revert the glicko numbers to before the messing around.
  • Change the linkings more frequently.

A scoring system that might actually work...

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Posted by: Straegen.2938

Straegen.2938

According to me, the only way to fix the coverage issue is to get rid of the 24/7 aspect of WvW.

This essentially means that you would battle different opponents depending on the time of the day.

Would you be fine with that?

There are plenty of options that have been discussed at length for years about how to handle population imbalances and all of them allow for 24/7 matches.

Scoring in WvW has no relation to rewards and is basically incidental. Changing it won’t change blobbing, population issues, PvD, etc. We can jockey the numbers around all day but it won’t change the fundamental issues effecting the enjoyment of the game.

Look at it this way… changing the score is like repairing an SM outer wall while it is being trebbed. It wastes supply (developer time) and doesn’t fix the problem.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

A scoring system that might actually work...

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Posted by: Yuffi.2430

Yuffi.2430

Actually, while I accept that outside of the WvW tournaments scoring has no effect on in game rewards, I don’t think scoring is incidental for many players. After all, WvW is competitive and most players want to know if they are winning.

Also Anet use the total Glicko score to place servers in tiers. Again this is something many players care about.

The current scoring system is a problem because it ignores linked servers and tiers are still based on historical data that is no longer relevant. I agree that changing the scoring system is unlikely to bring more players flooding in and there are other issues that need work too, but keeping to a broken system is definitely going to discourage current and future players from enjoying the game to the full.