A suggestion for fixing Orbs

A suggestion for fixing Orbs

in WvW

Posted by: Iconoclast.1506

Iconoclast.1506

Current Mechanic – You capture an orb of power, store it in your keep and gain bonuses to stats for all on your side.

Current Problem – The numbers on each side aren’t balanced, the winning side is likely to have higher numbers of players than you. This means they are likely to capture the orbs and receive a buff. This exacerbates the gap and makes for a less competitive environment.

Suggested Mechanic – The orb gives a points bonus to your server per ‘tick’ but it drains power from your side over time.

Fixed Problem – The orb is worth capturing and holding onto for points but becomes progressively harder for you to keep it. I would suggest a scaling points bonus for every hour you keep it which would correspond to a scaling decrease in the player stats during that time.

Thoughts?