A suggestion to end zerging

A suggestion to end zerging

in WvW

Posted by: KamikazKid.4872

KamikazKid.4872

I was having a discussion the other day with my guild leader the other day about zerging. He had a very profound idea, to stop zerging what we should do is change it so that resurrecting dead players can’t happen unless you’re out of combat. The problem with a zerg is you can wipe 90% of a large group & they’ll just chain res pop right back up. My guild likes to run about 10-20 men strong and use an organized structure to go take small objectives, but I also feel the change would be helpful to the zerg as well since I don’t know how many times I’ve seen tons of players wipe trying to res one dead guy, it would put more emphasis on getting downs up and people would ignore dead guys and fight until they could get out of combat.

Anzor Anak – Guardian
Kwisatz Haderach – For the Toast!

A suggestion to end zerging

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

People zerg simply because there is NO other way in game to group or coordinate more than 5 people except with a commander pin. If they had a way for people to coordinate in game better there would be more medium size forces on the battlefield.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

A suggestion to end zerging

in WvW

Posted by: azizul.8469

azizul.8469

reduce the number of player per server per map by half…..

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

A suggestion to end zerging

in WvW

Posted by: Warlord.9074

Warlord.9074

part of the problem is low levels in zergs dieing in 2 hits that rally the other team. Soon as that low level dies 10 enemys pop back up. You should encourage your team mates not to run zerker low levels with you when u run together. There isnt anything wrong with zergin. If you dont want to zerg run havok squads and try to be sneaky.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

A suggestion to end zerging

in WvW

Posted by: kingcragus.6810

kingcragus.6810

I agree with OP about the issue but I would rather see a rezz sickness rather than no combat rezz. Rezz sickness could be weakness/poison/vulnerability (some combo of these) and it could stack in intensity and have a long duration. To cure this sickness would mean going to a npc in a keep. With something like rezz sickness killing people in any fight will reduce the effectiveness of one side (the loosing side) in long drawn out fights.

A suggestion to end zerging

in WvW

Posted by: cufta.7309

cufta.7309

here’s a idea.I know this will hardly ever happen but still i can’t resist:
Give a debuff to everyone who is near let’s say 10 friendly players and give the debuff to them also that will cut their damage and hp to half.So they could zerg what they want but will not be so dangerous.Groups of 10 people are not that large but they will be able to cap towers and keeps.This should also result that every large battle with 30 vs 30 or more will not look like 2 trains of people crashing in each other giving everyone lag but more spread out over the map.

A suggestion to end zerging

in WvW

Posted by: Xenn.3809

Xenn.3809

Or support this suggestion.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Less-Siege-Not-More/2166823

And don’t dragged into “it’s about nerfing siege” or anything similar, cause has more depth than that

Xenn [TDA]
Mesmer | Guardian | Necro | Ele
The Banana Team | www.tda.nu

A suggestion to end zerging

in WvW

Posted by: olleN.2356

olleN.2356

reduce the number of player per server per map by half…..

Great idea! So instead of having a 3hours queue, we’ll now have a 10hours queue! Brillant!

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