lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
This is fairly simple you just have a small number appear next to the Icon of the camp,tower,keep that represents the number of allies present in the designated area.
For example if 20 allies are in Stonemist then a 20 would appear next to the corresponding icon. I do feel it should stretch about maybe 4000 range outside of the walls due to siege range but the range amount is really up for grabs since I have no clue what it should be.
Of course this number only represents allies in the area.
Thoughts?
(edited by LieutenantGoogle.7326)
My concern would be that anyone who spies gets an advanced plan of what they are going up against, that then gives them more options to spread out.
You are giving someone that is willing to run two clients a way to have knowledge that they shouldn’t without seeing it themselves either by taking a death and spying on the ground or physically coming closer. It’s rare to call out how many are defending, attacking is another thing, if you represent attackers instead, that would keep the spying out somewhat. Even still with that someone could spy on what the other side is doing and know where to double team on the more competitive matches.
Make it so that you can’t see the number unless you go near that area. This way, scouts can actually really be scouts (even if they are spies). This could almost solve the invisible zerg issue to if you know before hand how many people are there.
My concern would be that anyone who spies gets an advanced plan of what they are going up against, that then gives them more options to spread out.
You are giving someone that is willing to run two clients a way to have knowledge that they shouldn’t without seeing it themselves either by taking a death and spying on the ground or physically coming closer. It’s rare to call out how many are defending, attacking is another thing, if you represent attackers instead, that would keep the spying out somewhat. Even still with that someone could spy on what the other side is doing and know where to double team on the more competitive matches.
Hmmm I didn’t think of that.
Well I suppose one way to face against that problem would be to make a currency system for it, you only get a instant reading with a new item “badge of sight”? Something that can only be obtained from killing enemies, fairly rare but only serving that one purpose. They expire at the end of the WvW matchup (maybe even daily) meaning they can’t carry over and you have to actively go against your own side if you want to get a reading.
Another option I guess is to make it so that only commanders can see the numbers, 100g is a huge leap for a non main account and I don’t think spy accounts would ever have enough for that. With the addition of paying extra over time for having the benefit of reading.
(edited by LieutenantGoogle.7326)
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