AC > thiefs

AC > thiefs

in WvW

Posted by: JeroenXP.5364

JeroenXP.5364

People are always whining about this class in WvW and too an extend I agree that perma stealth thiefs are just cowards. But how about whining about something more game breaking in WvW with the so beloved arrow cart’s. Why can these things shoot through impossible barriers like behind a gate and the arrows just pierce through thick solid wood ? yes makes sense!

Not too mention how noob friendly it is too use them, place about 10 and SM is just near impossible too cap even when you flank from different locations. Why not put a limit on how many AC’s can get in a wide area like only 3-5?

Kemy Support ele – Kesia Berserker War – Miruto Wolfhowl Berserker ranger:
Sakurashi Tank Mesmer – Cutie Pewpie Grenadier Engineer – Neesa Misaki Support Guard:
[Underworld]

(edited by JeroenXP.5364)

AC > thiefs

in WvW

Posted by: Noroz.9527

Noroz.9527

People are always whining about this class in WvW and too an extend I agree that perma stealth thiefs are just cowards. But how about whining about something more game breaking in WvW with the so beloved arrow cart’s. Why can these things shoot through impossible barriers like behind a gate and the arrows just pierce through thick solid wood ? yes makes sense!

Not too mention how noob friendly it is too use them, place about 10 and SM is just near impossible too cap even when you flank from different locations. Why not put a limit on how many AC’s can get in a wide area like only 3-5?

1: Arrow carts do not shoot through, they shoot up and over.
2: There is a siege cap.

Commander Noroz Vi Britannia
Northern Shiverpeaks
[AS] Artificial Strife

AC > thiefs

in WvW

Posted by: pacifist.1703

pacifist.1703

There is a sieges cap???
How is that work?

AC > thiefs

in WvW

Posted by: JeroenXP.5364

JeroenXP.5364

1: If you see how the arrow cart is placed i doubt it get over a wall when only a few meters away from the gate and still being able too hit people. Either increase the siege defense skill points with like 5% or 10% each point less dmg then this barely noticeable 5% total…

2: Yes I know, what I mean there should be a cap specifically on AC’s on a wide area there should be not more then 3 or maybe 5.

I’m just getting tired of people hiding behind siege and almost every match up its the same boring crap of AC spammers.

Kemy Support ele – Kesia Berserker War – Miruto Wolfhowl Berserker ranger:
Sakurashi Tank Mesmer – Cutie Pewpie Grenadier Engineer – Neesa Misaki Support Guard:
[Underworld]

AC > thiefs

in WvW

Posted by: Sunflowers.1729

Sunflowers.1729

1: Arrow carts do not shoot through, they shoot up and over.

If you aim it at the inside of the gate, the AC will damage flame rams outside of the gate.

AC > thiefs

in WvW

Posted by: zerospin.8604

zerospin.8604

People are always whining about this class in WvW and too an extend I agree that perma stealth thiefs are just cowards. But how about whining about something more game breaking in WvW with the so beloved arrow cart’s. Why can these things shoot through impossible barriers like behind a gate and the arrows just pierce through thick solid wood ? yes makes sense!

Not too mention how noob friendly it is too use them, place about 10 and SM is just near impossible too cap even when you flank from different locations. Why not put a limit on how many AC’s can get in a wide area like only 3-5?

There is no reasonable counter counter to stealth.

There are many reasonable counters to AC’s. Put 100 AC’s, I’ll put a treb and they are gone. Or build 20 golems and laugh at the ac’s. And so on. Limit to siege placement is of course a good idea. Isn’t it already in place though?

AC > thiefs

in WvW

Posted by: Zephyrus.9680

Zephyrus.9680

ACs only had the biggest thread probably ever with 50 pages of replies. And then after a month or so they were re-balanced some.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

AC > thiefs

in WvW

Posted by: Burnfall.9573

Burnfall.9573

Right on zerospin

“There is no reasonable counter to stealth.”

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

AC > thiefs

in WvW

Posted by: Cosmos The Cat.2954

Cosmos The Cat.2954

Right on zerospin

“There is no reasonable counter to stealth.”

Another classic example of a learn to play issue.

TC Thief
[DIS][STAR]

AC > thiefs

in WvW

Posted by: Edeor.9720

Edeor.9720

Right on zerospin

“There is no reasonable counter to stealth.”

Another classic example of a learn to play issue.

Another classic example of “I’m noob, so I need an easy mod class”

Kareha Silverwind – mesmer of Clan McBenwick (Gunnar’s Hold)

AC > thiefs

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

On one hand I agree with the OP, but on the other hand, if these AC’s didn’t shoot through walls, it would make it exponentially difficult to defend. I’m in favor of having them not shoot through walls, but they better quadruple the damage they do in the process then.

AC > thiefs

in WvW

Posted by: Aberrant.6749

Aberrant.6749

Right on zerospin

“There is no reasonable counter to stealth.”

Another classic example of a learn to play issue.

Another classic example of “I’m noob, so I need an easy mod class”

Funny… I have no problems against stealth on any of my classes…

As far as ac’s… since the range changes they made on them I don’t really have an issue with them anymore either… I do wish they would give us another PvP game mode without siege though… something like… 2 guilds fighting in a war…

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

AC > thiefs

in WvW

Posted by: Enjoyluck.2618

Enjoyluck.2618

Viza loves to but 50 arrow cards on 1 spot :P

AC > thiefs

in WvW

Posted by: MrForz.1953

MrForz.1953

Oh yes, let’s waste supply just to catch one Thief out of the millions infesting the WvW scouting grounds.

Disgruntled Charr Engineer and Thief – Jade Quarry.