ALT F4 Combat Logout needs to go and fast.
Well if you think about it…they have to log in and requeue unless it’s a low pop server :P
I don’t see what’s wrong with implementing a 15 minute deserter debuff. At least you’d get some satisfaction of knowing that player removed themselves from WvW for an extended amount of time.
I don’t see what’s wrong with implementing a 15 minute deserter debuff. At least you’d get some satisfaction of knowing that player removed themselves from WvW for an extended amount of time.
Any everyone who lags out would be sitting in overflow.
It’s really ok if people log out, really. It just doesn’t matter, if anything it offers you an advantage. I vote for more enemy players logging out when they die.
Perhaps Anet should force downed players to disconnect and not be able to get back into wvw for an hour. Then, would you be happy?
Foo Guild – www.fooguild.com
Well if you think about it…they have to log in and requeue unless it’s a low pop server :P
There are no or very short queues on any server at the moment. It’s not a deterrent to this behavior anymore, which is why posts about it are coming up more often (and as time goes on and more players find out about it).
Nonetheless, I agree. Players who use Alt-F4 to close the game client should remain in the game world for 30 seconds if it was done while in a WvW zone. This could be an area of frustration for players who experience a client crash, but I personally think it’s a small price to pay to eliminate this behavior in WvW.
[KnT] – Blackgate
I don’t see what’s wrong with implementing a 15 minute deserter debuff. At least you’d get some satisfaction of knowing that player removed themselves from WvW for an extended amount of time.
Any everyone who lags out would be sitting in overflow.
What does overflow have to do with my statement?
Perhaps Anet should force downed players to disconnect and not be able to get back into wvw for an hour. Then, would you be happy?
That comment makes zero sense. The point of implementing a deserter debuff is to deter those who cheat death (and therefore deprive the victor of his reward). If a downed player gets auto-disconnected that wouldn’t deter anything (other than perhaps them ever playing the game again) and would still deprive the victor of his reward.
I don’t see what’s wrong with implementing a 15 minute deserter debuff. At least you’d get some satisfaction of knowing that player removed themselves from WvW for an extended amount of time.
Any everyone who lags out would be sitting in overflow.
It’s really ok if people log out, really. It just doesn’t matter, if anything it offers you an advantage. I vote for more enemy players logging out when they die.
Perhaps Anet should force downed players to disconnect and not be able to get back into wvw for an hour. Then, would you be happy?
It certainly does matter if you are trying to get gear with tokens. There just simply needs to be a logout timer it’s very easy to put it. Even high pop servers have low or no ques now so this will become more of a issue.
If they take out Alt+F4, how else am I supposed to show the symbolism of the middle finger to zergs that want to 30v1 me?
I think being able to drag 30 enemy players around for a minute, then hopping a few times followed by an Alt+F4 prior to being downed a wonderful mechanism. In a game that promotes outnumbering your foe to win, I find this to be a nice counter.
“I smell like pomegranate.”
If they take out Alt+F4, how else am I supposed to show the symbolism of the middle finger to zergs that want to 30v1 me?
I think being able to drag 30 enemy players around for a minute, then hopping a few times followed by an Alt+F4 prior to being downed a wonderful mechanism. In a game that promotes outnumbering your foe to win, I find this to be a nice counter.
That’s your own fault for running around by yourself. GW1 had the dishonorable system for griefers, why not implement it, or something similar here?
Should be something like: 1 minute “dishonorable” for the first alt f4, 5 minutes for the next one (within a time frame), and it adds more time each time you do it, with a max of say 15 minutes or so.
Fort Aspenwood
How often do you witness this behaviour?
I only do WvW and I play almost every night for between 4 – 6 hours, even more at weekends.
Since release, I can’t recall this happening to me once. I play on Gandara.
Even if you’re collecting badges, how many are you actually losing to ALT F4?
I really can’t imagine even at the extreme, that more than 10 people ALT F4 in any person’s play session.
Considering you aren’t guaranteed a badge anyway, it’s hardly a game-breaker. How many loot bags do you miss?
Or, as might be the case, am I just so lucky that it doesn’t happen to me?
If so, how about a list of servers where this behaviour is prolific?
(edited by Jacklo.4230)
It boggles the mind that anyone would even consider this a legit tactic. It is an obvious oversight on anet’s part and am sure it will be fixed. To any of you who use this well just l2p seriously.
(edited by StugLyfe.2134)
Alt F4 is a windows event. It happens on your OS side, not on the game side. To “remove” it Anet would need to hook in to the windows events, intercept that message and mark it as handled before Windows gets it. And typically you don’t want to take functionality away from a user. This is why games virtually never intercept the windows key being pressed and causing the game to lose focus.
Different platforms have different rules. One I worked on a game for had a technical requirement to never interfere with windows events, and another had requirements to catch alt-F4, Ctrl+Alt+Del, Alt+Tab, Minimize or anything else that could have been used to minimize the game or expose the OS.
With a “deserter penalty” you run the risk of penalizing players that had honest DCs. Either game, ISP, home network, electrical, hardware, or toddler issues could all punish someone for something that is beyond their control.
Capcom took some backlash for implementing something like because their “penalty” was to place all of the disconnectors into their own bracket. Players with incidental DCs were lumped into a pool of people that rage quit and ended up getting stuck there. It was hit or miss whether or not players could finish winning matches to get back out to gen pop.
There is also some consumer psychology there that would make people unhappy. If someone gets a power flicker then comes back to a penalty that has pretty much flagged them as a cheater, then they aren’t going to be happy. No one wants to be insulted by a company they are trying to give business to.
The best approach is to just keep the character in the world for 5-10 seconds after a hard DC. Then at least when it happens on accident and the player logs in dead (as would happen in GW1), it is more of a bad luck issue than a personal insult. Add a timer to the “Exit to windows” and close button options, and disallow logging out to character select while in combat. Better for the player, prevents WvW kill denial, no hacking around windows events.
Dragonbrand
As there are already countless threads about this issue, this thread is locked. Please try to use the search function before creating future threads.
Thanks for your understanding.