ANET do you grasp how badly wrong you got it?
Hello,
There is already a dedicated thread about the recent changes made to WvW here : Discuss WvW patch notes- march 26 here!.
Therefore, this one is now closed to avoid duplicates.
Thank you.
Its been a long time since I’ve seen an MMO patch make a game so much worse in one patch.
An illustrative example – both from yesterday.
Example one – midday prepatch
Side A attempt to take a keep – they have around 60 people. 5 golems are assembled and a fast strike attempted. Gate1 goes down quick – by time gate two is reached there a dozen or so people on siege making life difficult. With losses (all golems) gate 2 goes down. by now 20 or so people are manning siege and side A is losing people. Siege takes out enough people to make attempt non viable and its eventually beaten back. All in all this takes about 15 minutes and side A has a 2:1 numerical advantage but side Bs defense wins.
Example 2 – midnight last night
Side A has a 100+ blob. It rushes the keep – door 1 goes down in seconds even without siege on it. It arrives at door 2 where 30-40 defenders have arrived to try and delay and hold them back. Siege is manned. Door 2 goes down in < minute (nom golems just rams). 100+ people swamp lord and he drops in seconds. Siege has minimal effect. Lag delay is crippling. Melee blob mash 1 button and win.
Defence is no longer an option. Offence is far stronger and balance is way out of line. it should take time to siege a defensive structure, but no now its line up a massive melee blob and mash 1 button.
Defensive structures need to be defensible.
Hello,
There is already a dedicated thread about the recent changes made to WvW here : Discuss WvW patch notes- march 26 here!.
Therefore, this one is now closed to avoid duplicates.
Thank you.
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