AOE Damage Nerf's Effect on WvW Combat
Didn’t it always affect only 5 people or was this changed introduced later on?
I really dont understand the reasoning behind this change … it is called an area-of-affect spell for a reason: it affects everyone in the area!
Prior to the AOE nerf where it only affects 5 targets, there was a lot more strategy to large encounters in WvW; now it makes the most tactical sense to keep your entire force clumped up into the smallest area possible.
This change has also trivialized door sieges because burning oil now only affects five targets.
Please revert this change because the combat mechanics in WvW were just fine. Instead, focus your development efforts on the culling issue.
Well, for one, damaging player AOE has always only affected 5 targets. However, siege weapons have no cap. Now it’s common practice to load up siege weapons in a Lord’s room because it’s very powerful in those kinds of situations.
Quaggan may or may not like you ~
afaik AOE damage is always 5 targets from the start. The last AOE nerf was for heal skills.
[DKJ] – Jade Quarry
I think the only thing that was nerfed was certain positive or healing effects, which used to affect everyone. And that is what was unbalanced, because the opposite side, damage, never affected more than 5 people.
So the previous system actually encouraged you to stack even more than now, and made portal bombs even more effective than they already are.
However, siege weapons have no cap.
They have. The reason you see many numbers when firing an arrow cart is it doing multiple hits, each only hitting 5 people.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
No, there’s no cap on siege.
Ruins of Surmia