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Posted by: Vavume.8065

Vavume.8065

Ok I get it that you wanted to make things easier for new players, but what about the veterans? you gave us nothing, I have a stupid amount of ability points that I cannot even spend, is this system still in beta or what? or do you think having over 5k ability points that are completely useless to me is working as intended?
I honestly expected you to expand this ability system not water it down….

(edited by Vavume.8065)

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Posted by: Malediktus.9250

Malediktus.9250

Indeed, this further casualisation of WvW makes me sad and angry at the same time.

1st person worldwide to reach 35,000 achievement points.

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Posted by: lordkrall.7241

lordkrall.7241

Why are we assuming that there won’t be new abilities added?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: godz raiden.2631

godz raiden.2631

Holy cow Vavume, 5k that you can’t spend? I thought my nearly 2k was bad. I agree, I feel a bit left out to dry with these changes. I was hoping for more things to invest my ability points with the expansion, not less. I don’t understand the logic behind this move by Anet, other than to keep new players in WvW from quitting when they run into someone who has a bit of extra help from Applied Fortitude/Strength I guess. I don’t know… this feels like just another one of those decisions that we’ll be able to look back on and make the claim, once again, that Anet has absolutely zero clue how to make WvW more interesting and a better experience for the veteran WvW players.

Godz Raiden (Thief)
Maguuma

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Posted by: godz raiden.2631

godz raiden.2631

Why are we assuming that there won’t be new abilities added?

Well if there was a good place to mention new abilities being added, you would think it would be in the same article where they discussed removing a few and removing half the cost of current abilities.

Godz Raiden (Thief)
Maguuma

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Posted by: lordkrall.7241

lordkrall.7241

Well if there was a good place to mention new abilities being added, you would think it would be in the same article where they discussed removing a few and removing half the cost of current abilities.

Assuming that they were done.
It would however be a rather bad place to mention them if they are not done and and up not working by the time HoT is released, considering how people here take every single word as set in stone promises.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Ok I get it that you wanted to make things easier for new players, but what about the veterans? you gave us nothing, I have a stupid amount of ability points that I cannot even spend, is this system still in beta or what? or do you think having over 5k ability points that are completely useless to me is working as intended?
I honestly expected you to expand this ability system not water it down….

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: the krytan assassin.9235

the krytan assassin.9235

Also the obvious reason why anet reduced the cost of ability points is to make it easier for roleplayers to start trying out wvw. Adding more lines would do exactly the oposite, so don’t bother for hoping for new ability point lines.

Oh and @ lord krall, if they can’t make just a couple of ability lines in like a 6 months time period you should seriously start question the capabilities of anet XD

DDD|elementalist| Piken commander|RaW|

(edited by the krytan assassin.9235)

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Posted by: godz raiden.2631

godz raiden.2631

Well if there was a good place to mention new abilities being added, you would think it would be in the same article where they discussed removing a few and removing half the cost of current abilities.

Assuming that they were done.
It would however be a rather bad place to mention them if they are not done and and up not working by the time HoT is released, considering how people here take every single word as set in stone promises.

That’s a fair point. I’m not committing 100% to the idea that Anet isn’t adding anything new in terms of WvW abilities to invest in just yet, but the fact that they’re removing the only two things worth investing in for most players right now, coupled with the general lack of attention to WvW given by Anet devs, I’m obviously a bit skeptical.

Godz Raiden (Thief)
Maguuma

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Posted by: The Hero Warrior Il.7681

The Hero Warrior Il.7681

I also hopped to see some new abillitys with the xpac. I got over 1000 abillitys that I dont know what to do with.

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Posted by: Kaos.9162

Kaos.9162

They’d be telling us all about how great and awesome the new abilities were going to be if they were planning to add new ones. At the very least they’d mention that they’re working on new ones or something; I’ll be very surprised if they do add new ones with this change.

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Posted by: Manimarco Devil.1790

Manimarco Devil.1790

If anything they should have made the lines cost even more but w.e

Battlelord Taeres

(edited by Manimarco Devil.1790)

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Posted by: Nate.3927

Nate.3927

well i assume the new siege weapons at least will require new ability lines

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Posted by: fluidmonolith.3584

fluidmonolith.3584

To be fair, I think ANet has a difficult situation here since players have WvW points spanning 1-2 orders of magnitude. They have to simultaneously make players with 50 points feel like they can do something meaningful with them while also allowing players with 5000 points to continue to advance. I am not defending their solution, since it clearly caters to the former group at the expense of the latter, but I am recognizing the difficulty of the problem.

One solution I can think of would be to increase the point cost per rank of a WvW skill even more, rather than normalizing it (as Manimarco Devil said).
E.g. supply capacity rank 1 cost = 5 points, rank 2 = 20 points, rank 3 = 100 points, rank 4 = 500 points, etc.
While this could work in concept, I doubt that it would make players happy.

Another option might be to reduce the number of rank points awarded for each WvW level as your level increases (e.g. at rank 100, you only get 1 rank point every 2 levels, and at rank 1000 you only get 1 rank point every 5 levels). This would work really well if WvW ranks were a new system. But changing the current system to this method would retroactively reduce many players’ point totals, which would also lead to raging (even if the system would be more balanced as a result).

Does anyone have any other suggestions? Is the problem statement I made earlier valid (the difficulty caused by the wide range in points available to new vs. experinced players)? Is it worthwhile or even possible to try to make both groups feel rewarded?

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

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Posted by: Vavume.8065

Vavume.8065

Does anyone have any other suggestions?

Yes, There should be some type of rewards available for high ranks, as example :

A player with a WvW rank of 2000 can obtain new WvW weapons skins, only available this way, they add BL skins all the time so why not? The skins could cost ability points that are non refundable and do not reset if there is a ability point reset, each skin costing 100 ability points, this would put a full set of 19 weps at 1900 ability points.

A player with rank 3000 can buy a unique WvW armor set (SPVP has glorious so why not) each piece costs 200 ability points, so full set is 1200, again these points are non refundable.

A player with rank 5000 can buy different color commander tag, Green for example, this tag could cost 1000 ability points, non refundable.

A player with rank 7000 can buy a unique WvW finisher for 2000 ability points, non refundable.

A player with rank 10000 can buy the title “World Champion” for 2000 ability points, non refundable.

Total cost of all these rewards = 8100 ability points, which leaves plenty of room for the actual abilitys.

This is what we should have.

(edited by Vavume.8065)

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Posted by: Kaos.9162

Kaos.9162

Problem with adding things for ranks is that it rewards the eotm karma trainers more than regular WvW players.

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Posted by: Vavume.8065

Vavume.8065

Problem with adding things for ranks is that it rewards the eotm karma trainers more than regular WvW players.

Problem with not adding rewards is no one feels rewarded, but honestly they could easily nerf the amount of wxp available from objectives in EOTM if they were to go with a reward system like I suggested.

(edited by Vavume.8065)

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Posted by: fluidmonolith.3584

fluidmonolith.3584

Problem with adding things for ranks is that it rewards the eotm karma trainers more than regular WvW players.

Problem with not adding rewards is no one feels rewarded, but honestly they could easily nerf the amount of wxp available from objectives in EOTM if they were to go with a reward system like I suggested.

I think the additional weapon/armor skins is a very reasonable idea. I also agree that the advantages of giving people an outlet for their points significantly outweighs the drawback of potentially increased karma training. Anyways, as long as karma-training is more effective in EOTM than in normal WvW maps, then the normal WvW maps shouldn’t be affected much.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

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Posted by: misterdevious.6482

misterdevious.6482

  • In PvE, you choose which mastery you want to work on and which specializaiton track you want to spend your Hero points on.
  • In PvP, you choose which reward track you want to work on, gaining benefits from dungeons and specific zones.
  • In WvW, you get generic rewards, pointless points (past a certain point), and constantly shifting titles.

Makes perfect sense.

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Posted by: Assassin X.8573

Assassin X.8573

Why are we assuming that there won’t be new abilities added?

I laughed. I cried. All is vain.

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

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Posted by: Genitor.1970

Genitor.1970

1st off all. I realy like Vavume’s idea about the skins, titles… green would totally be my tag ^^

To be fair, I think ANet has a difficult situation here since players have WvW points spanning 1-2 orders of magnitude. They have to simultaneously make players with 50 points feel like they can do something meaningful…

All Players can do something meaningfull. Even upleveled characters can carry supplies and man weapons when there is no skilled player in reach at the time.
Applied fortitude/strenght is just the cherry on the cake. And when u have 25 ppl infront of an enemy-tower u obviously dont need 25 rammasters. 2 are enought usually…

Also the obvious reason why anet reduced the cost of ability points is to make it easier for roleplayers to start trying out wvw. Adding more lines would do exactly the oposite, so don’t bother for hoping for new ability point lines.

If ppl join in WvW, open their pannel, check their skills and be like: “ohh… that is many points i will need… hard work… i better do something else then…” i would be keen enought to say… We dont want such whiners anyway. They should better stay in PVE as this seems to fit their needs better anyway.

WvW was always a challenging gamemode and should always be one.
That “new-generation-players” who only want the highest possible reward/time and dont care about challenges will never be realy usefull in WvW. What we need are ppl who care about the structures and tactics.. think for their own and dont bother to help deffing a keep for hours even if the reward isnt realy high and not more and more karma-train-drivers who hit the “leave the mists”-button as soon as all paper is switched. And in fact noone will get those to play WvW more anyway even if u would give em every skillmastery for free.

On the other hand there are many players who take the challenge and walk their way through those lines… feeling awesome by every line they achive (especially doublestack those nice stacks ^^). And i would say this is the right spirit.

Just to mention: I still need some points to have everything at the maximum. I decided to climb that ladder on some point and now i dont want to see it cut down. Even if i would max everythin much earlier then..

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Posted by: morrolan.9608

morrolan.9608

Well if there was a good place to mention new abilities being added, you would think it would be in the same article where they discussed removing a few and removing half the cost of current abilities.

Assuming that they were done.
It would however be a rather bad place to mention them if they are not done and and up not working by the time HoT is released, considering how people here take every single word as set in stone promises.

Well don’t mention the changes to guard killer and guard defence stacks yet then. Its poor PR being seen to take away without any compensation.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Jski.6180

Jski.6180

I mean if you want to be stronger then other ppl becuse you played longer by all means you can feel that way but GW2 realty is NOT that type of game. If you have that many points and yet you feel you should be stronger in this game then others i am not sure what have you been doing with you gaming life there are a lot of power creep games out there to chose from that have some pvp in them.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: morrolan.9608

morrolan.9608

There is no power creep, the abilities stopped at these 2 and most players have them.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Baldrick.8967

Baldrick.8967

Problem with adding things for ranks is that it rewards the eotm karma trainers more than regular WvW players.

Problem with not adding rewards is no one feels rewarded, but honestly they could easily nerf the amount of wxp available from objectives in EOTM if they were to go with a reward system like I suggested.

Sadly EoTM made the rank system a joke, with completely clueless people who wouldn’t know what a skill is being rank 3000+ while someone could play for years in wvw and not get to 500.

I like the idea of reward tracks but again, these would only work if rewards are shared across the battlefield so that you defenders are rewarded too, not just the usual spam 1 suspects- but how to do that without the inevitable leechers?

I don’t think Anet know how to solve this problem, so they won’t waste the resources – we’ve already seen the latest patch and how that screwed up wvw for a couple of days and apparently still has issues (which have been moved to the bugs section, never to be read)- and that was for a patch which had nothing to do with wvw.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Vavume.8065

Vavume.8065

I mean if you want to be stronger then other ppl becuse you played longer by all means you can feel that way but GW2 realty is NOT that type of game. If you have that many points and yet you feel you should be stronger in this game then others i am not sure what have you been doing with you gaming life there are a lot of power creep games out there to chose from that have some pvp in them.

The ability point reward system I suggested is purely cosmetic, it does not involve any form of power creep or ability to be stronger than the next guy, not even sure why you came to that conclusion….

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Posted by: GreyWraith.8394

GreyWraith.8394

Why are we assuming that there won’t be new abilities added?

I’m sure there will be in HoT for the new siege weapon, at least.

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

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Posted by: Jski.6180

Jski.6180

I mean if you want to be stronger then other ppl becuse you played longer by all means you can feel that way but GW2 realty is NOT that type of game. If you have that many points and yet you feel you should be stronger in this game then others i am not sure what have you been doing with you gaming life there are a lot of power creep games out there to chose from that have some pvp in them.

The ability point reward system I suggested is purely cosmetic, it does not involve any form of power creep or ability to be stronger than the next guy, not even sure why you came to that conclusion….

I must of missed that i was looking at it from the point of view of losing the “must have” such as + to vit and power that is a type of power creep and it dose reward ppl who have been playing longer to make them stronger then newer player. But ya cosmetic would be fun but they would need to be wvw only.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Vavume.8065

Vavume.8065

But ya cosmetic would be fun but they would need to be wvw only.

Why? nothing else in this game has skins only for use in spvp or only for use in pve, cosmetic rewards can be used everywhere.

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Posted by: insanemaniac.2456

insanemaniac.2456

as a vet, you are getting something out of this change. in the future, when you or your group wipes, the battle you have to fight is less uphill, because your enemies wont have guard stacks. as it is right now, you map in to a map to defend something or you wipe in a defense, and you have no stacks. your enemy gets a huge advantage fighting fully stacked just because theyre attacking and/or winning.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Vavume.8065

Vavume.8065

as a vet, you are getting something out of this change. in the future, when you or your group wipes, the battle you have to fight is less uphill, because your enemies wont have guard stacks. as it is right now, you map in to a map to defend something or you wipe in a defense, and you have no stacks. your enemy gets a huge advantage fighting fully stacked just because theyre attacking and/or winning.

Removing guard stacks is not my idea of rewarding veteran players and I would bet you are in the minority with that view.

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Posted by: Xillllix.3485

Xillllix.3485

You have to wonder why they would bother making a blog post about removing stuff and making things more casual: “Dear hardcore players, we wish to tell you that when we release the expansion we’re going to remove these features and make everything easier for people that don’t know how to play… See ya”

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Posted by: gennyt.3428

gennyt.3428

Why are we assuming that there won’t be new abilities added?

I’m sure there will be in HoT for the new siege weapon, at least.

You mean the expansion with no release date? Yeahh…lets take stuff away from players til whenever that launches. Game will be in tip top shape til then. No worries, sounds good.

Whispers with meat.

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Posted by: Reborn.2934

Reborn.2934

maybe a title with our rank is enough and easy to implemented .

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Posted by: lordkrall.7241

lordkrall.7241

You mean the expansion with no release date? Yeahh…lets take stuff away from players til whenever that launches. Game will be in tip top shape til then. No worries, sounds good.

I suppose we ignore the fact that these changes are coming with the very same expansion as well…?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Vieteriukko.6075

Vieteriukko.6075

You can quote me when during year 2015 they lower ultimate dominator requirement so that 70% existing players will get it immediately. Similarily to pvp kittenf. So frustrating.

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Posted by: gennyt.3428

gennyt.3428

You mean the expansion with no release date? Yeahh…lets take stuff away from players til whenever that launches. Game will be in tip top shape til then. No worries, sounds good.

I suppose we ignore the fact that these changes are coming with the very same expansion as well…?

I stand corrected! I think I’ve revealed how super excited ™ and involved I am with this expansion!

Whispers with meat.

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Posted by: Astralporing.1957

Astralporing.1957

Well if there was a good place to mention new abilities being added, you would think it would be in the same article where they discussed removing a few and removing half the cost of current abilities.

Assuming that they were done.

Yeah, it’s always “remove things now, and maybe we’ll add up something else later on. Or maybe not” with Anet.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Reborn.2934

Reborn.2934

maybe a title with our rank is enough and easy to implemented .

and maybe up of a rank has the ability to order manual updates after lord buff expired .

this will remove the ability from spies with new accounts manipulate with any way the upgrade orders in wvw

p.s. sorry i quoted myself , but the edit link bugged on my browser

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Posted by: insanemaniac.2456

insanemaniac.2456

as a vet, you are getting something out of this change. in the future, when you or your group wipes, the battle you have to fight is less uphill, because your enemies wont have guard stacks. as it is right now, you map in to a map to defend something or you wipe in a defense, and you have no stacks. your enemy gets a huge advantage fighting fully stacked just because theyre attacking and/or winning.

Removing guard stacks is not my idea of rewarding veteran players and I would bet you are in the minority with that view.

i prolly am, but the fact is this “reward” for playing has always been a snowball mechanic that helps winners win moar, and no matter how you look at it wvw is better off without that kitten.

they can design a mechanic better, so that it doesnt potentially snowball an attempted defense into 2 wipes or 3, and a lost objective. or a spawn camp or map hop, if the attackers happen to wipe and the defenders get their stacks off the camp that every zerg ever takes along the way to the nearest keep.

snowball mechanics suck. its the reason orbs were nerfed into bloodlust. (that also had to do with hackers, but the mechanic is fairly weak in addition to being virtually unhackable now)

rubberband mechanics are good, but only if they arent the sole reason 1 team gets a lead on another.

JQ: Rikkity
head here to discuss wvw without fear of infractions

(edited by insanemaniac.2456)

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Posted by: MandJ.8965

MandJ.8965

The new system is really kitten

Momekas
Momekas Namu

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Posted by: Vavume.8065

Vavume.8065

maybe a title with our rank is enough and easy to implemented .

I would be happy with that for a start, they could also add achievement point tiers to the ranks same as there is for wins in SPVP. There is actually a lot of diff ways they could reward WvWers, they just seem unwilling to do it.

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Posted by: ChoChoBo.6503

ChoChoBo.6503

I would of been okay with them making WvW ability points into a currency to buy stuff with.

This is NPE for WvW. And I don’t like it.

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Posted by: Hee Haw.7164

Hee Haw.7164

Removing guard stacks is not my idea of rewarding veteran players and I would bet you are in the minority with that view.

I’ve never liked AF and AS. I don’t really understand why they are lauded by some players, while killing uplevels in EotM is seen as cheap. Both are essentially saying “I’ve played longer than you, so I’m more powerful”. Yet only the latter gets labeled scrub behavior.

Re: ability points in general, I never understood why WvW ranks used a different philosophy than trait lines. Trait lines have specific issues, but the core idea is great: you have to make choices, and that means leaving abilities behind. WvW ranks, on the other hand, are just a system of piling on numbers, so players who have played longer have more abilities than new players. Why?

To me, the ideal reboot of this system would have WvW abilities operate in the same manner as current trait lines. Maybe speccing for extra supplies means you can’t spec for extra health, etc. Obviously, they would need to be tweaked so lines were competitive with one another. And obviously, you should be able to change your point allocations, perhaps only in a held structure.

What about rank points then? Go with the PvP reward track system for those points. Let us earn dungeon armors, Silverwastes materials, etc.

This way, old players wouldn’t have a huge advantage over new players, you’d have to make meaningful choices for WvW abilities, and WXP gain would translate to PvP-like reward tracks (WvW method for acquiring PvE rewards).

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Posted by: lordkrall.7241

lordkrall.7241

Yeah, it’s always “remove things now, and maybe we’ll add up something else later on. Or maybe not” with Anet.

Not being done at the time of the blog post does in no way or form mean that they are not done by the time the expansion (and thus they changes) actually happens.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Genitor.1970

Genitor.1970

as a vet, you are getting something out of this change. in the future, when you or your group wipes, the battle you have to fight is less uphill, because your enemies wont have guard stacks. as it is right now, you map in to a map to defend something or you wipe in a defense, and you have no stacks. your enemy gets a huge advantage fighting fully stacked just because theyre attacking and/or winning.

in conclusion it will matter less in the future if u wipe at all. which is not good. So wiping can be more of a “tactic”.

Now: “Safe your stacks.. retreat..”
then: “Jump in and take as many with u as u can.. timer 15 seconds.. no stacks => doesnt matter…”

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Posted by: insanemaniac.2456

insanemaniac.2456

as a vet, you are getting something out of this change. in the future, when you or your group wipes, the battle you have to fight is less uphill, because your enemies wont have guard stacks. as it is right now, you map in to a map to defend something or you wipe in a defense, and you have no stacks. your enemy gets a huge advantage fighting fully stacked just because theyre attacking and/or winning.

in conclusion it will matter less in the future if u wipe at all. which is not good. So wiping can be more of a “tactic”.

Now: “Safe your stacks.. retreat..”
then: “Jump in and take as many with u as u can.. timer 15 seconds.. no stacks => doesnt matter…”

bullkitten

doing that would make you a rallybot in both cases. you arent gonna “take as many with you as you can” ever.

JQ: Rikkity
head here to discuss wvw without fear of infractions