About the ballista...

About the ballista...

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Posted by: Don Alosi.2401

Don Alosi.2401

Actually a Ballista has a range of 3000, a Catapult of 4000 and a trebuchet of 10000.

Would it be such a bad idea if, to increase the uses of ballistas, its range on reinforced shot would be increased to 4500?

consider that it still requires LoS to attack a catapult, which is an important factor.

Janse Bloodspoilt – Charr Engineer
Dances with the Sun – Sylvar Guardian
r20 / Piken Square

(edited by Don Alosi.2401)

About the ballista...

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Posted by: Zephyrus.9680

Zephyrus.9680

Ballista has needed a buff since the AC buff. I used to see tactical use of ballistas in chokepoints and hallways. Now AC does everything just as well or better. And also shoots over/through walls.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

I love ballistas with all my heart but they need alot of buffs. Right now, it’s really easy to avoid ballista fire, and they’re only good at choke points and siege weaponry, half of which can’t even reach.

I ? Karkas.

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Posted by: Otaur.9268

Otaur.9268

Superior Ballista Bolt 10k Damage, Superior Ballista Improved Spread Shot – Point Blank 35k+ Damage.

The Ballista is meant to hold a choke point, hitting 50 players in a line or bundle. The Catapult is meant to destroy walls.

I believe if they increased Ballista range it would make it overpowered, as it can already cause mayhem if you have 2 – 3 of them and players trained in the rank line.

You can basically prevent a capture with these.

Blackfang’s Demon Alliance [BfDA]

About the ballista...

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Posted by: Zephyrus.9680

Zephyrus.9680

Superior Ballista Bolt 10k Damage, Superior Ballista Improved Spread Shot – Point Blank 35k+ Damage.

The Ballista is meant to hold a choke point, hitting 50 players in a line or bundle. The Catapult is meant to destroy walls.

I believe if they increased Ballista range it would make it overpowered, as it can already cause mayhem if you have 2 – 3 of them and players trained in the rank line.

You can basically prevent a capture with these.

Ballista AoE limit: 10
AC AoE limit: 50

Ballista is only good when you can hold players in a choke point. So maybe for 2 shots total. AC is infinitely more useful and works in infinitely more situations including before and after the chokepoint is broken, before gates are broken, and beyond LoS including countering ballistas.

Ballista should be overpowered at holding small choke points in straight lines because that’s all it can do. But it hardly is. Because it lacks the CC (cripple) that AC has, is extremely limited in siege placement, and is basically single target after the choke is broken.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

Ballista is also great for punishing stupidly positioned siege weapons. 8D

I ? Karkas.

About the ballista...

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Posted by: Otaur.9268

Otaur.9268

Superior Ballista Bolt 10k Damage, Superior Ballista Improved Spread Shot – Point Blank 35k+ Damage.

The Ballista is meant to hold a choke point, hitting 50 players in a line or bundle. The Catapult is meant to destroy walls.

I believe if they increased Ballista range it would make it overpowered, as it can already cause mayhem if you have 2 – 3 of them and players trained in the rank line.

You can basically prevent a capture with these.

Ballista AoE limit: 10
AC AoE limit: 50

Ballista is only good when you can hold players in a choke point. So maybe for 2 shots total. AC is infinitely more useful and works in infinitely more situations including before and after the chokepoint is broken, before gates are broken, and beyond LoS including countering ballistas.

Ballista should be overpowered at holding small choke points in straight lines because that’s all it can do. But it hardly is. Because it lacks the CC (cripple) that AC has, is extremely limited in siege placement, and is basically single target after the choke is broken.

Hmm I honestly have played since beta and never noticed the 10 player limit… This needs to be changed to at least 25. Then it would be viable.

Blackfang’s Demon Alliance [BfDA]

About the ballista...

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

Superior Ballista Bolt 10k Damage, Superior Ballista Improved Spread Shot – Point Blank 35k+ Damage.

The Ballista is meant to hold a choke point, hitting 50 players in a line or bundle. The Catapult is meant to destroy walls.

I believe if they increased Ballista range it would make it overpowered, as it can already cause mayhem if you have 2 – 3 of them and players trained in the rank line.

You can basically prevent a capture with these.

Ballista AoE limit: 10
AC AoE limit: 50

Ballista is only good when you can hold players in a choke point. So maybe for 2 shots total. AC is infinitely more useful and works in infinitely more situations including before and after the chokepoint is broken, before gates are broken, and beyond LoS including countering ballistas.

Ballista should be overpowered at holding small choke points in straight lines because that’s all it can do. But it hardly is. Because it lacks the CC (cripple) that AC has, is extremely limited in siege placement, and is basically single target after the choke is broken.

Hmm I honestly have played since beta and never noticed the 10 player limit… This needs to be changed to at least 25. Then it would be viable.

I’d say it needs a better rework than that. Part of its issues are the Projectile trajectory. Unless you’re on a height advantage (A significant one), it’ll often fail for a number of reasons. Also, outside of choke points, it’s extremely easy to avoid, yet taking an AC is much more easier, isn’t restrained by awkward angles, has a higher target count and has a better targeting method (You don’t need to actually target anything to fire).

Unless the enemy seriously failed in their Catapult Positioning, chances are you won’t really hit anything. Also, you don’t even need to dodge to avoid the missile.

I’d consider calling this Power Creep, however I don’t think either have been changed since release, save for masteries, which hardly count unless you’re like.. Rank 700..

I ? Karkas.